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 The Wyvern firing squad guide to wyvern fire gunning

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quidam
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PostSubject: The Wyvern firing squad guide to wyvern fire gunning   Sat Apr 02, 2011 9:31 am

wtf? BOOM!

-motto of the wyvern firing squad-



Hello there fellow hunters, today we discuss a matter of utter irrelevance, the basics of making wyvern fire ammo an actually viable option for your hunts.

Just as a brief history on how was this born, well guys, we were bored. Some of the most awesome or most terrible things in the history of humanity were born from boredom.

Be aware that most of this is only possible provided youhave access to endgame equipment, so it's an option only for veteran hunters in search of strong emotions.


PS: two exemples
barioth
uragaan

Ok down to business:




Part 1: how does wyvern fire ammunition work


1-A: damage

First of all, why choose wyvern fire? answer is simple, the power is huge. Wyvern fire lvl3 ammo deal to the target 50% of the gun nominal power (the one you can see in your status menu) of unmodified damage + 70 fire damage.

Unmodified damage means it's the same kind of damage a bomb deals, so it's unaffcted by monster hitzones. The fire damage is just an add on and gets reduced normally so it's like you had 700 fire property on your hits, less than 2 strikes of a sns.

Lvl 2 and lvl 1 power is way lower and doesn't really deserve your focus.

Now, wyvern gunning specific set reach the likes of 480 power, so each of your hits will be dealing 240 dmg anywhere on the monster, just so you know LBB+ with bombardier only deal 225. That hurts!

ps: remember that wf is unaffected by deviation, so you might try to get felyne temper as a food skill


1-B: the area of effect

Now, this part is important actually, because wyvern fire shots are less easy to use than it seems. First of all, keep in mind the shape of your attack is somewhat that of a chubby cone.

The actual shot is divided in 2 parts: the part closer to the hunter is very narrow and is long somwhere less than half a roll, then the cone becomes wider and goes straight for another half a roll, so you can hit a target wich is at most a roll far from you.

However, both hitzones carry out half the power of the shot so if it's very easy to hit with the longer and wider part, you must be very close to the monster to hit with the shorter one.

Also in case you waned to hit a moving monster remember that the wider hitzone lasts for nearly a second, but the closer one have a very short duration in addition to the very short range, so you will probably be unable to connect with it.

Note: Fellow hunters hit by you will be sent flying as like as a lanche charge, however as i said the cone next to the gun barrel is very narrow so you will have to really be trying to hit a companion on your side even if it's slightly ahead.





Part 2: sets that are actually practical

Ok so here i will describe a few set that proved to actually work for wyvern gunning.


set 1: "roar of fire"

The gun:

Frame: Deviljho
Barrel: Alatreon
Stock: Acquamatic

The armor:

Head: Vangis
Chest: Vangis
Arms: Helios+
Waist: Helios
Legs: Vangis

This set is the first attempt and it's purpose is to employ wyvern fire lvl3 and possibly lvl2 whitout the need of support from the team. It grants you Load up, ATTup(M) and earplugs whit little effort, and another skill depending on your talisman. The gun is medium and does not fold giving you good mobility, it also allows you to fire a shot during roars. If out of WF it does have a few other shot available thanks to load up.

pro:
- can be used whitout support from the team
- load 6 wyvern fire lvl3
- small status options
- looks great

con:
- lower damage compared to the other set
- large recoil reducing dps



set 2: "pants on fire!"

The gun:

Frame: Deviljho
Barrel: Alatreon
Stock: Rathalos (low rank)

The armor:

Head: Uragaan+
Chest: Ingot+
Arms: Jehn+/Ingot+
Waist: Uragaan+
Legs: Black leather pants

(chest can be replaced by jehn+ if you don't need the extra slot)

This is the single most effective set for a full wyvern gunning run. First of all you have adrenaline+2 and recoil redcution+3. This gives you an attack power above 480 and makes wyvern fire RECOILESS. You also have room for like 2 more skill, my personal pick being bobmardier and trapmaster :twisted:. The gun is still medium allowing you to keep a decent mobility. However, you lack any notable defense unless you use an evasion talisman so you will need a status gunner to keep the monster in place. The gun loads 5 wyvern fire lvl3, wich is the magic number (more on it in the usage section).

