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 Four Point Formation (With Arken Antiphen)

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E&Troy
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PostSubject: Four Point Formation (With Arken Antiphen)   Thu Oct 24, 2013 1:05 pm

Okay, so I see these rooms where people apparently speedrun the Four Point Formation quest. That's about all I know, since both Youtube and Games is blocked. So I can see any Youtube vieos on it, and I can't read up on it at any other forum. (Fortunately, the Wiki forum isn't categorized under games)

Can someone (or more than just one person even :D) inform me a little since I want to do some of those speedruns and get my HR up a bit. I mainly want to know what the non-status gunners' jobs are. As well as what sets they use.

I'm currently making a Critical Eye +3, Adrenaline +2, Normal Up, and Tenderizer set. I don't know if that would be good are not (I'm sure it would be good, I'm just not sure if you need to have other skills instead).
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Rathian


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PostSubject: Re: Four Point Formation (With Arken Antiphen)   Thu Oct 24, 2013 2:40 pm

That set is fine. I have that exact set and it destroys everything, especially if you go Heroics xD

Most gunners sets I've seen for it are:

CE+3
Normal S Up
Weakness Exploiter
Insert damage skill here if able

All the work really comes from the Gods Arch, the only job for Arkens is to aim for the head and do some DPS lol.

But for the actual strategy:

Immediatley, at the same time, one of the †Arkens will throw a Smoke Bomb, and one will flash Barioth.

Gods Arch will shoot Sleep Lv2 at Narga, then Gods Arch will quickly shoot Para Lv 2 at Barioth, then move straight to Narga while Arkens are killing Barioth.

After Bari dies, Gods Arch sets a shock trap by Narga's feet, Arkens shoot.
Gods Arch will shoot Para Lv2 on Narga. Switch to Clust Lv3, Clust Lv2, Clust Lv1. Narga should die shortly after God Archs shoots all Clust shots.

All players set LBB+ and one will set a shock trap on spawn point. One player will set shock trap specifically where Green Narga will land after going enraged.

Arkens will immediately shoot Sand Bari upon landing. Gods Arch will shoot Sand Bari with Para Lv2, then right after Green Narga with Para Lv2. Sand Bari should die after Green Narga is paralyzed. Arkens will shoot Green Narga till dead, or capped.
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E&Troy
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PostSubject: Re: Four Point Formation (With Arken Antiphen)   Thu Oct 24, 2013 2:47 pm

Okay, cool. I hope to finish my set today, and maybe I'll have time even have time to try a few speedruns. From what it sounds like, I may be able to not have to do anything except for placing the LBB+, and shooting Normal Lvl 2 at the monsters' heads.
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PostSubject: Re: Four Point Formation (With Arken Antiphen)   Thu Oct 24, 2013 3:06 pm

Thats really all it is, but having the right set for both the Gods Arch and Arkens is what makes the run so fast Yes by vort
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Antari18
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PostSubject: Re: Four Point Formation (With Arken Antiphen)   Sun Oct 27, 2013 10:38 pm

The oficial set for Arken is actually:

CE+2
Weakness Exploit
Normal Up
Peak Performance

Easy to obtain with every Expert+10 tali.

If you have Hearing+3, Expert+10 you can actually fit Earplugs as 5th skill (just for looks, it's unnecessary).

I personally run CE+3, Weaknes Exploit, Normal Up, Peak Performance because i have good tali (Tenderizer+4, Expert+9). Most people run just CE+2 which is ok.

Your set is good but most of the time Speedruners will kick you out of room saying that your skills need fixing. There's not really much logic behind this because 4Pt is easily doable even with 3 players but that how it is.

For status you need:

Status Atk+2
Recoil Down+2
Load Up

You can fit 4th skill if you have good tali. I saw status gunners with Artillery Expert for instance who take the advantage of it by focusing on Crag shots while helping arken.

