Monster Hunter Wiki Forum
Welcome to the Monster Hunter Wiki Forum!


Monster Hunter Wiki Forum

Monster Hunter information and General Talk
 
Get ConnectedHomeFAQSearchRegisterLog in
Monster Hunter XX (Double Cross) for 3DS

Share | 
 

  How to ultilise the God's Archipelago properly?

View previous topic View next topic Go down 
AuthorMessage
Shindouz
Popo


Thank you Points : 0

Monster Hunter Information
3DS friends code:
Primary MH Title:
Country of Origin (for connection Speed use):

PostSubject: How to ultilise the God's Archipelago properly?   Mon Mar 24, 2014 3:08 am

I've 2 set made for this gun basically one is for dps and another one is base on supportive gameplay.

DPS + KO
Bonus Shot
Load Up
Recoil Down +2
Artillery Expert

Supportive + Status
Bonus Shot
Load Up
Status + 2
Recoil Down + 2

I dont have much of a problem in the dps set despite it's just spamming crag shot to monster's head and try to apply KO. However for the second set I don't know how to fully ultilise it properly.

I mostly only bring para lv2 and sleep lv 2 for team runs but I found out I'm not doing so well in the run such as applying status effects on the monster and allow my team to wake him up with a big attack or constant dps while he is paralyzed.

Does status effects works better when u aim at the head? because I'm mostly aiming the body or hinds whenever I get a chance to shoot, I find them pretty hard to kick in despite having status + 2.
Like after he is paralyzed what shot should i switch to? Crag ? Normal Lv 2 or etc?

If you guys know how to ultilise this gun properly please do let me know and as well as if u find any adjustment is needed to be made for the set thanks in advanced.!
Back to top Go down
Tomderdepp
Seltas


Thank you Points : 15

Monster Hunter Information
3DS friends code:
Primary MH Title: Monster Hunter 4 Ultimate
Country of Origin (for connection Speed use): EU

PostSubject: Re: How to ultilise the God's Archipelago properly?   Mon Mar 24, 2014 4:27 am

status has the same effect no matter where you aim.

I don't really have a lot of experiance with BG but i will try and answer as good as possible:

For status gunning i would advise you to get a different gun. that shoots both lvl1 and lvl2 status shots and preferably has rapidfire on at least one of them. also do you bring combines to make more status shots?

as to wether you should use Crag or Normal lvl2 after paralyzing the monster depends on the situation:
if you want to go for a KO use crag on the head, or if the monster has a really strong armor I'd probably also prefere crag (or for breaking ivory lagi horn or simmilar stuff), else i'd say use Normal Lv2 as you will get a lot more hits in (not sure though if the dps is better).
an other way to look at it would be though that with it's huge recoil and the long time you need to move again after fireing crag you could minimise the risk by using them while the monster is immobile, and use the Normal Lv2 shots when the monster is mobile so you also use your mobility.
Back to top Go down
Shindouz
Popo


Thank you Points : 0

Monster Hunter Information
3DS friends code:
Primary MH Title:
Country of Origin (for connection Speed use):

PostSubject: Re: How to ultilise the God's Archipelago properly?   Mon Mar 24, 2014 4:39 am

yes i do bring materials to combine more status shots whenever i use the gun. What other gun so u suggest for status? isn't god's archi the best so far?
Back to top Go down
Tomderdepp
Seltas


Thank you Points : 15

Monster Hunter Information
3DS friends code:
Primary MH Title: Monster Hunter 4 Ultimate
Country of Origin (for connection Speed use): EU

PostSubject: Re: How to ultilise the God's Archipelago properly?   Mon Mar 24, 2014 5:38 am

as i said i am not an experianced bg-user (actually i don't use bg at all, I'm just using my general mh knowledge), and I'm not sure which bowguns are good for what. but i assume that you schould get at least 1-2 of each status off with only Lv2 shots (+combines) and status +2. if you really want to concentrate on status gunning you have to give up on some of your raw attack power and look for a gun that makes better use of status. as i said it should have Lv1 and 2 and rapid fire also helps a lot.

