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 Monsters for MHTG

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dcj91x
Fatalis


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PostSubject: Monsters for MHTG   Wed Sep 07, 2011 11:55 am

So it is to be espected that Tri G will have the underwater game play. Just out of curiosity what older monsters do you think would fit in well with the underwater levels? Also, what additional monsters will be added that wasn't in P3rd. I really exspect to see the games to be quite a bit different from each other.

I hope to see a Raviente Subspecies for underwater battles. Maybe one that comes in and out of holes in the side of a cliff.
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Lucas
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PostSubject: Re: Monsters for MHTG   Wed Sep 07, 2011 12:12 pm

Obviously the Plesioth :P maybe Crabs too?
And I have the feeling that they'll keep the MHFO monsters in MHFO
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Snagglux
Seltas


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PostSubject: Re: Monsters for MHTG   Wed Sep 07, 2011 12:15 pm

Plesioth has been confirmed for Tri G, which I think would be awesome to fight with fixed hitboxes. I wonder if sonic bombs still work on him though.

An underwater Raviente Subspecies would be pretty cool, especially since that would mean regular Raviente would be in the game. How does the Raviente fight work in Frontier? Do you think it'd have to be nerfed at all?

Although not underwater, I think they should bring some elder dragons back. A Chameleos would fit right in at the Mountain Stream, and the past two games have been pretty lacking in the elder dragon area.

I'd also like to see more Fanged Wyverns, just to see what stays the same and what changes from Jinouga.
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Lucas
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PostSubject: Re: Monsters for MHTG   Wed Sep 07, 2011 12:22 pm

@Snagglux wrote:
Plesioth has been confirmed for Tri G, which I think would be awesome to fight with fixed hitboxes. I wonder if sonic bombs still work on him though.

An underwater Raviente Subspecies would be pretty cool, especially since that would mean regular Raviente would be in the game. How does the Raviente fight work in Frontier? Do you think it'd have to be nerfed at all?

Although not underwater, I think they should bring some elder dragons back. A Chameleos would fit right in at the Mountain Stream, and the past two games have been pretty lacking in the elder dragon area.

I'd also like to see more Fanged Wyverns, just to see what stays the same and what changes from Jinouga.


32 Hunters and 2-3 hours of hiting Raviente
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Godzilla2195
Seltas


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PostSubject: Re: Monsters for MHTG   Wed Sep 07, 2011 12:29 pm

Having looked through the list of monsters on the wiki, I would say Plesioth, Green Plesioth, all the crab things(excluding maybe the giant one), and Yama Tsukami.
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Stormy Times
Tigrex


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PostSubject: Re: Monsters for MHTG   Wed Sep 07, 2011 1:07 pm

List of things they need to fix.

- Elementless SnS being absolutely useless.
- GS Element being useless.
- Difficulty in evading underwater.
- An improvement over 4-man rooms - even 6 would be a huge improvement
- Being unable to place a second trap in case the monster sidesteps the other, ruining your capture mission provided its not less efficient to wait 10 minutes for your trap to dissappear
- Ceadeus having less HP but higher aggressiveness.
- Plesioth not being an arsehole.
- Stopping Gigginox getting in a cheap hit after stunning you with her roar. Only monster in the game who will be able to get in a hit while you are unable to react.
- Thunder being a weaker Dragon element.
- Dragonblight not seeming to do anything at all.
- More variety of battle music.
- More Elder Dragons that actually fight you. Alatreon was the only Elder in Tri that put up a fight.
- Some Carapaceons and Pelagus. Tri had a grand total of zero.
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NinjaX
Aptonoth


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PostSubject: Re: Monsters for MHTG   Wed Sep 07, 2011 1:26 pm

I've seen a pic and pink rathian is on in the mountain stream
I also think that they should have all the p3rd monsters
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dcj91x
Fatalis


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PostSubject: Re: Monsters for MHTG   Wed Sep 07, 2011 1:28 pm

@Stormy Times wrote:
List of things they need to fix.

