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 Idea for second new weapon

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anduin55
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PostSubject: Idea for second new weapon   Mon Sep 24, 2012 8:17 pm

Earlier I made a post speculating on the second new weapon for Monster Hunter 4, particularly on it possibly being a new ranged weapon. After all, the ratio of melee weapons to ranged weapons is already a bit unbalanced, but especially now more so with the advent of the "Bug Pole." I immediately came up with the idea on a dual pistol design, which could actually have awesome potential if implemented correctly. (EDIT: Credit goes to Anonymin for naming the initial weapon design!) After all, according to earlier press releases, Capcom is trying to give this new game a more "Western" feel. I think Dual Pistols would fit rather well in that theme.
Below are some ideas I came up for this new weapon. It's all still a work in progress, so don't expect anything absolutely amazing.
(Let's also not forget that, since they're close to announcing the new weapon, they already have it all pretty much down and done. This is merely an experiment in creativity, and it probably won't be something like this...)
  • First off: Since this is a Dual Pistol weapon, it'd make sense to be able the chamber them individually. This'll give the weapon some customization: You could chamber up one pistol for Pierce shot, and chamber the second one healing shot to help out teammates. This'll give you more adaptability on the battlefield, as you can respond to dangerous situations faster. There's also the idea of, if fighting two different monsters with two different elemental weaknesses, chambering the guns with different elemental shots. This will allow you to fight more fluidly, as you wouldn't have to stop every few seconds to switch shots.
  • In keeping with the individual loading; I can see each one holding, at most, 6 shots at a time (See what I did there?? A Pair of Six Shooters?!), for a maximum of 12 shots at any given time. (Of course, skills like Load Up and Clust S All Up could still bump up the mag count. [EDIT: Load Up and Shot Up Skills will effect both pistols. what that means is that you'd actually be getting 2 more shots overall instead of one.] Also, even though you'd still be using two different shots at the same time, or even dual wielding the same shot, you'll still only be able to carry as many shots as a bowgun user, so you'd still have to keep an eye on your ammo count!)
  • As for controls, I have somewhat of an idea. In regards to Nintendo 3DS controls, I can easily see using the Y and A buttons to fire the left and right guns respectively. As for what the B and X buttons do, I figure those can be used to do special shots. Use the B button to fire both guns at the same time, and perhaps use the A button to have both guns fire at the same time to create a special shot that combines both ammo into a super shot. (still thinking that one out...) As for reloading, I'm sure pressing the Y or A buttons to reload would suffice, but that might make it too easy...


That's what I have so far. Definitely this is a bit convoluted, and it probably wouldn't have worked in any earlier Monster Hunter games. However, I think that it might be possible for it to work in Monster Hunter 4 thanks in no small part to the 3DS's lower screen. That could definitely help in this matter, such as having extra control buttons for separate reload buttons and special shot controls.

So what do you all think of it? Love it? Hate it? Feel free to leave some critique on how it could work better, or perhaps give your own idea of what the second weapon will be!


Last edited by anduin55 on Mon Sep 24, 2012 10:39 pm; edited 1 time in total
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Anonymin
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PostSubject: Re: Idea for second new weapon   Mon Sep 24, 2012 10:13 pm

Hey hey hey, duo bow-pistols was totally my idea. >.>

Jk, I think you covered a lot of the things I was thinking about when I posted it as a suggestion, and more. Props for going so in-depth. Might add a few of my own ideas as well.

Maybe if you hold the fire button for a particular pistol, it will gradually charge up it's 6 shots into one, and when it's fully charged you release a very powerful shot that amplifies the effect of what ever shot it is (status shots inflict higher status, health shots heal more, ect).

Personally I think only 2 shots is too little, maybe 2 for each depending on which gun it is? (ex; rathalos gun uses fire s and attack up s, bracchi uses slime s and defence up s, ect)
Naturally you could pick what shots you want, but each pistol only has a limited selection, like you cant use water with a rathalos gun. And also when you create one you only get 1 pistol, so you can create cross-monster loadouts (agna + ice agna)

That's about all I have to add. Another weapon that was mentioned by a fellow who's name I have forgotten that I would like to see in would be giant boomarangs. They have a lot of potential for unique aspects too.
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anduin55
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PostSubject: Re: Idea for second new weapon   Mon Sep 24, 2012 10:27 pm

Those are definitely some neat ideas, but I think you may have misunderstood me on the 2 extra shots part. By that, I meant something like this: Say you have both of your pistols chambered in Normal Lvl 1 shots, and both guns have 6 rounds in them, giving you a total of 12 altogether. Now, if you add Load Up, BOTH of them will get an extra shot (7+7=14), and another one each if you add Normal S 1/All Up (8+8=16).
Don't know if that was what your were talking about. If not, then... At least I clarified that for someone else! Also, sorry for stealing your idea!
BTW A boomerang would indeed be cool. it'd be nice to have a ranged weapon you didn't need to reload every few seconds!

