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 Monsters for MHTG

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dcj91x
Fatalis


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PostSubject: Monsters for MHTG   Wed Sep 07, 2011 11:55 am

First topic message reminder :

So it is to be espected that Tri G will have the underwater game play. Just out of curiosity what older monsters do you think would fit in well with the underwater levels? Also, what additional monsters will be added that wasn't in P3rd. I really exspect to see the games to be quite a bit different from each other.

I hope to see a Raviente Subspecies for underwater battles. Maybe one that comes in and out of holes in the side of a cliff.
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quidam
Deviljho


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PostSubject: Re: Monsters for MHTG   Tue Oct 25, 2011 3:58 pm

then no base camp for you, better bring your own stuff from home.
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Shiera
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PostSubject: Re: Monsters for MHTG   Tue Oct 25, 2011 4:03 pm

Alrighty, I'll be over here building a camp out of Tigrex materials. The hide is fantastic for making tents, and I've got so much of it!
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Quentin
Rajang


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PostSubject: Re: Monsters for MHTG   Tue Oct 25, 2011 4:15 pm

Well since I built the camps I'm going to stay out of this fight, so throw on the gasoline and let's grill us a debate!
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Noodles
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PostSubject: Re: Monsters for MHTG   Tue Oct 25, 2011 8:29 pm

[quote="1bighiccup"]
@Noodles wrote:
It's Tigrex. I hate fighting him. Imagine Diablos, give it stupid hitboxes, crank the damage up by 2. And then double that and speed when he hits rage mode. I actually hate all of the Tigrex style Wyverns, as they can do a tremendous amount of damage to by turning around. A G-Rank tiggy, for example, can do about 1/3 of your total health just by turning around outside of rage mode. Make it 1/2 in rage mode. Their hitboxes are, as I said, stupid, and Tigrex is the hardest to roll through correctly, as he stays on the ground at all times.

I don't have a problem if he's too frustrating for you, I look for a challenge, and Tigrex seems to be exactly that. Tigrex style wyverns are, in my opinion, some of the funnest to fight in Monster Hunter games. Also, how many of you have actually fought portable 3rd Tigrex? Because I've heard Unite had some pretty broken hitboxes.
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Quentin
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PostSubject: Re: Monsters for MHTG   Tue Oct 25, 2011 8:36 pm

[quote="Noodles"]
@1bighiccup wrote:
@Noodles wrote:
It's Tigrex. I hate fighting him. Imagine Diablos, give it stupid hitboxes, crank the damage up by 2. And then double that and speed when he hits rage mode. I actually hate all of the Tigrex style Wyverns, as they can do a tremendous amount of damage to by turning around. A G-Rank tiggy, for example, can do about 1/3 of your total health just by turning around outside of rage mode. Make it 1/2 in rage mode. Their hitboxes are, as I said, stupid, and Tigrex is the hardest to roll through correctly, as he stays on the ground at all times.

I don't have a problem if he's too frustrating for you, I look for a challenge, and Tigrex seems to be exactly that. Tigrex style wyverns are, in my opinion, some of the funnest to fight in Monster Hunter games. Also, how many of you have actually fought portable 3rd Tigrex? Because I've heard Unite had some pretty broken hitboxes.

Ues unite had some broken hitboxes, but anyway I do have fun fighting the barioth, but imagine the barioth, with a speed and attack multiplier x2 and then put it in constant rage mode, so have fun hunting it (i certainly will, somdeday)
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Noodles
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PostSubject: Re: Monsters for MHTG   Tue Oct 25, 2011 9:37 pm

[quote="Quentin"]
@Noodles wrote:
@1bighiccup wrote:
@Noodles wrote:
It's Tigrex. I hate fighting him. Imagine Diablos, give it stupid hitboxes, crank the damage up by 2. And then double that and speed when he hits rage mode. I actually hate all of the Tigrex style Wyverns, as they can do a tremendous amount of damage to by turning around. A G-Rank tiggy, for example, can do about 1/3 of your total health just by turning around outside of rage mode. Make it 1/2 in rage mode. Their hitboxes are, as I said, stupid, and Tigrex is the hardest to roll through correctly, as he stays on the ground at all times.

I don't have a problem if he's too frustrating for you, I look for a challenge, and Tigrex seems to be exactly that. Tigrex style wyverns are, in my opinion, some of the funnest to fight in Monster Hunter games. Also, how many of you have actually fought portable 3rd Tigrex? Because I've heard Unite had some pretty broken hitboxes.