pro:
- recoiless wyvern fire lvl3
- huge power thanks to adrenaline
- retains a good mobility
- possibility to customize the skills (bombardier and trapmaster tough works wonders)

con:
- a status gunner support is required
- limited options outside wyvern shots
- your only defence is your skill at running from danger



set 3: "firing with randumbs"
(cerdit to dainbramage for this one)

The gun:

Frame: Deviljho
Barrel: Alatreon
Stock: Alatreon

The armor:

Head: Barrage earring
Chest: Ingot+
Arms: Barroth+
Waist: Uragaan+
Legs: Black leather pants
Talisman: +4 recoil (3 slot will do)

This is a variation of the previous set. The main difference being load up and alatreon stock. Load up is actually useless for wyvern fire lvl 3 since 5 recoiless is the magic number, but it allows you to load 3 para II and 2 sleep II reducing the need for support. However, you get a heavy bowgun and lose some customisation options (no wayto get trapmaster and bombardier in this). Good if you don't have a statuser or he7she isn't really skilled, but remember that after a para you will need to load the wyvern fire shots yourself, reducing the time you have to actually abuse the paralysis.

pro:
- support possibilities
- retains the high power and recoiless wf3

con:
- reduced mobility due to heavy gun
- still no defence
- less customisation possible



set 4: low rank wyvern gun

I said in the beginning wyvern gunning should be endgame matter, but i will include this set suggested by Kuprin anyway but i have not tested it (his detailed description is in the original thread):

The gun:

Frame: Poison Stinger
Barrel: Rathalos
Stock: You pick (almost all lr stock can do)

The armor:

Head: Uragaan
Chest: Ingot
Arms: Ingot
Waist: Uragaan
Legs: Uragaan

This set can get you recoil reduction 2 and bomb boost, possibly trapmaster. You won't load a huge amount of wyvern 3 but at least 2. It's only possible to shoot wyvern 2 recoiless with this but 3 won't have a devastating recoil either. Obviously the power is not comparable to high rank material but it's stil a fairly usable set should you (for example) have no access to online but wanted to try this out. Or maybe have a way to hit low rank jehn better than cannons...

pro:
- available at low rank
- adequate performances

con:
- must suffer some recoil
- subpar power (but what lr gun does have good power?)




Part 3: stuff you should know on how to use this

Well there is one golden rule to Wyvern fire shots and is "fire at point blank range"
Captain obvious apart i want to explain the "magic number" i used earlier.


3-A: the clip size magic number

The magic number you should load for recoiless wyvern3 is 5. This allows you the absolute best clip usage (unless a gun could load 10+), the reason is that you can only have 10+10 wvvern fire lvl3 shots. You shoot 5, reload, shoot, combine, reload, shoot, reload, shoot. By this time usually the hunt is over. If say, you loaded 4, you would have to either combine your ammo twice, or reload them 6 times instaed of 4.

It's also a very good number because a pralyzed (or koed) monster stands still usually enough to let you shoot 4WF safely nd the last one while it gets pissed.

So, just have your gunner paralyze and unload a full volley of lvl3, then set a trap and unload 5 more, sleep, set bomb, combine more ammo, detonate and para for 5 more, place a trap for the last 5, a well timed tranq will probably now cap the mob. ta daa.


3-B: wyvern fire and sleepbombing

Many thinks wyvern fire is good with sleepbombing. Well, it's not bad, but actually bombs are just better. The reason is that wyvern fire is divided in 2 hits (see 1-b) and only one of them will wake up the monster, meaning you will only do about 75% of your base power, while a bomb does double the damage. Just this. Since usually status gunner will bring sleep too, bombardier really is advised as a skill, because you will probably end up using 1 volley of bombs.


3-C: the materials:

A note on the actual ammo: you need bone husk L and a bomb arrowana. I won't discuss how to get bone husks (just have someone duplicate them for you) but be aware that bomb arrowanas are for sell at 90z a piece from the boyof loc lac during fang days.

Be sure to bring the combination books!



Part 4: conclusion

Now, just as an example, i managed to get in a group of 3 wf gunners + 1 statuser this times: (i know speedruns are not the point of the game, but just to prove it's not bad comapred toother weapons)
3.03 for a jho,
3.14 for a bari
2.52 for a gaan

So, inferior to say 4 gleams, but not too far from it.

Wyvern fire gunning however is in my opinion a lot more fun than other kind of speedruns. Best monster to try it on are barioth and uragaan, especially uragaan since he got extended paralisys duration. Go out there to try it!

