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 Quake Live...an old school FPS online multiplayer skill-based goodness!

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Phazon Xenomorph
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PostSubject: Quake Live...an old school FPS online multiplayer skill-based goodness!   Sun Mar 25, 2012 10:46 am

Yep, that's right. I, normally a UT player (2k4 best ever!), am now doing Quake Live. It's very old school graphics but that is nice because it makes it VERY easy to run (quake 3 graphics). It runs even in your browser (default)!

If you, like me, are sick to death of god awful FPS games like CoD and Battlefield and other wannabe FPS and actually want something more along the lines of testing your skill and ability (master strafe jumping or die....even I have yet to master it...) then Quake Live might be your thing!

http://www.quakelive.com/#!welcome
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Oni Zelkami
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PostSubject: Re: Quake Live...an old school FPS online multiplayer skill-based goodness!   Sun Mar 25, 2012 10:51 am

Well I have nothing to do today. Might as well try it out.
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WyvernGS
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PostSubject: Re: Quake Live...an old school FPS online multiplayer skill-based goodness!   Sun Mar 25, 2012 3:17 pm

Very nostalgic, but I def need a mouse to play this, my trackpad is wayyyyy too slow haha
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Oni Zelkami
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PostSubject: Re: Quake Live...an old school FPS online multiplayer skill-based goodness!   Sun Mar 25, 2012 5:22 pm

Blech... I'm sure it's a good game, it's just not for me. It's the same problem I had with Tribes Ascend. You can't hit anything, since everyone's way too fast and is constantly jumping around. I think I'll just stick with TF2.
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Phazon Xenomorph
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PostSubject: Re: Quake Live...an old school FPS online multiplayer skill-based goodness!   Mon Mar 26, 2012 1:30 am

Shin Zelkami wrote:
Blech... I'm sure it's a good game, it's just not for me. It's the same problem I had with Tribes Ascend. You can't hit anything, since everyone's way too fast and is constantly jumping around. I think I'll just stick with TF2.

Strafe jumping increases speed, it's meant for those truly wanting to play an FPS that requires more than just point and shoot ...it requires great reflexes and a high skill cap...plus play only green matches first...those are ranked to your skill / while you improve, they also have training maps and videos that teach you strafe jumping. Also try either FFA (free for all) or CTF or FFA Instagib (1 shot rail guns) or CTA instagib...you'll learn.

If not, oh well, guess you got weeded out. I don't mean this as an offense either, games like these old school shooters do have a tendency to frustrate and weed out those who can't adapt to the higher degree of difficulty (which was actually an unintentional side effect, cause they made these games for the reliability and gameplay back in the day...the skill cap was an unexpected bonus!)
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PostSubject: Re: Quake Live...an old school FPS online multiplayer skill-based goodness!   Mon Mar 26, 2012 8:35 pm

Damn, I love this game.
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PostSubject: Re: Quake Live...an old school FPS online multiplayer skill-based goodness!   Tue Mar 27, 2012 2:39 pm

Really? I'm surprised more people aren't interested in playing an FPS that actually takes some bit of effort to be good at versus today's stuff and killstreaks and other garbage.
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Roik
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PostSubject: Re: Quake Live...an old school FPS online multiplayer skill-based goodness!   Tue Mar 27, 2012 2:45 pm

Most people play games because they enjoy it. If that's what they enjoy, let them. I'm not a fan of FPS games in general myself.

But, here's a community of a little over a thousand people who do:
/r/quakelive
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Phazon Xenomorph
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PostSubject: Re: Quake Live...an old school FPS online multiplayer skill-based goodness!   Tue Mar 27, 2012 3:00 pm

@Roik wrote:
Most people play games because they enjoy it. If that's what they enjoy, let them. I'm not a fan of FPS games in general myself.

