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 Lets learn a little about MH4U

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dcj91x
Fatalis


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PostSubject: Lets learn a little about MH4U   Fri Jun 27, 2014 2:13 pm

First topic message reminder :

Hello and welcome to todays class, please take a seat. (note though some of these were introduced in MH4 since much of the things shown will be new to the west in 4U what will be referenced will state that 4U will be first introducing it as it is first showing it to the western audiance)

We will start with the amount of monsters and weapon types in each game in each game.

Previous Portable games:
Spoiler:
 


MH4Ultimate 3DS World wide release

Small: 22 23

Large: 64 72

Total: 86 88 96

up to 97 now actually

(possibility of later DLC monsters rumored but not confirmed)

Weapons:

Sword and Shield, Dual Blades, Great Sword, Long Sword,
Hammer, Hunting Horn, Lance, Gunlance, Switch Axe,
Insect Glaive, Charge Blade, Light Bowgun, Heavy Bowgun, Bow


Monsters we will be seeing in MH4U

Spoiler:
 


Known areas:

Spoiler:
 

New mechanics in MH4U (these have also been addapted in Fronteir and were tested in other games prior to being added in the main series of MH. When asked Capcom Japan stated that a lot of the ideas had actually com from fans of the series in the west and tested in several games before being added into Monster Hunter, some of these were used in previous games such as the "lock on feature".)

Air attacks, weapon upswings leading into air attacks, environmental interaction (wall climbing/jumping ect.), Monster cling attacks (being able to hang on the monster for direct attacks)

Capcom stated that MH4U will include even more interaction with monsters, the environment and airial attacks over MH4 though did not go into detail.


Other additions:

Spoiler:
 

There are many other new additions to MH4U over previous MH games, (I will add more later) if you have questions or would like to post a few or exspand on some yourself please do so.

It seemed to me that a lot of people didn't know just how much the game had actually been updated, though still a core MH game the amount to do has been really increased and Capcom has seemed to gone out of their way to keep people interested in playing and to keep them challenged.

Though much about 4U spacifically is still unknown and Capcom themselves have stated updates over 4U (even with 4 data being able to transfer to 4U in japan), those of us in the west should have a lot to look forward to early next year. If you have given up on MH or are getting a little worn out.. MH4U might be the time to give it one more go.

In the mean time here are some MH4 video's to show what we do know:


Spoiler:
 

Spoiler:
 

E3 2014 Treehouse gameplay 30 minutes



More updates: Several monsters now have an "additional" ragemode due to the Feral Wyvern virus giving them additional abilities when fighting them in later HR ranks.


Last edited by dcj91x on Mon Jul 14, 2014 2:05 pm; edited 3 times in total
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Will
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PostSubject: Re: Lets learn a little about MH4U   Thu Oct 30, 2014 6:54 pm

@Sephastus wrote:
Rewards are SUPPOSED to be for effort

Lol are we playing the same RNGesus controlled game?
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Kanade
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PostSubject: Re: Lets learn a little about MH4U   Thu Oct 30, 2014 10:30 pm

who's hype to spend money
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TKMT
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PostSubject: Re: Lets learn a little about MH4U   Fri Oct 31, 2014 3:23 am

@Sephastus wrote:

I know... most people are going to say: you don't have to purchase it, and it will not affect you.

Wrong! Think about how you felt when someone came into your room with hacked talismans that had unattainable skills, as well as gear that looked to be way above his expertise. That is right, you felt disgust (at least I did). Rewards are SUPPOSED to be for effort, NOT by cheating either with a hack or money.
We have two different viewpoints.
Except for when the hacker straight up lies and says he's not cheating.
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MHWF
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PostSubject: Re: Lets learn a little about MH4U   Fri Oct 31, 2014 9:56 am

I think it's funny.. People always go nut's over something in the Japanese version "OMG paid DLC", "F*** I'm not getting the game"... But they don't even consider the fact.. IT"S JAPAN!!! There is not information recarding the western version or any indication that it will remain once released here. Just as the paid online was removed from Tri, they will have to take out the coding for 4's data transfer to 4g and other information before releasing 4U's version in the west.

