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 Monsters for MHTG

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dcj91x
Fatalis


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PostSubject: Monsters for MHTG   Wed Sep 07, 2011 11:55 am

First topic message reminder :

So it is to be espected that Tri G will have the underwater game play. Just out of curiosity what older monsters do you think would fit in well with the underwater levels? Also, what additional monsters will be added that wasn't in P3rd. I really exspect to see the games to be quite a bit different from each other.

I hope to see a Raviente Subspecies for underwater battles. Maybe one that comes in and out of holes in the side of a cliff.
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Stormy Times
Tigrex


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PostSubject: Re: Monsters for MHTG   Fri Sep 09, 2011 10:24 am

@ShadowCeadeusDM324 wrote:
Spoiler:
 

Break the horns, sever the tail, damage the claws and capture him for best chance at Perf. Bowser Shell so you can make the final form of his GS.
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1bighiccup
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PostSubject: Re: Monsters for MHTG   Fri Sep 09, 2011 12:42 pm

The flagship is a big Baggi. Just spikier, with green goo on his crest and arms. Oh, and a mace strapped to his tail.
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dcj91x
Fatalis


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PostSubject: Re: Monsters for MHTG   Fri Sep 09, 2011 2:17 pm

Poor yoshi. No one likes him.

I'm not sure we needed another big volcano monster. Doesn't really bothere me though. Would have liked more water stuff to fight though.
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Roik
Tigrex


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PostSubject: Re: Monsters for MHTG   Fri Sep 09, 2011 2:42 pm

I have to agree with the rest here. Yoshi looks like he belongs in Metroid, and even there his design is weird.

My opinion of him literally went like this: "WTF" to "Cool" and back to "WTF"

The head thing is way too weird and out of place. The hands look okay at first but then you realize they're not hands at all. How does that make sense?
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Chipou
Kecha Wacha


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PostSubject: Re: Monsters for MHTG   Fri Sep 09, 2011 3:12 pm

i honestly want to see some gameplay videos of him moving around and stuff before i say "oh god he looks stupid", right now im kinda "he looks kinda cool, but a little alienish (both literally and figuratively)"
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Chagrilled
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PostSubject: Re: Monsters for MHTG   Fri Sep 09, 2011 5:23 pm

it looks a lot like barroth o.o

and i want rajang xD
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dcj91x
Fatalis


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PostSubject: Re: Monsters for MHTG   Fri Sep 09, 2011 5:53 pm

Basically as I understand it it Yoshi was created to be the first Brute Wyvern with useable arms. They said it hadn't been done before so they wanted to create something new with mechanics different from other brutes. Honestly, other than the slime I haven't really seen anything new. Yoshi still has the basic big head design as the other ones he's just.. Well got the actual yoshi green coloring.
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Secun
Seltas Queen


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PostSubject: Re: Monsters for MHTG   Fri Sep 09, 2011 6:01 pm

@dcj91x wrote:
Basically as I understand it it Yoshi was created to be the first Brute Wyvern with useable arms. They said it hadn't been done before so they wanted to create something new with mechanics different from other brutes. Honestly, other than the slime I haven't really seen anything new. Yoshi still has the basic big head design as the other ones he's just.. Well got the actual yoshi green coloring.

Well, they said in an interview that he'd have moves reminiscent of boxing, so that's something. At least he doesn't just swing his arms around like clubs.
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It's meh
Seregios


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PostSubject: Re: Monsters for MHTG   Fri Sep 09, 2011 6:25 pm

@Secun wrote:
@dcj91x wrote:
Basically as I understand it it Yoshi was created to be the first Brute Wyvern with useable arms. They said it hadn't been done before so they wanted to create something new with mechanics different from other brutes. Honestly, other than the slime I haven't really seen anything new. Yoshi still has the basic big head design as the other ones he's just.. Well got the actual yoshi green coloring.

Well, they said in an interview that he'd have moves reminiscent of boxing, so that's something. At least he doesn't just swing his arms around like clubs.

ok.... who the hell taught this thing how to box?

*hides*
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dcj91x
Fatalis


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PostSubject: Re: Monsters for MHTG   Fri Sep 09, 2011 10:41 pm

Rocky Taught Yoshi to box in an effort to bring peace to the mushroom kingdom...
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ShadowCeadeusDM324
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PostSubject: Re: Monsters for MHTG   Fri Sep 09, 2011 10:47 pm

I actually like Yoshi how it is now, wonder what his weapon element will be... that was a little off topic right?
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Chipou
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PostSubject: Re: Monsters for MHTG   Fri Sep 09, 2011 10:58 pm

@ShadowCeadeusDM324 wrote:
I actually like Yoshi how it is now, wonder what his weapon element will be... that was a little off topic right?

well his mucus stuff is volital creating explosions, so if anything id have to say fire.
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eric89caon
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PostSubject: Re: Monsters for MHTG   Fri Sep 09, 2011 11:56 pm

I'm actually liking the yoshi. A little odd color scheme but I bet it will be a good fight.
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dcdfvr
Popo


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PostSubject: Re: Monsters for MHTG   Sat Sep 10, 2011 12:18 am

@Lagiacrus the ultimate wrote:


Finally, I want a giant squid. Oh yes, and maybe acouple monsters from MHFO.
here's your squid hunting
Spoiler:
 

anyways i really want a new elder dragon maybe something like a giant firebird

EVA Unit 01 being the flagship monster isn't so bad. now if only it had a subspecies where it has wings and was always in rage mode
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dcj91x
Fatalis


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PostSubject: Re: Monsters for MHTG   Sat Sep 10, 2011 1:20 am

I'm glad Ceadeus is back. Hopefully he gets more moves and a larger importance in the game. Also would love to fight it with friends.
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Lagiacrus the ultimate
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PostSubject: Re: Monsters for MHTG   Sat Sep 10, 2011 1:31 am

I'm hoping he's more aggresive and less like, well, a senile old man.
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Secun
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PostSubject: Re: Monsters for MHTG   Sat Sep 10, 2011 11:13 am

@dcj91x wrote:
I'm glad Ceadeus is back. Hopefully he gets more moves and a larger importance in the game. Also would love to fight it with friends.

A move where he starts swimming around a decent-sized area in a circle and makes a whirlpool would be pretty badass.
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ShadowCeadeusDM324
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PostSubject: Re: Monsters for MHTG   Sat Sep 10, 2011 12:13 pm

@Secun wrote:
@dcj91x wrote:
I'm glad Ceadeus is back. Hopefully he gets more moves and a larger importance in the game. Also would love to fight it with friends.

A move where he starts swimming around a decent-sized area in a circle and makes a whirlpool would be pretty badass.
Or multiple water lazar would be great, imagine a G-rank Ceadeus!!! also fight with friends against Ceadeus would be great, I felt so alone in there /sad/ XD
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It's meh
Seregios


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PostSubject: Re: Monsters for MHTG   Sat Sep 10, 2011 2:15 pm

@dcj91x wrote:
I'm glad Ceadeus is back. Hopefully he gets more moves and a larger importance in the game. Also would love to fight it with friends.

Yeah, hopefully they'll have him in multiplayer too.
:/
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Chips
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PostSubject: Re: Monsters for MHTG   Sat Sep 10, 2011 2:31 pm

4 players against ceadeus = SO MANY DEEP GEMS D:
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Oni Zelkami
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PostSubject: Re: Monsters for MHTG   Sat Sep 10, 2011 2:33 pm

More like so many deepgems ungotten.
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Snagglux
Seltas


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PostSubject: Re: Monsters for MHTG   Sat Sep 10, 2011 7:10 pm

If there's a G-rank Deus, DDG's will be the least of our worries.
*coughceadeusheavenliescough*
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ShadowCeadeusDM324
Tigrex


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PostSubject: Re: Monsters for MHTG   Sat Sep 10, 2011 7:36 pm

@Snagglux wrote:
If there's a G-rank Deus, DDG's will be the least of our worries.
*coughceadeusheavenliescough*
Imagine how much would you gain in one battle, but in FU there were Monsters that didn't have G-rank right?
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Roik
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PostSubject: Re: Monsters for MHTG   Sat Sep 10, 2011 7:59 pm

For those that never played Unite:
Heavenly monster parts are among the rarest parts to get and G Rank exclusive.
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It's meh
Seregios


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PostSubject: Re: Monsters for MHTG   Sun Sep 11, 2011 1:13 am

More and more people are getting this game confused with portable 3rd....


They are thinking that the game is getting ported to the 3DS....
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PostSubject: Re: Monsters for MHTG   Today at 10:44 pm

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