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 Guild Armor or Guild+ Armor?

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Dudinetz
Kelbi


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PostSubject: Guild Armor or Guild+ Armor?   Thu Jul 05, 2012 11:07 pm

Guild Armor can be upgraded to a higher armor sum, and has Evasion +2, Autotracker, Good Luck, Taunt.

Guild+ Armor has a lower maximum armor sum, but has Good Luck, Capture Expert, Carving Pro, Demonic Blessing.

Capture Expert and Carving would be good, that way I can cap easily when I want to, or get good carves when I need. I would be about 12 Armor squishier though =/

Evasion and Autotracker can be nifty too though. Ugh I need help choosing.
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Vivi
Najarala


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PostSubject: Re: Guild Armor or Guild+ Armor?   Thu Jul 05, 2012 11:12 pm

Id definatly say LR guild, evade+2 is a godly skill to have (evade+1 allows you to evade through most things).
Also the Guild+ has few slots and a large minus to protection (-23), which means you get demonic protection; which in some cases can get you killed.
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Dudinetz
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PostSubject: Re: Guild Armor or Guild+ Armor?   Thu Jul 05, 2012 11:29 pm

Thats a very good point. From that bit of insight, sounds like Guild Armor is the way to go.
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Chips
Shagaru Magala


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PostSubject: Re: Guild Armor or Guild+ Armor?   Fri Jul 06, 2012 3:30 am

@Dudinetz wrote:
Guild Armor can be upgraded to a higher armor sum, and has Evasion +2, Autotracker, Good Luck, Taunt.

Guild+ Armor has a lower maximum armor sum, but has Good Luck, Capture Expert, Carving Pro, Demonic Blessing.

Capture Expert and Carving would be good, that way I can cap easily when I want to, or get good carves when I need. I would be about 12 Armor squishier though =/

Evasion and Autotracker can be nifty too though. Ugh I need help choosing.

I'd go for Regular Guild. However if you ever wish to use Guild+ someday, the legs are exactly the same (They are Torso Up equipment) and the LR can replace the + for extra def.

Also Capture Expert does not make things easier to cap, it just provides more monster drops.
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It's meh
Seregios


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PostSubject: Re: Guild Armor or Guild+ Armor?   Fri Jul 06, 2012 4:10 pm

@Chips wrote:
@Dudinetz wrote:
Guild Armor can be upgraded to a higher armor sum, and has Evasion +2, Autotracker, Good Luck, Taunt.

Guild+ Armor has a lower maximum armor sum, but has Good Luck, Capture Expert, Carving Pro, Demonic Blessing.

Capture Expert and Carving would be good, that way I can cap easily when I want to, or get good carves when I need. I would be about 12 Armor squishier though =/

Evasion and Autotracker can be nifty too though. Ugh I need help choosing.

I'd go for Regular Guild. However if you ever wish to use Guild+ someday, the legs are exactly the same (They are Torso Up equipment) and the LR can replace the + for extra def.

Also Capture Expert does not make things easier to cap, it just provides more monster drops.
Honestly, I think the defenses of the two armors should be swapped... Guild normal gives you evasion+... EVASION.
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Kanade
Seregios


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PostSubject: Re: Guild Armor or Guild+ Armor?   Sat Jul 07, 2012 2:21 am

carving pro is only to prevent knock back while carving you need expert to get extra carves

you'd need a 2 slot weapon/charm to gem it to expert, or a charm with +2 carving at least if you want extra carves

but gemming it in will mean you lose good luck since carver decos remove luck points
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Dudinetz
Kelbi


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PostSubject: Re: Guild Armor or Guild+ Armor?   Sat Jul 07, 2012 3:40 am

Yeah I'm just going for regular. I'm having no luck with Pinnacle coins though.
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