EDIT: Also, they would act very much like normal bowguns, in that there'd be some shot they can't chamber (ie. your comment on rathalos's not being able to chamber water s.), and there'd even be some that could rapid fire. Also, I like the idea of crafting individual pistols, and combining two different pistols to have more adaptability!

EDIT: I completely forgot about rolling and using items controls. hmmm...
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Anonymin
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PostSubject: Re: Idea for second new weapon   Tue Sep 25, 2012 2:03 am

Oh, my error. I didn't mean the amount of shots was bad, I meant having only 1 bullet type per gun, so only 2 types of shots. By extra 2 I meant each pistol would get another type of shot, so 2 per gun making 4. And it wouldn't require scrolling through tons of ammo that way since you only need to alternate through 2 shots per gun, so it could be assigned to a single button.
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dcj91x
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PostSubject: Re: Idea for second new weapon   Tue Sep 25, 2012 4:41 am

Though I was hoping for throwing stars... The pistol idea would fit in with the old west style. Unless we are watching an old Kung fu movie.
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Jader7777
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PostSubject: Re: Idea for second new weapon   Tue Sep 25, 2012 7:26 am

I just want a giant boomerang that works like a ranged Great Sword.
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Otoshimo
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PostSubject: Re: Idea for second new weapon   Thu Sep 27, 2012 1:04 am

XD ok stabsters picture just gave me a better idea

Shcrew the new wep, lets trade those in for some G RANK NINJA FELYNES!!!
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aninymouse
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PostSubject: Re: Idea for second new weapon   Fri Sep 28, 2012 8:09 pm

A fully automatic "bowgun"...

Spoiler:
 

You've got burst fire for light bowguns, and you've got siege mode for heavy bowguns, right? Both are awesome; both have their unique uses. Instead of a boring ol' mediocre medium bowgun, like in Tri, what if the "new" medium bowgun was a hand-cranked gatling gun? Fully automatic while retaining a decent mobility -- taking the best of both light and heavy -- while having damage that is middling and perhaps a shorter range. However, you'd almost never have to reload.

Perhaps to make it fair, these guns would only use the coatings of the bow instead of the bullets of the bowguns! This way, you wouldn't have to worry about it being broken with explosive shots or wyvrenfire. Instead, you'd probably have the best status weapon in the game, as well as a very satisfying way to rack up damage!

Since it's a gatling gun, however, it will definitely have to drop the "bow" flavor. It will definitely have to operate on gunpowder. I always thought the bowguns of MH were nothing at all like crossbows, anyway.
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It's meh
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PostSubject: Re: Idea for second new weapon   Fri Sep 28, 2012 8:34 pm

@aninymouse wrote:
A fully automatic "bowgun"...

When I watch frontier bowgun videos, they pretty much are automatic bowguns XD
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Emilette
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PostSubject: Re: Idea for second new weapon   Fri Sep 28, 2012 9:22 pm

@It's meh wrote:
@aninymouse wrote:
A fully automatic "bowgun"...

When I watch frontier bowgun videos, they pretty much are automatic bowguns XD
Ha, got that right.

In regards to the controls and general feel of the Pistols, here's my 2 cents:

Y: Primary fire combo, left gun, right gun, left gun, etc. till you run out of bullets.
A: Single, powered-up shot: By holding L, you only shoot the left-hand gun, while without L you fire only the right-hand gun.
B: Dodge Troll :hicc: / Dash like with the Dual Swords.
X: Sheath/Unsheath.
Holding R would bring up the item menu. Unless that's totally touch-controlled, in which case: That would enter/leave aim mode!

Otherwise you'd have the auto-lock on that's in 3G, which is touch controlled and thus rendering aim-mode fairly needless, given that the range on pistols would be probably abysmal in comparison to standard Bowguns.

Also, the Raw would be less than a Bow on average, with a very limited ammo selection. I do like the idea of using coatings though!
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Otoshimo
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PostSubject: Re: Idea for second new weapon   Fri Sep 28, 2012 9:57 pm

or as we posted elsewhere, my new Katling Gun™

Belt fed feylnes cartridges on a heavy friggin bowgun, firing all like ''meowmeowmeowmeowmeowmeowmeowmeowmeowmeow..."
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Lalo
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PostSubject: Re: Idea for second new weapon   Fri Sep 28, 2012 10:00 pm

NOOO, KITTYS!


anyways, there is a cat tank but what about cats with bowguns?