That said i'm not really good at writing guides so i realize i mostly just spouted datas, but if you have suggestions feel free to tell me i'll try to improve those parts.
However this is not like say, a lance guide. Everyone can pick up a lance and it will work, but to use this specific ammunition properly a very specific combination of equipment is necessary, wich is why i dedicated so much space to it.

Special thanks to all those who posted their ideas and opinions in the original thread and to all the members of the wyvern firing squad and all those who gave it a try.



UPDATE:

Now just a small update to this.

Recently we tried to take on ala with wyvern fire whitout the aid of a status gunner. the problems were 2: surviving and killing it whitout running out of wyvern shots. What was born from this is a new gun combination (mostly developed by Lucas).

The gun is:

Jho frame
Jho barrel
Peco stock

this allows you to load 2 wyvern fire lvl3 and 5 wyvern fire lvl1. combined with a recoil-3 armor you'll fire wyvern 3 recoiless. The reason is that you can carry 30 wyvern lvl1 making the total damage much higher and with at least 3 gunners enough to kill the alatreon with just wyfi shots and eventually dragon if it flies. You don't need the full 5 wyvern lvl3 capacity because that is optimized for status support wich you won't have here. Also the shield on jho barrel REALLY helps.

As for the armor, anything with recoil-3 will do. Adrenaline only if you feel like. otherwise useful skills are stuff like load up (barrage earring) or evade. your pick here.


An example of that gun in a hunt, too bad samo (the one recording) was the only one not using it but the time is still very nice for 3 ppl.


Random italian guy - qualified as kana's random italian friend

EU server R5HRQB - at the moment busy on MHFO
killed the alatreon with a normal shot lvl2... BOOM headshot!

Wyvern firing squad founder.
-dun dun duun-


Last edited by quidam on Fri Jun 10, 2011 7:36 am; edited 7 times in total
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Florenz
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PostSubject: Re: The Wyvern firing squad guide to wyvern fire gunning   Sat Apr 02, 2011 1:12 pm

looks cool, im gunna try this out.
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Chips
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PostSubject: Re: The Wyvern firing squad guide to wyvern fire gunning   Sat Apr 02, 2011 1:15 pm

rawr I move dis to guidez
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Lucas
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PostSubject: Re: The Wyvern firing squad guide to wyvern fire gunning   Sat Apr 02, 2011 4:48 pm

Umm Quidam I'm not completetly sure but I recall that Def. Multiplier still applies for Wyvern Fire. I'll do some more reseach, though
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quidam
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PostSubject: Re: The Wyvern firing squad guide to wyvern fire gunning   Sun Apr 03, 2011 3:13 am

the def multiplier applies, but it applies for bombs too and every other weapon in the game as well, so it doesn't really make any difference. what does not apply is the hitzones multipliers.


Random italian guy - qualified as kana's random italian friend

EU server R5HRQB - at the moment busy on MHFO
killed the alatreon with a normal shot lvl2... BOOM headshot!

Wyvern firing squad founder.
-dun dun duun-
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Samochan
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PostSubject: Re: The Wyvern firing squad guide to wyvern fire gunning   Tue Apr 05, 2011 1:06 pm

Wyvern fire lv3

Most OP
ammo
Ever
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Florenz
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PostSubject: Re: The Wyvern firing squad guide to wyvern fire gunning   Tue Apr 05, 2011 1:13 pm

i second that Smile
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dainbramage
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PostSubject: Re: The Wyvern firing squad guide to wyvern fire gunning   Wed Apr 06, 2011 4:14 am

yay I has credit in a guide


If it has to have a name, call it "firing with randumbs" or something. For when you can't (or don't want to) rely on others.
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quidam
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PostSubject: Re: The Wyvern firing squad guide to wyvern fire gunning   Wed Apr 06, 2011 4:17 am

uh ok, whatever xD


Random italian guy - qualified as kana's random italian friend

EU server R5HRQB - at the moment busy on MHFO
killed the alatreon with a normal shot lvl2... BOOM headshot!

Wyvern firing squad founder.
-dun dun duun-
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quidam
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PostSubject: Re: The Wyvern firing squad guide to wyvern fire gunning   Fri Jun 10, 2011 7:37 am

updated with the latest alatreon gun


Random italian guy - qualified as kana's random italian friend

EU server R5HRQB - at the moment busy on MHFO
killed the alatreon with a normal shot lvl2... BOOM headshot!

Wyvern firing squad founder.
-dun dun duun-
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