also there is never a best weapon in MH! there might be a weapon that is better than others in some aspects but there i no single best weapon! There also is no best way to do anything! you should always be aware of this.
while god's archi might be one of the best in terms of dealing raw dmg, there's lot of others that are better in inflicting statuses or in doing elemental dmg.

if you want a support set for multiplayer your first concern shouldnt be the raw attack. you should rather concentrate on what shots you need/want and which gun gives you those shots and has a fitting rapid fire on it.
Back to top Go down
Antari18
Seltas Queen


Thank you Points : 9

Monster Hunter Information
3DS friends code:
Primary MH Title: Monster Hunter 4 Ultimate
Country of Origin (for connection Speed use): 8

PostSubject: Re: How to ultilise the God's Archipelago properly?   Mon Mar 24, 2014 3:27 pm

No, actually God's Archipelagio is best status gun in game. Nothing come even close to it's usefulness. The only other LBG which can inflict status properly is Kettleblower but RF status is not as effective and reliable. Recoil from RF lv1 status is just awful and also locking you in place.

For starters forget about Lv1 status shots. You only need Lv2 para&sleep + combo materials. Than comes traps + bombs. Needed skills are Recoil Down+2, Status+2, Load Up. Remove limiter on this LBG (God's Archipelagio). The scheme varies but in most cases goes like this:

1. First 3 lv2 sleep shots + 1 or 2 lv2 para. Monster goes to sleep.
2. Put bombs. Make more sleep shots Lv2. Fire up bombs.
3. Shot Lv2 para in the right time.
4. Unload all your clips slime s/clust.
5. The same time use craig s on head. Monster is KO'd.
6. Now use 3-4 lv2 sleep shots (the amount of shots which won't put monster to sleep just yet).
7. Shock trap
8. Use all your clust clips.
9. When monster is out from the trap use lv2 sleep to put it to sleep.
10. Bombs, make more combo lv2 sleep/para. Fire up bombs.
11. Pitfall Trap
12. Lv2 Para till it's paralyzed (in trap).
11. Bombs followed by tranqs.
12. Cap.

Provided you have some backup or you're speedrunning this should work just fine. If you're soloing you need more bombs...
Back to top Go down
http://gbforever.net
PAiN---
Rathian


Thank you Points : 9

Monster Hunter Information
3DS friends code:
Primary MH Title: Monster Hunter 3 Ultimate WiiU
Country of Origin (for connection Speed use): United States

PostSubject: Re: How to ultilise the God's Archipelago properly?   Mon Mar 24, 2014 5:43 pm

For speed runs remove the limiter, for normal runs I keep it on. Extra Crag S and Clust S ammo is very helpful. 

After you put the monster to sleep, make more Sleep Lvl2 as Antari said, then load your Para Lvl2 before detonating the bombs. Set a small barrel bomb a few feet away from the LBBs, as soon as it goes off unload your Para Lvl2 clip. By the time the monster is done doing its animation from waking up, it should paralyze instantly.
Back to top Go down
http://www.youtube.com/user/757PAiN?feature=watch
Shindouz
Popo


Thank you Points : 0

Monster Hunter Information
3DS friends code:
Primary MH Title:
Country of Origin (for connection Speed use):

PostSubject: Re: How to ultilise the God's Archipelago properly?   Tue Mar 25, 2014 5:23 am

I'm not speed running with my friends but just casual run. I'm trying inflict status to help em out and speed up the run time. Which set skill is recommendate?

Besides Recoil Down + 2 and Status + 2 what else to fit in? Like pain mentioned keeping the limiter on is a good idea for extra shots so bonus shot and load up?
Back to top Go down
Shindouz
Popo


Thank you Points : 0

Monster Hunter Information
3DS friends code:
Primary MH Title:
Country of Origin (for connection Speed use):

PostSubject: Re: How to ultilise the God's Archipelago properly?   Tue Mar 25, 2014 5:54 am

@Antari18 wrote:
No, actually God's Archipelagio is best status gun in game. Nothing come even close to it's usefulness. The only other LBG which can inflict status properly is Kettleblower but RF status is not as effective and reliable. Recoil from RF lv1 status is just awful and also locking you in place.