I personally run Bombardier as 4th skill because i have Recoil+4, bomb boost+10. It not only boost bomb dmg but also the explosion occurance from slime shots (3,4 shots = explosion if i remember correctly).
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Rathian


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PostSubject: Re: Four Point Formation (With Arken Antiphen)   Mon Oct 28, 2013 10:34 am

Ah, I knew Peak Performance was the skill to have but I just assume most people donít have a good tali to get all the skills, my bad xD. You miss out on CE+3 but the buff from Peak Performance will make up for the extra affinity lost from CE+3, so CE+2 will be fine. Iíve only done just a handful of this quest and I guess I never had the pleasure of playing with the elitist that will kick you out.

E&Troy, if you can obtain a talisman to get Peak Performance then go for it, but if not CE+3/ Normal S Up/ Weakness Exploit/ [Insert Skill Here] should do fine, I think I remember you saying you did a few runs already so I assume you got everything figured out.

I actually had a buddy ask me if I thought CE+3/ Normal S Up/ Challenger+2 was good alternative for 4pt Formation so I thought this would be a good place to bring it up. I have never tested this but I think the monsters would die too quick, and that just having Weakness Exploit with precision is much quicker. Just my thoughts on the matter. In all honesty Iím not a fan of HR grinding from these type of quest, never spammed Ala runs in Tri, and donít do 4pt runs.
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PostSubject: Re: Four Point Formation (With Arken Antiphen)   Mon Oct 28, 2013 12:11 pm

Okay, yeah. I have done some spped runs with the adren set, but I personally decided against it. Getting Unlucky cat and hoping it reduces your hit points is too much to ask for. At least the I didn't get kicked out of the city when I used it. :D

But yeah, after a few runs, I decided to get a Peak Performance/Crit Eye+2/Tenderizer/Normal Up set. I ran that same set, except with Crit Eye +3, and there are only 3 possible combinations with it, and they all use a Normal Up +5, Expert +5 talisman, which I haven't sniped yet.

I was also wondering if Challenger +2 would be any good as well. The set I was going to try to make would have had Challenger +2, Peak Performance, Tenderizer, and Normal Up. Maybe I should give up on that.

Also, I was wondering what would happen if the 3 Arkens removed their limiters, would that be any good? Because they'd probably only have to reload once when shooting the Barioth/Narga. And with the extra damage, they may not have to reload at all when shooting the Sand Barioth/G. Narga. Okay, I don't think I worded that the way I wanted, but what I was saying is, You go up to the normal Barioth, load your gun, shoot al 11 Normal Lvl 2 shots, reload, and finish it off. Same with the normal Narga. And with the Sand Barioth, shoot all 11 rounds, and hope it does since it you don't have to reload against it, since it doesn't take very many rounds to kill it in the first place.
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Rathian


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PostSubject: Re: Four Point Formation (With Arken Antiphen)   Mon Oct 28, 2013 12:29 pm

E&Troy wrote:
Also, I was wondering what would happen if the 3 Arkens removed their limiters, would that be any good? Because they'd probably only have to reload once when shooting the Barioth/Narga. And with the extra damage, they may not have to reload at all when shooting the Sand Barioth/G. Narga. Okay, I don't think I worded that the way I wanted, but what I was saying is, You go up to the normal Barioth, load your gun, shoot al 11 Normal Lvl 2 shots, reload, and finish it off. Same with the normal Narga. And with the Sand Barioth, shoot all 11 rounds, and hope it does since it you don't have to reload against it, since it doesn't take very many rounds to kill it in the first place.
I've wondered the same thing, but have never seen a video of it or anything. You would think with the increase in damage that it would go smoother, but the limiter on guarantees that you don't reload to increase time. I'd be glad to test this Yes by vort I hate having the limiter on my guns, except Gods Arch, I don't usually do Speed Runs so I love da RF Clust/Crag :D
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E&Troy
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PostSubject: Re: Four Point Formation (With Arken Antiphen)   Mon Oct 28, 2013 12:40 pm

