Monster Hunter Wiki Forum
Welcome to the Monster Hunter Wiki Forum!


Monster Hunter Wiki Forum

Monster Hunter information and General Talk
 
Get ConnectedHomeFAQSearchRegisterLog in
Monster Hunter XX (Double Cross) for 3DS

Share | 
 

 How do Statuses work

View previous topic View next topic Go down 
AuthorMessage
DanielisAwesome52
Cephalos


Thank you Points : 4

Monster Hunter Information
3DS friends code:
Primary MH Title: Monster Hunter 3 Ultimate WiiU
Country of Origin (for connection Speed use): USA

PostSubject: How do Statuses work    Wed Feb 26, 2014 12:12 am

I know how the tolerance system works, but what I want to know is how does the game determine when an attack does status damage or not.

not every strike has the visual effect when it hits so how does it figure that.

Me and a friend have been somewhat testing it and we notice (at least between the three paralysis DB) that the lower values seem to inflict more often.

A few times against the double Jaggi 3* quest we each take a jaggi with similiar armor skills (ie not atk or status bonuses) it appears the lower ones like Gobul and green narga afflict more often, as in their visuals appear more, and the shakalakas appear less, they end up paralyzing the same number of times,

I have seen though that because of the shakas low attack they end up doing a third para before jaggi dies. but considering the gobul blades and green narga tend to finish their jaggi first i think its merely a health thing rather than tolerance
Back to top Go down
GobulHunterJames
Kecha Wacha


Thank you Points : 1

Monster Hunter Information
3DS friends code:
Primary MH Title: Monster Hunter 3 Ultimate WiiU
Country of Origin (for connection Speed use): UK

PostSubject: Re: How do Statuses work    Wed Feb 26, 2014 6:23 am

Status values are only added when the status animation is shown from a strike, I'm not sure how the exact value is calculated but I know that like element, it isn't changed in any ways by the type of attack. (A Greatsword with 300 Para's full-charge attack will give off the same para value as a SnS with 300 Para's slice)

I don't know what determines which attack becomes status but I guess it's a percentage much like affinity which doesn't change based on weapon.

For a full test you'd have to count a number of hits you do and how many times it does the effect and then count the same number of hits from a shaka and count how many hits does the effect.

Because of the percentage based effect, it's easily possible that one run your weapons may deal paralysis more often than another.

Be aware that with dual blades they usually have a lower status value than other weapons due to their rapid hits, since as I stated before, value is the same per hit regardless of weapon or attack, which could be a reason why you see more Paralysis hits with Dual blades than the Shakalakas do.
Back to top Go down
DanielisAwesome52
Cephalos


Thank you Points : 4

Monster Hunter Information
3DS friends code:
Primary MH Title: Monster Hunter 3 Ultimate WiiU
Country of Origin (for connection Speed use): USA

PostSubject: Re: How do Statuses work    Wed Feb 26, 2014 6:26 am

I meant the shakalaka DBs not actually ChaCha and Maya, they have 300 or so Para compared to 190 and 110 on gobul or green narga
Back to top Go down
Sephastus
Diablos


Thank you Points : 30

Monster Hunter Information
3DS friends code:
Primary MH Title: Monster Hunter Generations
Country of Origin (for connection Speed use): USA

PostSubject: Re: How do Statuses work    Thu Feb 27, 2014 11:45 am

Status "visuals" work the same as when a monster twitches. Meaning, it will only show up when its past a certain threshold.

Example (Not real numbers) -
Diablos Initial poison limit. - 100. With a 2 point decrease every second
Poison animation every 20
Single sword hit adds 5
Roughly, every 4th to 5th hit, will trigger the animation, and when the 100 points are breached, the Diablos gets poisoned and the counter gets reset to the next limit, which is around 150 for all subsequent poisons.

If you get to inflict 150 poison again before the first poison is over, it will stack another poison on top of the one already in progress.

Remember, the number on the weapon is NOT what is getting applied to the monster. Each weapon has its own application rate... so a GS unsheathed level 3 charged hit with Critical draw will apply close to 3x the shown status (which will mean you will almost always see an application animation due to hitting the "flinch" thresh-hold of status on the monster.), while a single strike of a sword & shield, will only apply 15% of what you see on the blade, which would mean you need several strikes before you see an application.

Notable exceptions: since the status count decreases every set amount of time, it is possible for you to see multiple "applications" in a row, when using a fast attack, low status weapon, since the status count could jump in between the thresholds. EX. Your hit took the count from 16-20, hitting the threshold, and triggering the animation, but at the same time, the counter went down by one tic, bringing it down to 17, and your subsequent hit brought it up to 21, triggering another animation. At this point you dodge, and the timer makes the status tick down one more time, and the mnster is at 18, and you strike again, brining it back up through the animation. Your next 5 consecutive hits, show no animation, but that doesn't mean it didn't apply anything, and then you will notice again, that you apply something at the 6th hit, and maybe even the 7th, due to the same deterioration.