But, here's a community of a little over a thousand people who do:
/r/quakelive


ewww...reddit....
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Roik
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PostSubject: Re: Quake Live...an old school FPS online multiplayer skill-based goodness!   Tue Mar 27, 2012 3:40 pm

Oh, feel free to stay and complain in this thread by yourself on a forum where no one else plays this game. Nobody is stopping you.
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PostSubject: Re: Quake Live...an old school FPS online multiplayer skill-based goodness!   Thu Mar 29, 2012 2:16 am

Given how many members we have, im rather surprised no one else is interested in this game.
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PostSubject: Re: Quake Live...an old school FPS online multiplayer skill-based goodness!   Thu Mar 29, 2012 7:25 am

I tried it out, it's fun enough. I'll be sticking with Tribes: Ascend, Team Fortress 2 and Counter Strike, though.
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1bighiccup
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PostSubject: Re: Quake Live...an old school FPS online multiplayer skill-based goodness!   Thu Mar 29, 2012 10:43 am

Nova wrote:
Given how many members we have, im rather surprised no one else is interested in this game.

Did you forget the part where we probably have less than 200 actual ACTIVE members?
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PostSubject: Re: Quake Live...an old school FPS online multiplayer skill-based goodness!   Thu Mar 29, 2012 2:07 pm

Right, so I played a few more matches and HOSHI THIS IS AWESOME. Hated CTF but am loving Free for All.
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PostSubject: Re: Quake Live...an old school FPS online multiplayer skill-based goodness!   Thu Mar 29, 2012 3:12 pm

@Yamatsu wrote:
Right, so I played a few more matches and HOSHI THIS IS AWESOME. Hated CTF but am loving Free for All.

Try Instagib CTF or instagib matches in general.
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PostSubject: Re: Quake Live...an old school FPS online multiplayer skill-based goodness!   Thu Apr 12, 2012 11:46 pm

Bump for a skill-based multiplayer FPS!
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PostSubject: Re: Quake Live...an old school FPS online multiplayer skill-based goodness!   Fri Apr 13, 2012 5:56 am

Haven't played it too much during the past week and a bit, but was rocking it the week before. Rocket jumping is just as glorious as it is in TF2 (though a bit simpler and more limited) but I am loving the rocket launcher, shotgun and gauntlet.
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PostSubject: Re: Quake Live...an old school FPS online multiplayer skill-based goodness!   Thu Apr 19, 2012 7:09 pm

@Yamatsu wrote:
Haven't played it too much during the past week and a bit, but was rocking it the week before. Rocket jumping is just as glorious as it is in TF2 (though a bit simpler and more limited) but I am loving the rocket launcher, shotgun and gauntlet.

Rocket Jumping in quake is way better than in TF2, you just gotta master the ability to flick your mouse behind you, shoot at the ground, and spin back forward and stuff before the rocket hits, it's all twitch reflexes, videos on youtube can help with learning it and the all important strafe jumping.
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PostSubject: Re: Quake Live...an old school FPS online multiplayer skill-based goodness!   Thu Apr 19, 2012 7:57 pm

Nova wrote:
@Yamatsu wrote:
Haven't played it too much during the past week and a bit, but was rocking it the week before. Rocket jumping is just as glorious as it is in TF2 (though a bit simpler and more limited) but I am loving the rocket launcher, shotgun and gauntlet.

Rocket Jumping in quake is way better than in TF2, you just gotta master the ability to flick your mouse behind you, shoot at the ground, and spin back forward and stuff before the rocket hits, it's all twitch reflexes, videos on youtube can help with learning it and the all important strafe jumping.
Nah, TF2 rocket jumping is far better. Quake's is great for the small arena maps, but TF2's is overall, well, better because of the insane ground you can cover with a few rockets on bigger maps. Also, you don't lose 1/3 of your health (unless I'm doing it wrong) from a single rocket jump. :p
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PostSubject: Re: Quake Live...an old school FPS online multiplayer skill-based goodness!   Today at 3:42 am

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