- Elementless SnS being absolutely useless.
- GS Element being useless.
- Difficulty in evading underwater.
- An improvement over 4-man rooms - even 6 would be a huge improvement
- Being unable to place a second trap in case the monster sidesteps the other, ruining your capture mission provided its not less efficient to wait 10 minutes for your trap to dissappear
- Ceadeus having less HP but higher aggressiveness.
- Plesioth not being an arsehole.
- Stopping Gigginox getting in a cheap hit after stunning you with her roar. Only monster in the game who will be able to get in a hit while you are unable to react.
- Thunder being a weaker Dragon element.
- Dragonblight not seeming to do anything at all.
- More variety of battle music.
- More Elder Dragons that actually fight you. Alatreon was the only Elder in Tri that put up a fight.
- Some Carapaceons and Pelagus. Tri had a grand total of zero.


Wrong topic for most of this but yes on the elder dragons...
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quidam
Deviljho


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PostSubject: Re: Monsters for MHTG   Wed Sep 07, 2011 1:28 pm

dragonblight hardly does nothing, it kinda cuts your raw by around 12%
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Roik
Tigrex


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PostSubject: Re: Monsters for MHTG   Wed Sep 07, 2011 1:29 pm

@Stormy Times wrote:
List of things they need to fix.

- Elementless SnS being absolutely useless.
They're not.

@Stormy Times wrote:
- GS Element being useless.
Fixed in 3rd I think, so I suppose the changes will be implemented in Tri.
Really, the main issue is that Anguish outclassed everything with pure raw damage. If we had more Greatswords that are of similar power but all have different elements, this wouldn't be an issue.

@Stormy Times wrote:
- Difficulty in evading underwater.
Underwater combat is supposed to be tweaked and thus improved.

@Stormy Times wrote:
- Dragonblight not seeming to do anything at all.
It lowers your affinity. Not sure if it was still in 3rd.

And I completely agree with the rest.
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Sir Valk
Seltas


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PostSubject: Re: Monsters for MHTG   Wed Sep 07, 2011 1:56 pm

I want to fight a fatty... nuff' said 8)!

I was never able to get to him on MH1 online... then when I got close years later... servers shut down!

It has kinda been my momentum for trying all the MH games... so he better be in this one Sad by vort!

Im guessing even MORE subspecies to come, including the MHP3rd ones.

New moga quests to extend offline play may happen too.

Wonder what the flagship monster will be?
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Roik
Tigrex


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PostSubject: Re: Monsters for MHTG   Wed Sep 07, 2011 2:00 pm

Fatalis is way overrated. Its design in general is just bad.
He looks like crap and his difficulty is based on OHKO moves.

That thing can stay out for all I care.
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Florenz
Rajang


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PostSubject: Re: Monsters for MHTG   Wed Sep 07, 2011 2:05 pm

I really hope it'll have all the monsters from P3rd. That's the only thing I really want. If that happens, I'm certainly buying a 3DS for MH Tri G.
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Applejho
Najarala


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PostSubject: Re: Monsters for MHTG   Wed Sep 07, 2011 7:11 pm

Yes, all the monsters from P3rd. I wanna fight Jinouga and that mossy green Brute Wyvern thing, whatever it's called. :D I'm glad they're bringing back some older monsters as well. I'd like to see some crabs, some Pelagus, maybe a few more interesting Elder Dragons like Yama, Kirin, and Fatalis of any color. And Raviente, just so I can feel like a bamf when my team takes it down. :D
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Lagiacrus the ultimate
Rathalos


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PostSubject: Re: Monsters for MHTG   Wed Sep 07, 2011 7:16 pm

EVERY MONSTER ADDED IN P3RD.


Some rath subs, etc. Bit off topic, but I also want Bow, DS, GL and HH back. I'd love to see how they work underwater.


Finally, I want a giant squid. Oh yes, and maybe acouple monsters from MHFO.
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It's meh
Seregios


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PostSubject: Re: Monsters for MHTG   Wed Sep 07, 2011 8:00 pm

@Stormy Times wrote:
List of things they need to fix.