For starters forget about Lv1 status shots. You only need Lv2 para&sleep + combo materials. Than comes traps + bombs. Needed skills are Recoil Down+2, Status+2, Load Up. Remove limiter on this LBG (God's Archipelagio). The scheme varies but in most cases goes like this:

1. First 3 lv2 sleep shots + 1 or 2 lv2 para. Monster goes to sleep.
2. Put bombs. Make more sleep shots Lv2. Fire up bombs.
3. Shot Lv2 para in the right time.
4. Unload all your clips slime s/clust.
5. The same time use craig s on head. Monster is KO'd.
6. Now use 3-4 lv2 sleep shots (the amount of shots which won't put monster to sleep just yet).
7. Shock trap
8. Use all your clust clips.
9. When monster is out from the trap use lv2 sleep to put it to sleep.
10. Bombs, make more combo lv2 sleep/para. Fire up bombs.
11. Pitfall Trap
12. Lv2 Para till it's paralyzed (in trap).
11. Bombs followed by tranqs.
12. Cap.

Provided you have some backup or you're speedrunning this should work just fine. If you're soloing you need more bombs...

Are u sure the skill set will work out for a limiter removed god gun because my previous status set is status 2/load up/bonus shot and recoil down 2.

Honestly i have a hard time kicking in those status shots and just fire crag shot whenever i get a chance at the head for KO. Well i definitely have to try your steps above because I'm just doing it wrong/randomly.
Back to top Go down
Shindouz
Popo


Thank you Points : 0

Monster Hunter Information
3DS friends code:
Primary MH Title:
Country of Origin (for connection Speed use):

PostSubject: Re: How to ultilise the God's Archipelago properly?   Tue Mar 25, 2014 7:32 am

wow are u sure removing limiter is a good choice? because i tried this technique mentioned by antari on a poison ludroth and first 3 sleep shot lv 2 + 1/2 para lv 2 didnt even get him to sleep? and the recoil gave from para/sleep lv2 kept me lock in for about 2 seconds zz
Back to top Go down
Antari18
Seltas Queen


Thank you Points : 9

Monster Hunter Information
3DS friends code:
Primary MH Title: Monster Hunter 4 Ultimate
Country of Origin (for connection Speed use): 8

PostSubject: Re: How to ultilise the God's Archipelago properly?   Tue Mar 25, 2014 2:11 pm

Do you have silencer on? If not install it. It's more important than power barrel in this gun. Removing limiter is vital. Status gunning is not easy job, you need a lot of practice. I was also struggling with it at first but you'll see after a while how to handle it properly. 

Also I have no idea why R. Ludroth didn't go to sleep after 3 Lv2 sleep with Status+2. Maybe try eat for Felyne Specialist. But it shouldn't matter imho...
Back to top Go down
http://gbforever.net
Shindouz
Popo


Thank you Points : 0

Monster Hunter Information
3DS friends code:
Primary MH Title:
Country of Origin (for connection Speed use):

PostSubject: Re: How to ultilise the God's Archipelago properly?   Tue Mar 25, 2014 11:33 pm

sorry i just installed the silencer this morning and yeah it didnt flinch much already but still royal ludroth did not go to sleep after 3 sleep lv2 and para lv 2 but an azuros went straight to sleep after 3 sleep shots lv 2? Does status effects starts building where ever u shoot at body/head/tail and such can anyone confirm this?

As before of what u recommend
I'm trying to go for this set is it ok? because I got to be fast in setting up traps

Status +1
Recoil down + 2
Trapmaster
Bombardier
Back to top Go down
Sephastus
Diablos


Thank you Points : 30

Monster Hunter Information
3DS friends code:
Primary MH Title: Monster Hunter Generations
Country of Origin (for connection Speed use): USA

PostSubject: Re: How to ultilise the God's Archipelago properly?   Wed Mar 26, 2014 3:37 pm

Hiya Shin, Status wears off if you are not continually applying it. On average it is 5-10 units every 5 seconds, and their first "sleep/paralyze" is roughly around 100-150. This means that if you shoot it a couple of times, and then spend the next 20 seconds repositioning yourself, it will take longer than normal to sleep/paralyze.