@PAiN--- wrote:
E&Troy wrote:
Also, I was wondering what would happen if the 3 Arkens removed their limiters, would that be any good? Because they'd probably only have to reload once when shooting the Barioth/Narga. And with the extra damage, they may not have to reload at all when shooting the Sand Barioth/G. Narga. Okay, I don't think I worded that the way I wanted, but what I was saying is, You go up to the normal Barioth, load your gun, shoot al 11 Normal Lvl 2 shots, reload, and finish it off. Same with the normal Narga. And with the Sand Barioth, shoot all 11 rounds, and hope it does since it you don't have to reload against it, since it doesn't take very many rounds to kill it in the first place.
I've wondered the same thing, but have never seen a video of it or anything. You would think with the increase in damage that it would go smoother, but the limiter on guarantees that you don't reload to increase time. I'd be glad to test this :)I hate having the limiter on my guns, except Gods Arch, I don't usually do Speed Runs so I love da RF Clust/Crag :D
Sometime we should try that, and see if it works. Also, I think you are confusing having the limiter on and having it off. Adding a limiter to a LBG makes it so it can't RF, and adding one to the HBG makes it so it can't Crouch Fire.
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PostSubject: Re: Four Point Formation (With Arken Antiphen)   Mon Oct 28, 2013 1:55 pm

Op, I guess I just worded it wrong then =X nubstatus.
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Antari18
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PostSubject: Re: Four Point Formation (With Arken Antiphen)   Mon Oct 28, 2013 10:25 pm

Well I've done many 4pt runs. Experimenting sound like a good idea but in the end you just use one simple, generic tactic because u're tired of fail attempts and still thousands 4pt speedruns ahead.

Challenger is not a good idea because if everything goes with a plan, monsters won't even got a chance to go to rage mode so it won't even activate.

There're many videos on youtube showing how it should be done but if you want i can write here:

At the beginning status gunner set up felvine bomb near the entrance and reload all ammo. Arken goes near that bomb and reload. Felvine cancels animations and you end up in the arena. Status shots demon s, arken rolls with guns towards Barioth. Status use 3 Para Lv2 on Barioth, Arken crouch fire and shot, aiming in head of the monster. At the same time status gunner shots 3 Lv2 Sleep shots at Narga. As soon as Arken kills Barioth (if it's 3p speedrun status can help but it's unecessary) they roll with their gun sheathed towards sleeping narga. Status gunner Shots 3 lv2 Para shots at Narga. Arken Crouch fire and start shoting aiming in Narga head. Status immediately starts setting up Shock Trap and than throw 2 tranqs or tranq shots. Narga should be captured without problem. If it's 3p speedrun, status gunner after setting up trap, should throw 1 tranq than 1-2 LBB, and than 1 tranq. This concludes phaze 1 of this speedrun.

After phaze 1 of speedrun everyone set up 2 LBB+ near gathering spot with lifepowders (it's generated randomly so i suggest aiming for the right edge of gate/dragonator). One of Arken should always bring up Shock Trap and set it up near bombs in a place where S. Barioth will land. Arken should crouch fire in a place of 1-2 rolls from bombs and point their gun up in the sky, waiting for monsters to spawn. Status should make full reload and 1-2 seconds before monsters will spawn shot 1 demon s shot to buff Arken. After monsters spawn status gunner should shot 3 Lv2 Sleep shots on Green Narga. Arken should focus on S. Baris head. He should die almost instantly. Than status gunner shots 3 Lv2 Para shots on Green Narga. Before that Arken can take better position of just start shooting. Status now can unload all ammo to help speed up the process (I use 3 slime shots because of bombardier, than clust lv1). If you have artillery expert go for crag/clust.

I found status gunning much more enjoyable than going for pure dps with Arken. But of course it requires certain materials and a bit more focus Yes by vort
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PostSubject: Re: Four Point Formation (With Arken Antiphen)   Today at 5:02 am

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