- Elementless SnS being absolutely useless.
- GS Element being useless.
- Difficulty in evading underwater.
- An improvement over 4-man rooms - even 6 would be a huge improvement
- Being unable to place a second trap in case the monster sidesteps the other, ruining your capture mission provided its not less efficient to wait 10 minutes for your trap to dissappear
- Ceadeus having less HP but higher aggressiveness.
- Plesioth not being an arsehole.
- Stopping Gigginox getting in a cheap hit after stunning you with her roar. Only monster in the game who will be able to get in a hit while you are unable to react.
- Thunder being a weaker Dragon element.
- Dragonblight not seeming to do anything at all.
- More variety of battle music.
- More Elder Dragons that actually fight you. Alatreon was the only Elder in Tri that put up a fight.
- Some Carapaceons and Pelagus. Tri had a grand total of zero.
- Yes
- Yes
- Yes
- Yes
- Mixed feelings about that one, maybe an option to remove your own trap?
- I guess, Ceadus really didn't seem to fight back at all lol
- Plesioth will no longer be a pain, we can enter its turf now! hahahaha.
- Gigginox kinda needs it, it's pretty slow and easy to fight.
- Huh?
- It needs to give you negative affinity for every strike.
- Yes
- Yes
- Sure.
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Sir Valk
Seltas


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PostSubject: Re: Monsters for MHTG   Wed Sep 07, 2011 10:50 pm

This is very unlikely, but think about a flying jho :o!
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Silverwind
Yian Kut-Ku


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PostSubject: Re: Monsters for MHTG   Wed Sep 07, 2011 11:00 pm

@Sir Valk wrote:
This is very unlikely, but think about a flying jho :o!
-Imagines a Jho floating through the air using balloons tied to it's tail-
....... lmao xD
That would be truly hilarious~
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Sir Valk
Seltas


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PostSubject: Re: Monsters for MHTG   Wed Sep 07, 2011 11:07 pm

@Silverwind wrote:
@Sir Valk wrote:
This is very unlikely, but think about a flying jho :o!
-Imagines a Jho floating through the air using balloons tied to it's tail-
....... lmao xD
That would be truly hilarious~
O.O

like where the fck did that come from... but I like that idea xP!
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Silverwind
Yian Kut-Ku


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PostSubject: Re: Monsters for MHTG   Wed Sep 07, 2011 11:12 pm

@Sir Valk wrote:
@Silverwind wrote:

-Imagines a Jho floating through the air using balloons tied to it's tail-
....... lmao xD
That would be truly hilarious~
O.O

like where the fck did that come from... but I like that idea xP!
I have an active imagination, and I use it a lot xD
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It's meh
Seregios


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PostSubject: Re: Monsters for MHTG   Wed Sep 07, 2011 11:41 pm

@Silverwind wrote:
@Sir Valk wrote:
@Silverwind wrote:

-Imagines a Jho floating through the air using balloons tied to it's tail-
....... lmao xD
That would be truly hilarious~
O.O

like where the fck did that come from... but I like that idea xP!
I have an active imagination, and I use it a lot xD

They better make portable ballista cannons for that shit lol
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Silverwind
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PostSubject: Re: Monsters for MHTG   Wed Sep 07, 2011 11:50 pm

@It's meh wrote:

They better make portable ballista cannons for that shit lol
And now I'm imagining a battle against him in a battle equipped air ship... xD That would make anyone fall over and laugh, almost like mini Uragaan.
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It's meh
Seregios


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PostSubject: Re: Monsters for MHTG   Wed Sep 07, 2011 11:52 pm

@Silverwind wrote:
@It's meh wrote:

They better make portable ballista cannons for that shit lol
And now I'm imagining a battle against him in a battle equipped air ship... xD That would make anyone fall over and laugh, almost like mini Uragaan.
The more you hit him, the more balloons pop until you fight him on land.... while still on the flying ship XD.

He'll have to get more balloons to fly again.
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Silverwind
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PostSubject: Re: Monsters for MHTG   Thu Sep 08, 2011 12:01 am

@It's meh wrote:
@Silverwind wrote:
@It's meh wrote:

They better make portable ballista cannons for that shit lol
And now I'm imagining a battle against him in a battle equipped air ship... xD That would make anyone fall over and laugh, almost like mini Uragaan.
The more you hit him, the more balloons pop until you fight him on land.... while still on the flying ship XD.

He'll have to get more balloons to fly again.
You need to pop the balloons that appear out of the ground in the area before he gets twenty, or you need to do the air battle again (and he can't go below 20% hp in the air) so you will have to kill him on the ground.

...Seems so silly, but it'd never happen xD
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Seregios


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PostSubject: Re: Monsters for MHTG   Thu Sep 08, 2011 12:05 am

sadly lol

It should happen for the massive amounts of funnyz
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