In addition to this, every time it does get affected by a status ailment, it takes more for that same status to apply again.

As far as I have seen, where you hit the monster doesn't matter, since it uses the same formula as elemental attack.

HBG status is rare to see solo btw, since the down times in dps is not justified by the payoff. IOW, if you are soloing, you are better off doing more consistant damage, than trying for a paralysis or poison. Sleep-bomb might still be ok, as long as you are using LBB+s as your wake-up calls.
Back to top Go down
Shindouz
Popo


Thank you Points : 0

Monster Hunter Information
3DS friends code:
Primary MH Title:
Country of Origin (for connection Speed use):

PostSubject: Re: How to ultilise the God's Archipelago properly?   Wed Mar 26, 2014 11:31 pm

thanks sephastus but I've tried the steps antari mentioned like 3 sleep lv2 and 1-2 para lv 2 shots doesnt make a monster goes to sleep as well but when i do 3 sleep lv2 then reload shoot another 1-2 sleep lv2 the monster goes to sleep immediately.

So does shooting 3 lv2 sleep shot and then switching to 1-2 para lv2 shots still stacks the mobs to sleep? But in the video MuffinGaming did it in his speed run so I'm confused.


Last edited by Shindouz on Thu Mar 27, 2014 11:27 am; edited 1 time in total
Back to top Go down
Antari18
Seltas Queen


Thank you Points : 9

Monster Hunter Information
3DS friends code:
Primary MH Title: Monster Hunter 4 Ultimate
Country of Origin (for connection Speed use): 8

PostSubject: Re: How to ultilise the God's Archipelago properly?   Thu Mar 27, 2014 8:36 am

Sorry but I've said everything I know about status in this topic. Can't help you more because I lack certain knowledge. Really dunno why you're getting such weird results. I did really huge amount of status in 4pt speedruns and (with Status+2) it took me 3 lv2 sleep shots to put monsters to sleep for the first time. Always. The same applies to para. Though I rarely status (if ever) R. Ludroth so it may be that it has higher tolerance to status in the first place.
Back to top Go down
http://gbforever.net
Tomderdepp
Seltas


Thank you Points : 15

Monster Hunter Information
3DS friends code:
Primary MH Title: Monster Hunter 4 Ultimate
Country of Origin (for connection Speed use): EU

PostSubject: Re: How to ultilise the God's Archipelago properly?   Thu Mar 27, 2014 9:58 am

@Shindouz wrote:
So does shooting 3 lv2 sleep shot and then switching to 1-2 para lv2 shots still stacks the mobs to sleep? But in the video MuffinGaming did it in his speed run so I'm confused.

as far as i understand it shouldn't stack. according to what i know, a monster builds up statuses seperately. i also don't understand the logic why shooting with para shots would make a monster fall to sleep.
also i don't think applying statuses makes the weaker to other statuses (which would be the only explanation as to why para would help you put monsters to sleep), if the statuses had an effect on each other i'd rather assume it would go the other way, but i strongly doubt that either.

does he fall asleep after the 4th sleep lv2 (first infliction of the status) without the paras too? if so the monster just has a higher resistence to the status.

what i assume this tactic is meant to do is fire about 3 sleep lv2 (just enough to not put the monster to sleep) get in a few para lv2 (again not enough to inflict the status) get one more sleep out to but it to sleep, blow it up and as soon as it is awake start shooting para lv2 so you immediately para the monster keeping it in place.
Back to top Go down
Shindouz
Popo


Thank you Points : 0

Monster Hunter Information
3DS friends code:
Primary MH Title:
Country of Origin (for connection Speed use):

PostSubject: Re: How to ultilise the God's Archipelago properly?   Thu Mar 27, 2014 11:26 am

@Antari18 wrote:
Sorry but I've said everything I know about status in this topic. Can't help you more because I lack certain knowledge. Really dunno why you're getting such weird results. I did really huge amount of status in 4pt speedruns and (with Status+2) it took me 3 lv2 sleep shots to put monsters to sleep for the first time. Always. The same applies to para. Though I rarely status (if ever) R. Ludroth so it may be that it has higher tolerance to status in the first place.

