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 Monsters for MHTG

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dcj91x
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PostSubject: Monsters for MHTG   Wed Sep 07, 2011 11:55 am

First topic message reminder :

So it is to be espected that Tri G will have the underwater game play. Just out of curiosity what older monsters do you think would fit in well with the underwater levels? Also, what additional monsters will be added that wasn't in P3rd. I really exspect to see the games to be quite a bit different from each other.

I hope to see a Raviente Subspecies for underwater battles. Maybe one that comes in and out of holes in the side of a cliff.
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Sir Valk
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PostSubject: Re: Monsters for MHTG   Thu Sep 08, 2011 12:31 am

@Silverwind wrote:
@It's meh wrote:
@Silverwind wrote:
@It's meh wrote:

They better make portable ballista cannons for that shit lol
And now I'm imagining a battle against him in a battle equipped air ship... xD That would make anyone fall over and laugh, almost like mini Uragaan.
The more you hit him, the more balloons pop until you fight him on land.... while still on the flying ship XD.

He'll have to get more balloons to fly again.
You need to pop the balloons that appear out of the ground in the area before he gets twenty, or you need to do the air battle again (and he can't go below 20% hp in the air) so you will have to kill him on the ground.

...Seems so silly, but it'd never happen xD

You guys gave me a fanfic battle cutscene idea:

Spoiler:
 
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Oni Zelkami
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PostSubject: Re: Monsters for MHTG   Thu Sep 08, 2011 7:37 am

Are you all insane? That's a sh*tty idea. Aside form being OP, just think about the physics for a second. With those thunder thighs, Jho wouldn't be able to get off the ground without wings easily twice the size of his body. Once you're there, the wings are just going to get in the way. Make a flying brute wyvern if you must but don't use jho's popularity to just pile all kinds of abilities in him
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Snagglux
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PostSubject: Re: Monsters for MHTG   Thu Sep 08, 2011 8:59 am



Hunter using Happurubokka bow on the left. Pretty much confirms Happu's existance in the game, which could mean more monsters from P3rd will be in.
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Lagiacrus the ultimate
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PostSubject: Re: Monsters for MHTG   Thu Sep 08, 2011 9:49 am

Bit off tpoic, but I've seen the screenshots for Azure los and Pink ain and can only express it through use of ponies. Actually I can give my basic feeling of the whole game through this video: http://www.youtube.com/watch?v=V3YMRp36Ad8


That aside, I'm wanting to see some elder dragons come back, namely teo and luna, kusha and Chameleos. I'd also like amatsu making a comeback. Maybe we could get Lavasioth back in addition to Plesioth, but probably not. I really would like some monsters from FO on the game, like, say, the Espinas, or one of the psuedowyverns introduced in FO.

Wandering a bit off topic again, but I myself can't wait to see how the bow works underwater. Seems a bit impossible, but if Tri got guns to work underwater I imagine they can do anything. And it'll be so great to be able to play MH at school without the cumbersomeness of the PSP.
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dcj91x
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PostSubject: Re: Monsters for MHTG   Thu Sep 08, 2011 9:55 am

In game screens of Yoshi...


Spoiler:
 
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Lagiacrus the ultimate
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PostSubject: Re: Monsters for MHTG   Thu Sep 08, 2011 10:02 am

I'm liking the looks of that big guy. I really hope he has an LS. Oh yeah, just remebered how much I want to SPIRIT COMBO IN 3D
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dcj91x
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PostSubject: Re: Monsters for MHTG   Thu Sep 08, 2011 10:08 am

Yoshi's tail says hammer to me and his head ridge makes me think Switch Axe... A slimey explodie switch axe...
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Lagiacrus the ultimate
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PostSubject: Re: Monsters for MHTG   Thu Sep 08, 2011 10:13 am

Oh yeah I see what you mean.
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Stormy Times
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PostSubject: Re: Monsters for MHTG   Thu Sep 08, 2011 5:28 pm

Right, I was meant to say "fix first" so that it wasn't almost completely off topic.

And oh look, a second brute wyvern in the volcano. Uragaan says hi.
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Roik
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PostSubject: Re: Monsters for MHTG   Thu Sep 08, 2011 5:34 pm

@Stormy Times wrote:
Right, I was meant to say "fix first" so that it wasn't almost completely off topic.

And oh look, a second brute wyvern in the volcano. Uragaan says hi.
The entire Flying Wyvern class says hi.
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Stormy Times
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PostSubject: Re: Monsters for MHTG   Thu Sep 08, 2011 5:50 pm

@Roik wrote:
@Stormy Times wrote:
Right, I was meant to say "fix first" so that it wasn't almost completely off topic.

And oh look, a second brute wyvern in the volcano. Uragaan says hi.
The entire Flying Wyvern class says hi.