Also.. there is still NOTHING OFFICIAL... Which means everyone is acting like fools before it's even been 100% announced/confirmed. (again for Japanies players not western players)

And let me point out that while Vuzes may say the data requiers "eshop" codes to aquier he assumes this means they are "PAID". Not all dlc from the eshop is at a cost, for example much of the dlc in the SMT games and several others are free to download but requier you to conect to the eshop to aquire. Much of the time this is more for tracking purposes than anything else. Hyrule warriors also requiers you to conect to the eshop for much of the additional free dlc.

4g =/= 4u there will be some differences. Until the game is actually released in the west there is no reason to even think this will be a feature in the western version.. and even if it is I see very little affect on the overall game.
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Antari18
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PostSubject: Re: Lets learn a little about MH4U   Fri Oct 31, 2014 12:06 pm

I think MHWF might be right on this. Western audience is not as big as the one in Japan and paid DLC might throw some people off this game, which Capcom obviously don't want to happen. I think they want to advertise the series in the west as much as they can, so they'll probably cut it off the game entirely and leave normal DLC quests + story chapters (which are free to download btw).

They obviously can't leave it as free option, especially GQ full armors and charms, because otherwise what's the point of farming them if you can download it for free at the beginning? It looks like paid option for purists, who can't stand "clown sets", so they have opportunity to buy all parts. It's just speculating with data mining info we gather in the past days. There's clearly something in the air, the question is whether they decide to charge for it or not.

As long as there's no option to buy GQ weapons, I'm super exited for this game, especially GQ Great Swords. Can't wait to farm for months and get those 360 attack ones. Some examples below :D I wonder if you can go up to 2000 raw with Attack up Extra. Imagine Adrenaline sets!

Spoiler:
 

Here's another interesting video. Guy is using Seregios GS, which has the abillity to sharpen with certain numer of rolls/evade (I believe 4-5). He doesn't have to sharpen his sword even once in this video!

Spoiler:
 
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Lucas
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PostSubject: Re: Lets learn a little about MH4U   Fri Oct 31, 2014 12:43 pm

Efenbaum too godly though!
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MHWF
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PostSubject: Re: Lets learn a little about MH4U   Fri Oct 31, 2014 12:54 pm

There are quite a few weapons/armors that seem to be.. well quite good in MH4u.. the Question is, are there monsters that are still challenging when you have a group of 4 hunters using these weapons?

Honestly.. I believe there are.

Don't get me wrong I think if you've played MH for years and know how to equip skills, armor, and weapons you shouldn't have a lot of difficulty but I also think there should still be a challenge regardless of how good you are or group size, skill and weapon/armor/skills.

So far several of the larger endgame monsters and video's shown for them seem to offer that. Even older monsters that have been 'revamped' seem to offer more of a challemge now from what's been shown.

One thing I am very interested in seeing though and finding out for myself if any of these "Goddly weapon/armor" sets can really hold their own in endgame G rank or if you really do need a team for the Monsters.
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PostSubject: Re: Lets learn a little about MH4U   Fri Oct 31, 2014 1:02 pm

Efenbaum still god !
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Sephastus
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PostSubject: Re: Lets learn a little about MH4U   Fri Oct 31, 2014 1:54 pm

At this point I believe some here are just trying to delude themselves into thinking "It can't happen to me."

Yes it can, and in time it will. And it is best to think ahead on how to react to it, instead of closing your eyes and pretending your precious game is going to remain the same forever. Doing nothing about something is still making a decision about it, and it is us who will suffer.

Making a full game, and releasing it all under one price, is very different from making the full game, and partially releasing it, then charging for the "extra" content that was supposed to be delivered along with it.

I tire of this conversation though, time will tell who is right.
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PostSubject: Re: Lets learn a little about MH4U   Fri Oct 31, 2014 4:02 pm

@Sephastus wrote:
At this point I believe some here are just trying to delude themselves into thinking "It can't happen to me."