okay...
Back to top Go down
Shindouz
Popo


Thank you Points : 0

Monster Hunter Information
3DS friends code:
Primary MH Title:
Country of Origin (for connection Speed use):

PostSubject: Re: How to ultilise the God's Archipelago properly?   Thu Mar 27, 2014 11:29 am

@Tomderdepp wrote:
@Shindouz wrote:
So does shooting 3 lv2 sleep shot and then switching to 1-2 para lv2 shots still stacks the mobs to sleep? But in the video MuffinGaming did it in his speed run so I'm confused.

as far as i understand it shouldn't stack. according to what i know, a monster builds up statuses seperately. i also don't understand the logic why shooting with para shots would make a monster fall to sleep.
also i don't think applying statuses makes the weaker to other statuses (which would be the only explanation as to why para would help you put monsters to sleep), if the statuses had an effect on each other i'd rather assume it would go the other way, but i strongly doubt that either.

does he fall asleep after the 4th sleep lv2 (first infliction of the status) without the paras too? if so the monster just has a higher resistence to the status.

what i assume this tactic is meant to do is fire about 3 sleep lv2 (just enough to not put the monster to sleep) get in a few para lv2 (again not enough to inflict the status) get one more sleep out to but it to sleep, blow it up and as soon as it is awake start shooting para lv2 so you immediately para the monster keeping it in place.

i have tried on a rathian as well it goes to sleep after 3-4 shot with status +1 i guess some monster just have higher tolerance.

but then how the hell did muffin did it? if u noticed his videos he made the monster goes to sleep after releasing 3 lv 2 sleep shot and then followed by 1-2 para lv2 shot?! what the hell?
Back to top Go down
Tomderdepp
Seltas


Thank you Points : 15

Monster Hunter Information
3DS friends code:
Primary MH Title: Monster Hunter 4 Ultimate
Country of Origin (for connection Speed use): EU

PostSubject: Re: How to ultilise the God's Archipelago properly?   Thu Mar 27, 2014 11:39 am

could you link me the video mabe we have seen different vids?

maybe he put it to sleep and while it was falling (like after inflicting the status, but before it actually kicked into effect)got off the prara shots so when waking up a single shot is enough to para it, that's how i think i saw it (if we are talking about the same)
Back to top Go down
Antari18
Seltas Queen


Thank you Points : 9

Monster Hunter Information
3DS friends code:
Primary MH Title: Monster Hunter 4 Ultimate
Country of Origin (for connection Speed use): 8

PostSubject: Re: How to ultilise the God's Archipelago properly?   Thu Mar 27, 2014 1:02 pm

I see you are still using Status+1 instead of Status+2... that explains a lot...

lol

You'll never succeed with this. Been there, done that. Trapmaster isn't necessary. Status+2 is. Learn how and when to use traps. And again status gunning is not easy task. Don't expect to learn it in just few days...

Also about applying 2 lv2 para shots after 3 lv2 sleep shots. It's just like Tomderdepp said, you do it to have more time after monster wakes up. On Wake up you apply 1 lv2 para and it goes immediately para.
Back to top Go down
http://gbforever.net
Shindouz
Popo


Thank you Points : 0

Monster Hunter Information
3DS friends code:
Primary MH Title:
Country of Origin (for connection Speed use):

PostSubject: Re: How to ultilise the God's Archipelago properly?   Thu Mar 27, 2014 8:10 pm

@Antari18 wrote:
I see you are still using Status+1 instead of Status+2... that explains a lot...

lol

You'll never succeed with this. Been there, done that. Trapmaster isn't necessary. Status+2 is. Learn how and when to use traps. And again status gunning is not easy task. Don't expect to learn it in just few days...