I don't get what you mean.
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PostSubject: Re: Monsters for MHTG   Thu Sep 08, 2011 6:00 pm

Shin Zelkami wrote:
Are you all insane? That's a sh*tty idea. Aside form being OP, just think about the physics for a second. With those thunder thighs, Jho wouldn't be able to get off the ground without wings easily twice the size of his body. Once you're there, the wings are just going to get in the way. Make a flying brute wyvern if you must but don't use jho's popularity to just pile all kinds of abilities in him
Personally, I was just playing around with it. And we were talking about him using balloons to fly, which should have given away that it was a comedic idea and not serious. I don't think ANY brute wyvern will EVER fly, but that doesn't mean I can't laugh at a silly idea, right?
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Stormy Times
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PostSubject: Re: Monsters for MHTG   Thu Sep 08, 2011 6:10 pm

@Silverwind wrote:
I don't think ANY brute wyvern will EVER fly

Knowing how few good ideas Capcom have for monsters lately, I can see that happening sometime before the year ends.

Need proof that Capcom has no new ideas?

- Raviente Subspecies.
- Random elder dragon with power over magnetism.
- Dread Rathian.
- Play-doh Brute Wyvern of MHT3G.

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dcj91x
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PostSubject: Re: Monsters for MHTG   Thu Sep 08, 2011 6:22 pm

Y U hate yoshi so much.. look how cute he is in my sig..
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Oni Zelkami
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PostSubject: Re: Monsters for MHTG   Thu Sep 08, 2011 6:23 pm

Because change is for tossers.
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Silverwind
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PostSubject: Re: Monsters for MHTG   Thu Sep 08, 2011 6:26 pm

@Stormy Times wrote:
@Silverwind wrote:
I don't think ANY brute wyvern will EVER fly

Knowing how few good ideas Capcom have for monsters lately, I can see that happening sometime before the year ends.

Need proof that Capcom has no new ideas?

- Raviente Subspecies.
- Random elder dragon with power over magnetism.
- Dread Rathian.
- Play-doh Brute Wyvern of MHT3G.

You do have a point there, they are a bit out of ideas. I just wonder how they'd make a brute wyvern fly without it looking kind of odd, they're a bit heavier than normal wyerns. Didn't stop Gravios from being able to fly occasionally though.
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dcj91x
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PostSubject: Re: Monsters for MHTG   Thu Sep 08, 2011 6:27 pm

So people complain about cap not having any new monster idea but as soon as they introduce yoshi which is a pretty new concept.. you complain?
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Oni Zelkami
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PostSubject: Re: Monsters for MHTG   Thu Sep 08, 2011 6:29 pm

I think the complaint is based around the design, not the idea. I mean just look at him. He looks ridiculous.
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Silverwind
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PostSubject: Re: Monsters for MHTG   Thu Sep 08, 2011 6:38 pm

Shin Zelkami wrote:
I think the complaint is based around the design, not the idea. I mean just look at him. He looks ridiculous.
Exactly this. Neon green on black/blue? That's just too much different. Besides that, it looks pretty good.
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PostSubject: Re: Monsters for MHTG   Thu Sep 08, 2011 6:42 pm

Actually, what I meant to say, he needs a recoloring job. If he's in the volcano zone, I'd expect darker colors. He should be in either the swamp or deserted island. In the volcano, he just stands out. Like a Yo Gabba Gabba character that fell into a vat of toxic waste.
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Lagiacrus the ultimate
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PostSubject: Re: Monsters for MHTG   Thu Sep 08, 2011 6:58 pm

I actually kind of like his coloration.

*gets pelted by bricks*
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PostSubject: Re: Monsters for MHTG   Thu Sep 08, 2011 7:02 pm

@Lagiacrus the ultimate wrote:
I actually kind of like his coloration.

*gets pelted by bricks*
Nah, I wouldn't do that. I understand that people have different opinions~
You get a cookie instead~ /yes/
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ShadowCeadeusDM324
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PostSubject: Re: Monsters for MHTG   Thu Sep 08, 2011 8:27 pm

If you are refering to the monster in the volcano with the green arms its now called Black Dios and any monster you would like to see, mmm, how bout Bowser?
this is the "reason" why i like the idea
Spoiler:
 
and idk any other monster like that? maybe (or for sure) they will put P3rd monsters back, a G version can't go without all that effort (since I didnt have a PSP I really will buy this, I want to see what amatsu is) then a more agresive Ceadeus would be great (come on, that final battle was won from the start) and maybe see a lagia or ceadeus subspecies, or also a gobul sub since they didnt have one, mmmm, and I agree with more pelagus, caparaceon and FO monsters
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PostSubject: Re: Monsters for MHTG   Fri Sep 09, 2011 9:29 am

@Stormy Times wrote:

- An improvement over 4-man rooms - even 6 would be a huge improvement
- Being unable to place a second trap in case the monster sidesteps the other, ruining your capture mission provided its not less efficient to wait 10 minutes for your trap to dissappear
- Stopping Gigginox getting in a cheap hit after stunning you with her roar. Only monster in the game who will be able to get in a hit while you are unable to react.
- Dragonblight not seeming to do anything at all.

So true
So true
What's wrong with that? Can't a monster actually profit from roaring? There's a reason they gave him/her/it a high one.
Dragonblight is prolly better than fire at least, there's quite a loss in damage, you just don't notice it.
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Lagiacrus the ultimate
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PostSubject: Re: Monsters for MHTG   Fri Sep 09, 2011 9:33 am

I actually want dragonblight taken out, much like it was in MHP3rd.
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