Ues unite had some broken hitboxes, but anyway I do have fun fighting the barioth, but imagine the barioth, with a speed and attack multiplier x2 and then put it in constant rage mode, so have fun hunting it (i certainly will, somdeday)

On the subject of tigrex like wyverns, I kinda want to fight the one in frontier that attacks by upchucking at you.
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Chipou
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PostSubject: Re: Monsters for MHTG   Tue Oct 25, 2011 10:05 pm

@Noodles wrote:

On the subject of tigrex like wyverns, I kinda want to fight the one in frontier that attacks by upchucking at you.

on the subject of frontier monsters we want, i want the freaking scorpions, i mean, its so different from all the ones we currently have.
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Quentin
Rajang


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PostSubject: Re: Monsters for MHTG   Wed Oct 26, 2011 4:04 pm

@Chipou wrote:
@Noodles wrote:

On the subject of tigrex like wyverns, I kinda want to fight the one in frontier that attacks by upchucking at you.

on the subject of frontier monsters we want, i want the freaking scorpions, i mean, its so different from all the ones we currently have.

On the subject of different monsters we want, I really want to fight a giant turtle, yes a turtle. We have dragons, cats, crabs, birds, dinosaurs and chameleons but we've never fought turtle. SO HEAR ME NOW CAPCOM, THE PEOPLE HAVE SPOKEN, WE WANT TURTLES!!!
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Florenz
Rajang


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PostSubject: Re: Monsters for MHTG   Wed Oct 26, 2011 5:03 pm

Actually a turtle doesn't sound that bad. It could have some neat moves.
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dcj91x
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PostSubject: Re: Monsters for MHTG   Wed Oct 26, 2011 5:24 pm

Yea it could walk towards you.. slowly... Slowly go in it's shell.. slowly walk towards you more... Ohhhh how about slowly walk at you even more.. wait a second... no actually there is a lot it could do.. a giant turtle would be cool. A jhen sized one.. Only hit areas would be legs, head, and tail.. an maybe brakable parts of shell.

Oh here, some more pictures were added to the wikia..

Click the icons for the information and pictures you want:

http://monsterhunter.wikia.com/wiki/MH3G:_Weapons
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Florenz
Rajang


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PostSubject: Re: Monsters for MHTG   Wed Oct 26, 2011 5:28 pm

Aah... Looks sweeeeeeeet :D
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Secun
Seltas Queen


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PostSubject: Re: Monsters for MHTG   Wed Oct 26, 2011 6:11 pm

I just want dat GIANT ENEMY CRAB.
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ShadowCeadeusDM324
Tigrex


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PostSubject: Re: Monsters for MHTG   Wed Oct 26, 2011 7:16 pm

@Secun wrote:
I just want dat GIANT ENEMY CRAB.
here it is
Spoiler:
 
There haven't been any mention to Akantor and Ukanlos, will they come back at the end?
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dcj91x
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PostSubject: Re: Monsters for MHTG   Wed Oct 26, 2011 8:17 pm

With 42 large monsters confirmed, I think other than end bosses, we won't see too many more large ones if any.
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1bighiccup
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PostSubject: Re: Monsters for MHTG   Wed Oct 26, 2011 8:35 pm

@dcj91x wrote:
With 42 large monsters confirmed, I think other than end bosses, we won't see too many more large ones if any.

Just as I said about 3 pages ago...
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ShadowCeadeusDM324
Tigrex


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PostSubject: Re: Monsters for MHTG   Wed Oct 26, 2011 9:19 pm

@dcj91x wrote:
With 42 large monsters confirmed, I think other than end bosses, we won't see too many more large ones if any.
the only monsters of the type large that maybe we will end seeing will be Gold Rathian, Silver Rathalos, Tigrex and Black Tigrex... and some new elder dragon for 3G
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Noodles
Cephalos


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PostSubject: Re: Monsters for MHTG   Wed Oct 26, 2011 10:16 pm

@ShadowCeadeusDM324 wrote:
@dcj91x wrote:
With 42 large monsters confirmed, I think other than end bosses, we won't see too many more large ones if any.
the only monsters of the type large that maybe we will end seeing will be Gold Rathian, Silver Rathalos, Tigrex and Black Tigrex... and some new elder dragon for 3G

Don't forget Ala and Amatsu, they're very likely to return.
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Secun
Seltas Queen


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PostSubject: Re: Monsters for MHTG   Wed Oct 26, 2011 10:33 pm

@Noodles wrote:
@ShadowCeadeusDM324 wrote:
@dcj91x wrote:
With 42 large monsters confirmed, I think other than end bosses, we won't see too many more large ones if any.
the only monsters of the type large that maybe we will end seeing will be Gold Rathian, Silver Rathalos, Tigrex and Black Tigrex... and some new elder dragon for 3G

Don't forget Ala and Amatsu, they're very likely to return.