Also about applying 2 lv2 para shots after 3 lv2 sleep shots. It's just like Tomderdepp said, you do it to have more time after monster wakes up. On Wake up you apply 1 lv2 para and it goes immediately para.

without trapmaster it's gonna be so tough how long does paralyze usually last ?
Back to top Go down
Tomderdepp
Seltas


Thank you Points : 15

Monster Hunter Information
3DS friends code:
Primary MH Title: Monster Hunter 4 Ultimate
Country of Origin (for connection Speed use): EU

PostSubject: Re: How to ultilise the God's Archipelago properly?   Fri Mar 28, 2014 3:08 am

how long para lasts depends on the monster, but most should be paralyzed for about 5-10 seconds more or less. the time they are paralyzed reduces everytime you inflict the status (also the resistance increases but i think you knew that).

also you only need satuts+2 if you want to do perfectionist speedruns like muffingaming does. if your definition of statusgunning is just to support your teammates by inflicting statuses to give them more time to attack status+1 should suffice to get every status at least 2 times (depending on the monster maybe more) which in a group of 4 should be enough time to kill the monster in most cases anyway and if not it at least gives you the chance to get some dmg in yourself.

if you wanna do speedruns or or just thatperfectionistic keeping the monster in place for the whole quest (which kinda takes the fun and purpose out of the game imo) you should use Antaris tips and watch and analyze the videos
Back to top Go down
TheLaw
Moderator


Thank you Points : 10

Monster Hunter Information
3DS friends code: 0748-2193-3471
Primary MH Title: Monster Hunter 4 Ultimate
Country of Origin (for connection Speed use): Australia

PostSubject: Re: How to ultilise the God's Archipelago properly?   Fri Mar 28, 2014 12:12 pm

Hello,

Now I'm not the perfect status gunner, but I have an idea on how to use God's Arch to a decent extent like Antari here.

My set for status consists of:
Load Up
Status Atk+2
Recoil Down+2
God's Archipelago (Limiter removed and silencer attached)

The Set:
 

For me, this set is crucial for Status lvl 2 shots, as you get enough recoil to lock you in place.
Basically with this set (which is designed for Four Point Formation runs) You should only use 3 shots to sleep/para any monster - for the first time - I have confirmed this on Narga/Barioth and even the Alatreon.

As aforementioned, the monster's resistance to statuses increases each time the status is inflicted, therefore causing you to shoot more of each shot for the status to take effect.
As someone else here has mentioned, you don't want to spend heaps of time repositioning yourself when status-ing as the effect wears off over time.

Limiter removal is a good choice for this LBG when status-ing plainly for the ability of loading ALL your ammo at once, and it remaining loaded after you have used a clip. i.e. Para remaining loaded when you've emptied your sleep clip, this saves you from reloading every time you switch ammo types.
Pressing X+A when your clips are empty will reload ALL ammo clips at once, this is useful when you've had to make more ammo and saves time reloading all ammo independently...

As for your trap setting, once the monster has been "paralysed" you have a 5-10 second time-frame to get close and set your trap, (trapmaster isn't essential on a status set) as you'll have plenty of time to set it up and throw tranqs, set bombs, etc.

Everything else should have been covered by the previous posts, this is just my opinion on how I've utilized status gunning whilst online (I'm HR 730) and maybe some more in-depth idea of what everyone is on about - Hope it helps.

-Law
Back to top Go down
http://mhwiki.forumotion.net/u3769
Shindouz
Popo


Thank you Points : 0

Monster Hunter Information
3DS friends code:
Primary MH Title:
Country of Origin (for connection Speed use):

PostSubject: Re: How to ultilise the God's Archipelago properly?   Sat Mar 29, 2014 4:38 am

@Tomderdepp wrote:
how long para lasts depends on the monster, but most should be paralyzed for about 5-10 seconds more or less. the time they are paralyzed reduces everytime you inflict the status (also the resistance increases but i think you knew that).

also you only need satuts+2 if you want to do perfectionist speedruns like muffingaming does. if your definition of statusgunning is just to support your teammates by inflicting statuses to give them more time to attack status+1 should suffice to get every status at least 2 times (depending on the monster maybe more) which in a group of 4 should be enough time to kill the monster in most cases anyway and if not it at least gives you the chance to get some dmg in yourself.

if you wanna do speedruns or or just thatperfectionistic keeping the monster in place for the whole quest (which kinda takes the fun and purpose out of the game imo) you should use Antaris tips and watch and analyze the videos