*PEW PEW PEW MEOW PEW PEW*



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Emilette
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PostSubject: Re: Idea for second new weapon   Fri Sep 28, 2012 10:46 pm

www . youtube . com/watch?v=5KWTAq3GkfA

That is all.
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PostSubject: Re: Idea for second new weapon   Sat Sep 29, 2012 2:10 am

YOU SHALL ALL BOW BEFORE THE GLORY OF MY CAT LAUNCHER!!!



On topic: If they did dual wield handguns they would have to nerf them somehow so they arent ridiculously overpowered. 6 shots in each gun would be a clip of 12, which is an insane number on a normal bowgun and would probably have the power reduced or the types of ammo limited.
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Oni Zelkami
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PostSubject: Re: Idea for second new weapon   Sat Sep 29, 2012 10:27 am

I'm surprised Capcom hasn't implemented a Spear yet.

We get a an Accordion built into a Club of all things, and yet there's not a trace of the first multi part weapon made?
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PostSubject: Re: Idea for second new weapon   Sat Sep 29, 2012 12:45 pm

Well there have been plenty of spear lances, but I s'pose you don't count those..
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Otoshimo
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PostSubject: Re: Idea for second new weapon   Sat Sep 29, 2012 12:50 pm

Shin Zelkami wrote:
I'm surprised Capcom hasn't implemented a Spear yet.

We get a an Accordion built into a Club of all things, and yet there's not a trace of the first multi part weapon made?


Allow me to introduce to you...
FISHING HARPOONS

but really, a spear would probably be a wonky cross between the lances technique & the Longswords footwork. unless they found a way to make it creative like the hunting hoen & gunlance, I'm not suprised at all that there hasn't been a spear yet.

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Emilette
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PostSubject: Re: Idea for second new weapon   Sat Sep 29, 2012 2:04 pm

@Otoshimo wrote:


but really, a spear would probably be a wonky cross between the lances technique & the Longswords footwork. unless they found a way to make it creative like the hunting hoen & gunlance, I'm not suprised at all that there hasn't been a spear yet.


Congratulations, you just summed up the the Bug Rod.
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PostSubject: Re: Idea for second new weapon   Sat Sep 29, 2012 2:40 pm

EXACTLY!!!


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anduin55
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PostSubject: Re: Idea for second new weapon   Sun Sep 30, 2012 12:03 am

It seems people are misunderstanding a certain feature of my idea, so let me just clarify it a little bit:
When I originally said that the pistols would be able to hold 6 rounds each, I meant that would be the MAXIMUM that they can hold, not including skills that can raise that amount. 6 rounds each would probably be left for the lvl 1 shots, and everything more powerful would hold less shots. (ie. only holding 1 round of the explosive rounds at a time each, 2 rounds of the status lvl 2 shots, perhaps 4 rounds of the elemental shots...) You wouldn't be able to chamber 6 rounds of each ammo type (available to the pistol) at a single time, that'd be way to broken!
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PostSubject: Re: Idea for second new weapon   Sun Sep 30, 2012 12:37 am

Hope you got Combination +45% then, cuz you're gonna need it...
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anduin55
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PostSubject: Re: Idea for second new weapon   Sun Sep 30, 2012 2:37 am

@Emilette wrote:
Hope you got Combination +45% then, cuz you're gonna need it...
you can of course bring more ammo with you. Imagine the ammo you can bring for bowguns.
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PostSubject: Re: Idea for second new weapon   Sun Sep 30, 2012 10:22 am

@anduin55 wrote:
@Emilette wrote:
Hope you got Combination +45% then, cuz you're gonna need it...
you can of course bring more ammo with you. Imagine the ammo you can bring for bowguns.

which is why the pistols would be too OP

what your describing Is basically a bowgun scaled down down, giving you a pretty good movement speed. cartridges that are pretty good for as bowguns go, great atk power and sick range. And you wanted duel wielding, so any atk stats and cartridge capabilities are doubled. It'd be a really op wep without too many drawbacks to balance it out
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PostSubject: Re: Idea for second new weapon   Sun Sep 30, 2012 11:02 am

Well a way to curb that would probably be to force the hunter to sheath his/her weapon in order to reload, that and limit the special ammo
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