Maybe Alatreon, still rather skeptical on Amatsumagatsuchi.
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Mckrongs
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PostSubject: Re: Monsters for MHTG   Thu Oct 27, 2011 3:08 pm

@1bighiccup wrote:
@Noodles wrote:
@1bighiccup wrote:
Tigrex does NOT need to be in. You guys pining for him, have you actually fought one? If you have, and still want him, something's wrong with you. Tiggy equips are all crap anyway, so he'd just be a waste of space.

1. I have not fought him
2. I want to fight him
3. He was in portable 3rd, so why not include him, along with Narga?
4. Narga equips are usually pretty bad too, so what's the big deal here?
5. Why do you hate fighting him so much?

1)Lucky You
2)You're mad. Or just go get a copy of Unite
3)This is Tri G, not P3rdG. They can add what they like.
4)Without Sharp+1 (which isn't the god skill it is in tri) in Unite, Narga Weapons are the best for the GS and Hammer
5)It's Tigrex. I hate fighting him. Imagine Diablos, give it stupid hitboxes, crank the damage up by 2. And then double that and speed when he hits rage mode. I actually hate all of the Tigrex style Wyverns, as they can do a tremendous amount of damage to by turning around. A G-Rank tiggy, for example, can do about 1/3 of your total health just by turning around outside of rage mode. Make it 1/2 in rage mode. Their hitboxes are, as I said, stupid, and Tigrex is the hardest to roll through correctly, as he stays on the ground at all times.
Tigrex is what's got me into playing the Monster Hunter series... he's like the first monster I ever seen in the whole of MH (I was once only a spectator as I watch my friends play Freedom 2.)
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ShadowCeadeusDM324
Tigrex


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PostSubject: Re: Monsters for MHTG   Thu Oct 27, 2011 7:17 pm

@Secun wrote:
@Noodles wrote:
@ShadowCeadeusDM324 wrote:
@dcj91x wrote:
With 42 large monsters confirmed, I think other than end bosses, we won't see too many more large ones if any.
the only monsters of the type large that maybe we will end seeing will be Gold Rathian, Silver Rathalos, Tigrex and Black Tigrex... and some new elder dragon for 3G

Don't forget Ala and Amatsu, they're very likely to return.

Maybe Alatreon, still rather skeptical on Amatsumagatsuchi.
Amatsu have a little less posibilities to return that Ala, and Ala is completely confirmed to return because it's tri. Amatsu at the end will come imo, being a completely new monster here... or else we will have the Yamatsukami effect.
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Quentin
Rajang


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PostSubject: Re: Monsters for MHTG   Fri Oct 28, 2011 8:34 am

@ShadowCeadeusDM324 wrote:
@Secun wrote:
@Noodles wrote:
@ShadowCeadeusDM324 wrote:

the only monsters of the type large that maybe we will end seeing will be Gold Rathian, Silver Rathalos, Tigrex and Black Tigrex... and some new elder dragon for 3G

Don't forget Ala and Amatsu, they're very likely to return.

Maybe Alatreon, still rather skeptical on Amatsumagatsuchi.
Amatsu have a little less posibilities to return that Ala, and Ala is completely confirmed to return because it's tri. Amatsu at the end will come imo, being a completely new monster here... or else we will have the Yamatsukami effect.

What's the yama tsukami effect?
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Yamatsu
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PostSubject: Re: Monsters for MHTG   Fri Oct 28, 2011 12:52 pm

@Quentin wrote:
What's the yama tsukami effect?
From how I see it, an epic battle turned into a boring one. In MH2, you chased Yama up the tower, fighting him in each individual room and when it reached the top it gained an entirely new set of moves. Pretty awesome fight.
But in MHFU, his battle is drastically changed - you only fight him in 1 area and he's a good bit more boring than he was in MH2.
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Quentin
Rajang


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PostSubject: Re: Monsters for MHTG   Fri Oct 28, 2011 2:46 pm

@Yamatsu wrote:
@Quentin wrote:
What's the yama tsukami effect?
From how I see it, an epic battle turned into a boring one. In MH2, you chased Yama up the tower, fighting him in each individual room and when it reached the top it gained an entirely new set of moves. Pretty awesome fight.
But in MHFU, his battle is drastically changed - you only fight him in 1 area and he's a good bit more boring than he was in MH2.

I see soo we don't want the yama tsukami effect
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Florenz
Rajang


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PostSubject: Re: Monsters for MHTG   Fri Oct 28, 2011 4:04 pm

I hope we get a less boring Ceadeus fight in any case.
Reversed Yamatuskami effect?
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dcj91x
Fatalis


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PostSubject: Re: Monsters for MHTG   Fri Oct 28, 2011 4:48 pm

well, he should have new attacks... and umm.. something about umm oh yea.. G-rank armor so maybe there is a G rank version of him. soooooooo, who knows...


Let me pull out my crystal Jhen and look into the future again... I see Hic say something about saying something about this two pages ago... Nope I got nothing...
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