Judging if the monster is para for about 5-10 seconds I would like to dump in some damage for the team during that time frame before setting up a trap. Should I dump only clust lv 1 or crag lv1 whenever I'm around its head to grant him a KO?
I see muffin mostly clust on their upper body is there a reason?
Back to top Go down
Shindouz
Popo


Thank you Points : 0

Monster Hunter Information
3DS friends code:
Primary MH Title:
Country of Origin (for connection Speed use):

PostSubject: Re: How to ultilise the God's Archipelago properly?   Sat Mar 29, 2014 4:41 am

@TheLaw wrote:
Hello,

Now I'm not the perfect status gunner, but I have an idea on how to use God's Arch to a decent extent like Antari here.

My set for status consists of:
Load Up
Status Atk+2
Recoil Down+2
God's Archipelago (Limiter removed and silencer attached)

The Set:
 

For me, this set is crucial for Status lvl 2 shots, as you get enough recoil to lock you in place.
Basically with this set (which is designed for Four Point Formation runs) You should only use 3 shots to sleep/para any monster - for the first time - I have confirmed this on Narga/Barioth and even the Alatreon.

As aforementioned, the monster's resistance to statuses increases each time the status is inflicted, therefore causing you to shoot more of each shot for the status to take effect.
As someone else here has mentioned, you don't want to spend heaps of time repositioning yourself when status-ing as the effect wears off over time.

Limiter removal is a good choice for this LBG when status-ing plainly for the ability of loading ALL your ammo at once, and it remaining loaded after you have used a clip. i.e. Para remaining loaded when you've emptied your sleep clip, this saves you from reloading every time you switch ammo types.
Pressing X+A when your clips are empty will reload ALL ammo clips at once, this is useful when you've had to make more ammo and saves time reloading all ammo independently...

As for your trap setting, once the monster has been "paralysed" you have a 5-10 second time-frame to get close and set your trap, (trapmaster isn't essential on a status set) as you'll have plenty of time to set it up and throw tranqs, set bombs, etc.

Everything else should have been covered by the previous posts, this is just my opinion on how I've utilized status gunning whilst online (I'm HR 730) and maybe some more in-depth idea of what everyone is on about - Hope it helps.

-Law


I understand that each monster has their own tolerance level and I have both set of the one u mentioned aboved and the one with trapmaster and bombardier,recoil 2 status + 1. I'm just wondering which one is more efficient well since u have mentioned in your post I've more confident in using the set u mentioned. Thanks derpp,law and antari etc for explaining so much. Got so much more to learn from you veterans.
Back to top Go down
Tomderdepp
Seltas


Thank you Points : 15

Monster Hunter Information
3DS friends code:
Primary MH Title: Monster Hunter 4 Ultimate
Country of Origin (for connection Speed use): EU

PostSubject: Re: How to ultilise the God's Archipelago properly?   Sat Mar 29, 2014 6:12 am

as i said i don't really know to much about bowguns but i assume clust does more dmg overall. though i think your teammates will be thrown back by the explosions, so i would only recommend it when soloing.

the explosion of crag shots also throws allies back but you can better controll it so when hunting in a team crag might be the better choice, and you can KO the monster with it so your team gets more hits in. (not sure if clust also doess KO dmg but as i said it's very hard to controll)

PS: you can also write outside of a quote just click once on the empty space beneath it before writing ;)
PPS: no need for thanks, that's what this forum is for
Back to top Go down
Sponsored content




PostSubject: Re: How to ultilise the God's Archipelago properly?   Today at 5:01 am

Back to top Go down
 
How to ultilise the God's Archipelago properly?
View previous topic View next topic Back to top 
Page 1 of 1
 Similar topics
-
» battle.net is unable to properly identify your application version?
» Baali flaw not working properly
» Cruel King of the Seas, afterthoughts?
» Unable to identify application version..
» Vanilla D2 "Unable to properly identify application version"

Permissions in this forum:You cannot reply to topics in this forum
Monster Hunter Wiki Forum :: Nintendo :: Wii U :: Monster Hunter 3 Ultimate-
Jump to: