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 Capcom Screws Up Again: No Online

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AuthorMessage
Noodles
Cephalos


Thank you Points : 6

Monster Hunter Information
3DS friends code:
Primary MH Title: Monster Hunter Tri
Country of Origin (for connection Speed use): 8

PostSubject: Capcom Screws Up Again: No Online   Tue Oct 18, 2011 8:10 pm

First topic message reminder :

http://mynintendonews.com/2011/10/18/nintendo-3ds-capcom-clarifies-monster-hunter-tri-3-for-nintendo-3ds-wont-feature-online-play/

*weeps quietly*
Worst year ever for capcom fans so far...
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AuthorMessage
dcj91x
Fatalis


Thank you Points : 284

Monster Hunter Information
3DS friends code:
Primary MH Title: Monster Hunter 3 Ultimate WiiU
Country of Origin (for connection Speed use): US

PostSubject: Re: Capcom Screws Up Again: No Online   Thu Dec 08, 2011 1:37 pm

Hmmm, a compelling argument? Which has more information.. Nascar where they go around in a circle "Oh, my Ghawd! He's making a left turn." or Pro wrestling... Well, wrestling does have gage matches and uses chairs.... "Excuse me I think I read my script wrong. Am I supose to spit then slam him on the ground or slam him on the ground then spit?"
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Roik
Tigrex


Thank you Points : 156

Monster Hunter Information
3DS friends code:
Primary MH Title: Monster Hunter 3 Ultimate 3ds
Country of Origin (for connection Speed use):

PostSubject: Re: Capcom Screws Up Again: No Online   Thu Dec 08, 2011 3:34 pm

Okay, I will remember to never seriously answer to your posts in the future.

I'm only going to get a bullshit response anyway.
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dcj91x
Fatalis


Thank you Points : 284

Monster Hunter Information
3DS friends code:
Primary MH Title: Monster Hunter 3 Ultimate WiiU
Country of Origin (for connection Speed use): US

PostSubject: Re: Capcom Screws Up Again: No Online   Thu Dec 08, 2011 3:51 pm

^I deserved that.

But seriously, you have to remember the decision was not Capcoms alone. Nintendo also had a hand in it and historically Nintendo is shy around a lot of online things. Though you are correct in MK7 having a lot of online support the online interaction it provides is still a lot less than what you would see in a game such as MH. In MH you have player to player interactions, talking, you have the monster data, and a lot more. In MK7 how much interactis there really between the players?

And thats where Nintendo gets shy... even on the 3DS streetpass nintendo has many words and phrases blocked. on mario Kart you cant interact aside from racing. With MH3G nintendo cant really stop people from saying things to each other if they are beside each other but by not adding online they can add that level of safety. SO in my opinion I do not think in the development of 3G it was all Capcom's decision to not add online but a big influence from Nintendo as well.
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quidam
Deviljho


Thank you Points : 135

Monster Hunter Information
3DS friends code:
Primary MH Title: Monster Hunter Tri
Country of Origin (for connection Speed use): 8

PostSubject: Re: Capcom Screws Up Again: No Online   Thu Dec 08, 2011 3:52 pm

on the ds i can remember stuff like metroid prime hunters which required data transmission pretty much the same size as monster hunter making a rough estimate and even so for as bad as the game was lag was not an issue.

btw in monster hunter as far as i can tell what is transmitted to others is:

every player:

character info
your location vector
your next action (includes attacking and items)
your remaining health
i suppose a "cart" flag
minions damage*
chat messages

the monster host also handles:

boss monster remaining hp
i suppose break/stagger and mission completed flags
boss monster location vector
boss monster next action

it's really not much

*minions positions and actiosn are handled locally but if you kill one in your screen it dies for everyone, so their health is shared anyway
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Excarius
Bnahabra


Thank you Points : 7

Monster Hunter Information
3DS friends code:
Primary MH Title: Monster Hunter Tri
Country of Origin (for connection Speed use): 8

PostSubject: Re: Capcom Screws Up Again: No Online   Thu Dec 08, 2011 7:49 pm

@quidam wrote:
on the ds i can remember stuff like metroid prime hunters which required data transmission pretty much the same size as monster hunter making a rough estimate and even so for as bad as the game was lag was not an issue.

btw in monster hunter as far as i can tell what is transmitted to others is:

every player:

character info
your location vector
your next action (includes attacking and items)
your remaining health
i suppose a "cart" flag
minions damage*
chat messages

the monster host also handles:

boss monster remaining hp
i suppose break/stagger and mission completed flags
boss monster location vector
boss monster next action

it's really not much

*minions positions and actiosn are handled locally but if you kill one in your screen it dies for everyone, so their health is shared anyway

Also the time of day for the environments (day/night) and how they effect the players if they have any (Desert for excample)
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Roik
Tigrex


Thank you Points : 156

Monster Hunter Information
3DS friends code:
Primary MH Title: Monster Hunter 3 Ultimate 3ds
Country of Origin (for connection Speed use):

PostSubject: Re: Capcom Screws Up Again: No Online   Thu Dec 08, 2011 8:02 pm

It is not necessary to constantly transmit data about that online.
You just tell the systems once "Hey, it's night time, you know what to do" and that's it.

The rest is handled locally.
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PostSubject: Re: Capcom Screws Up Again: No Online   Today at 8:53 am

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