Hope that wasn't to confusing to follow.
Back to top Go down
DanielisAwesome52
Cephalos


Thank you Points : 4

Monster Hunter Information
3DS friends code:
Primary MH Title: Monster Hunter 3 Ultimate WiiU
Country of Origin (for connection Speed use): USA

PostSubject: Re: How do Statuses work    Fri Feb 28, 2014 2:28 am

That all makes sense, but now I want to know what each weapon types modifiers are like how of the visible number of the status are you doing. A formula would be great but I can't find anything like it.

I know Kiranico.com has a few of the numbers for some monsters tolerances but I want to know how those numbers relate to the values on weapons and how to use the formulas to manipulate the afflictions.
Back to top Go down
Sephastus
Diablos


Thank you Points : 30

Monster Hunter Information
3DS friends code:
Primary MH Title: Monster Hunter Generations
Country of Origin (for connection Speed use): USA

PostSubject: Re: How do Statuses work    Fri Feb 28, 2014 12:39 pm

You and me both Daniel! I would love to manipulate afflictions lol

But before you go too crazy, how will that information actually change your gameplay? Will you swing more or less often depending on how close the monster is to getting an affliction?

If your answer is, "I want to know anyways"...

Spoiler:
 

Hope that helps. But please remember to have fun and don't make this too much a game of Min/Maxing.
Back to top Go down
DanielisAwesome52
Cephalos


Thank you Points : 4

Monster Hunter Information
3DS friends code:
Primary MH Title: Monster Hunter 3 Ultimate WiiU
Country of Origin (for connection Speed use): USA

PostSubject: Re: How do Statuses work    Fri Feb 28, 2014 3:26 pm

The information doesnt exactly change my method of gameplay, but it does shed some light on why certain methods work better. For example when I use the Kelbi bow I utilized all three status coatings (not so much exhaust since I find it difficult to KO with a bow, and I never really see exhaust when using it either (usually due to the cheapness of rage modes) but it does show me why Focus and Load Up make applying level 4 Rapid 4 shots is the best way to afflict a status, just now I realize I have to be as quick as possible when hitting, cause any waiting around could waste my coatings.

I'm still unsure on the pros and cons of high status low attack DBs vs low status high attack like the difference between the Chum-Chum Scarecrows and the Midnight Black Wings.

How much does that face value affect my attacks on quick weps like DBs, would I get more paralysis on the Shakas even if it didnt take them so long to deal damage? Or is it better to just use the Blackwings since they would get virtually similiar paralysis? Or would the Higher Status Value be necessary for monsters resistant to Para?
Back to top Go down
Sephastus
Diablos


Thank you Points : 30

Monster Hunter Information
3DS friends code:
Primary MH Title: Monster Hunter Generations
Country of Origin (for connection Speed use): USA

PostSubject: Re: How do Statuses work    Fri Feb 28, 2014 5:25 pm

I think what weapon you go with will depend on if you are in a group or not, and whether or not the monster has thick skin. Here is the math:

Spoiler:
 

The Midnight Black wings will take twice as long to paralyze as the Chum Chums, as long as the weapons do not bounce off, but they more than make up for this in raw damage.

So ultimately the decision is yours on what you want to trade off. Remember, every subsequent paralysis will be harder to bring about, so, in a group, they might want more paralysis time, while for solo, you might want to not let the fight drag on.
Back to top Go down
DanielisAwesome52
Cephalos


Thank you Points : 4

Monster Hunter Information
3DS friends code:
Primary MH Title: Monster Hunter 3 Ultimate WiiU
Country of Origin (for connection Speed use): USA

PostSubject: Re: How do Statuses work    Fri Feb 28, 2014 5:28 pm

aright that makes sense, i assume it works the same relatively to other wep types as well.

as in long swords and SnS, low value makes up in damage, etc.
Back to top Go down
Sponsored content




PostSubject: Re: How do Statuses work    Today at 2:56 am

Back to top Go down
 
How do Statuses work
View previous topic View next topic Back to top 
Page 1 of 1
 Similar topics
-
» How to make your WoW work on NetEase servers.
» Thankyou for your awesome and generous work!
» Armors. How do they work? MHFU
» Custom Logo Work Request
» 16 hour work days suck

Permissions in this forum:You cannot reply to topics in this forum
Monster Hunter Wiki Forum :: Nintendo :: Wii U :: Monster Hunter 3 Ultimate-
Jump to: