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Monster Hunter XX (Double Cross) for 3DS

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 Tavern Logistics

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Paralykeet
Melynx


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PostSubject: Tavern Logistics   Fri Mar 22, 2013 5:07 am

So I was grinding in LR earlier and decided to use the Tavern quests as opposed to the Village quests to try and give myself somewhat more of a challenge. What happened though was that the monsters I was hunting in the Tavern were nearly identical in terms of damage output to the monsters I was hunting in the village mode, except that they had quite a bit more health (which was offset by my having way too many First-Aid kits given that this is LR.) This makes me wonder what the logistics are for Tavern monsters vs. Village Monsters- Do the Tavern monsters scale with the number of Shakalakas I bring along (as though they are normal hunters.) Or does the Tavern always treat the monster's logistics as though there will be 4 equally ranked players hunting it? I'm fascinated by this because Tri featured a sort of scaling system, but whenever I enter the Tavern quests the chests are loaded with 4x supplies and the monsters take almost twice as long to take down.

(I am playing the 3DS edition)
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Lucas
Rathalos


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PostSubject: Re: Tavern Logistics   Fri Mar 22, 2013 5:55 am

I don't believe any of the MH games had any sort of scaling feature..
I don't know what * quest you have done in the port but I do know that the guide mentions somewhere that 1* port equals 4* village
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Yuki
Rajang


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PostSubject: Re: Tavern Logistics   Fri Mar 22, 2013 6:22 am

Also take in mind that a hunter/huntress now starts with 50 base defense instead of 1 from past monster hunter games. Could be why you do not notice much of a difference in damage.
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PostSubject: Re: Tavern Logistics   Today at 7:20 pm

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