Yes it can, and in time it will. And it is best to think ahead on how to react to it, instead of closing your eyes and pretending your precious game is going to remain the same forever. Doing nothing about something is still making a decision about it, and it is us who will suffer.

Making a full game, and releasing it all under one price, is very different from making the full game, and partially releasing it, then charging for the "extra" content that was supposed to be delivered along with it.

I tire of this conversation though, time will tell who is right.


You really want to find something to be upset and angry about don't you? 1. Regardless of admiting it to yourself or not, capcom does not view the japanese market and the western market the same. 2. MH4G and 4U are different. 4G has to account for the transfer data from 4 and also has to account for players in THAT REGION starting from scratch and NEEDING to be on level footing with other JAPANESE players... This is something that will not be needed in the west since everyone here will be starting with 4U. 3. The content in 4U as far as weapon and armor will not be the same.. it never has been. Capcom has also shown before that it has no problem removing paid service from one region to another. 4. there were a lot.. I mean a lot of speculations about both tri and 3U from the japanese version that people became enraged about.. quite a bit of those turned out to be different once actually recieving the western relese. Tri ended up becoming one of the best MH games released to a home console in fact and 3U recieved several updates just to fit the western audiance more eficinatly. heck originally everyone thought that online in 3U would be region locked you wouldn't have access to half the game and a lot more things that turned out to be false..

Sephastus, in fact it has nothing to do with "deluding" ourselves.. Just the opposite. It's staying level headed, not over reacting to things you don't actually know and not being negative when it's not warented.

You can't say something will happen when you don't know. Is it possible.. sure, but it's also possible it won't esspecially when the only ones who claim it's going to happen have nothing to do with the company and are among a very.. very small minority and aren't even in the country where the game is released.. And it has nothing to do with us at this time and may never affect us.
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PostSubject: Re: Lets learn a little about MH4U   Fri Oct 31, 2014 4:53 pm

Very well. I will be taking a wait and see approach.

I have been burned one too many time with other games, and being that the MH series has become my favorite, it is torturous to think you are seeing it go down a bad route.

Passions can run high when deep emotions are involved.
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PostSubject: Re: Lets learn a little about MH4U   Sat Nov 01, 2014 4:16 am

So the first DLC side story quest went live on MH4G! Who's hype?!?!
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Antari18
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PostSubject: Re: Lets learn a little about MH4U   Mon Nov 03, 2014 7:47 am

First 4p Charge Blade speedrun I saw. That insane power! I can see this being new thing in MH4U when it comes to speedruns.

Spoiler:
 
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PostSubject: Re: Lets learn a little about MH4U   Mon Nov 03, 2014 2:30 pm

Nice sync'ing! Everyone was able to get their hit of before Kirin was sent flying.
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PostSubject: Re: Lets learn a little about MH4U   Mon Nov 03, 2014 4:28 pm

cool im in a video

Spoiler:
 
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PostSubject: Re: Lets learn a little about MH4U   Mon Nov 03, 2014 6:26 pm

that attack is looks so satisfying when it connects.
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PostSubject: Re: Lets learn a little about MH4U   Wed Nov 05, 2014 12:24 pm

@Lucas wrote:
Nice sync'ing! Everyone was able to get their hit of before Kirin was sent flying.

The fact that they do sync so well tells me something about the connection with multiplayer... I am wondering if they are using local or online though. Either way it seems to be pretty well connected and the timing seems spot on.
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PostSubject: Re: Lets learn a little about MH4U   Wed Nov 05, 2014 6:39 pm

Well this video is everywhere now lol. i replayed the final attack like 15 times, its so good. it was probably online.
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PostSubject: Re: Lets learn a little about MH4U   Thu Nov 06, 2014 4:19 am

so it seems europe is getting the same boxart as japan and only NA will be different...
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PostSubject: Re: Lets learn a little about MH4U   Thu Nov 06, 2014 9:38 am

For the first time in my life, I'm glad I'm getting PAL release Yes by vort
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PostSubject: Re: Lets learn a little about MH4U   Thu Nov 06, 2014 11:02 am

@Tomderdepp wrote:
so it seems europe is getting the same boxart as japan and only NA will be different...

"Derrr, dumb UmerEcans need Different Box art to understand game..."

Wait I'm American.. ^&%$ you Capcom!
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PostSubject: Re: Lets learn a little about MH4U   Thu Nov 06, 2014 12:39 pm

I see it more as a collectors pitch. Japan and Europe get classic, we get updated art. ^_^

Whatever brings in more players to this genre is fine with me.
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PostSubject: Re: Lets learn a little about MH4U   Thu Nov 06, 2014 1:03 pm

The Cover art for the US is to actually explain the game... Even Yuri at Capcom US admited it.



I'll explain for those who missed it.

While not a bad picture all in all we automatically see that there ar 4 individuals around a monsters, this is to lead us to believe that we can "hunt" with multiple people. All of them have different weapons therefore we can have different weapons in the game. One is on a rock and one is on the monster, therefore we knoe you can climb on monsters and terrain.

Lets look at the setting they are in. It's a wide open field, that must mean the areas we can go in are wide open.

And the monster? Well it looks big and scary so there must be big scary monsters for us to hunt.. Right?


Ok, Now lets look at the Japan cover art:



First thing we notice is thet the LOGO, "MH4G", is the main center of this picture.. In the "US" version it's off to the side at top where the picture not the title is the first thing to catch your eye. Beyond the logo the next two things that really stand out are the giant weapon and the monster. The cat companions are highly veiwable of course but the hunter its self is barely even seen. "Care to take a guess why?"

Simple, Capcom Japan knows that those in japan dont need an explanation of the game.. they just need to be able to find it easilly. Sure the cover needs to show aff a few new elements over the last game, ie. New weapons and monsters but the main focus is making the title of the game and the case easy to find.

With us (or aparently just North Americans) thye feel the picture explaining the game and something to draw us in is more important than us knowing what we are buying. Basically they are looking for that impulse buy as much as anything else. You see a catch cover you buy it. They pretty much did this with 3u and tri as well.

Ok explanation over now:

The new sales figures for 4g in japan are in:

Monster Hunter 4 Ultimate (Capcom, 10/11/14) - 101,349 (2,047,199)

Capcom was only looking for 3.9 million sales world wide by the end of March, I am begining to think that their 3.9 in sales relied heavily on the Japanies markets and very little on the EU/NA markets. As it stands without a Holiday release while 4U may lose some of those big Christmas shoppers with an early March release they may get some of the Tax return buyers.. Overall I am still dissapointed in 4U not releasing this year but with so many other big titles releasing for the holidays it may be the best thing.

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PostSubject: Re: Lets learn a little about MH4U   Thu Nov 06, 2014 3:08 pm

Alright but that doesn't explain why Europe has the same art as the Japanese version; surely we don't have that much bigger of a market for Monster Hunter over here than in 'Murica?
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PostSubject: Re: Lets learn a little about MH4U   Thu Nov 06, 2014 3:50 pm

That's the odd thing. Originally you were going to get the same art.. But now.. hmm. But also remember that AUS and Newzeland are getting the New 3Ds this month, though EU isn't it's still the same region code as the EU so technically you are getting it... In a way. But lets look back at the 3U release also. EU got a bundle and a somewhat (though not really since it was just the full black xl) special 3DSxl with 3U. North America got no such promot. EU also recieved a free code for a download version of the game to give to their friend for purchasing 3U.. Again no such thing for NA.

Though they put both the EU and US into the "western" Catagory we can clearly see they percieve us very differently. This could be because of who is over the Nintendo locations in each area or other reasons dealing directly with capcom and not Nintendo at all... But it is very interesting. I guess in the end we'll have to see with the actually release. Since the US already had a collectors edition (very very limited one), let's see what the EU gets. That's how we can really tell their veiw on the different markets.
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PostSubject: Re: Lets learn a little about MH4U   Today at 8:52 pm

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