If you've been paying attention to the forums lately, you'll notice I made a 'Most Hated' for MHTri and MHFU, and after a bit of planning what I'd put, decided to make one for general videogames.
Uncalled for About-FacesThis happens mainly to large franchises when they get bored. Two examples are the...well known
Metroid Other M and
Trauma Team, the latter being Atlus' amazing decision to remove all the familiar characters and the most unique part of
Truama Center, the Guilt/Stigma and replace everything with cardboard cutouts of anime whoaretheys.
Ridiculously niche anime videogamesNow, developers, if you're going to make a game based on Naruto, Bleach or any other well known anime, then do so, I won't buy it but lots of other people will. You'll make a lot of money. But if you're going to make a game from the almost unknown
Boggle-Eyed Abominations with Magical Toenails (complete with balloon-titted weirdo as a desperate attempt to boost sales) don't expect it to be the next
Arkham Asylum.
Half-arsed minigame collectionsNow we know ten thousand wannabe developers have made these to cash in on the success of
Wii Sports and
Wii Play, but put in some effort. Really. I'm not just talking about
Movie Studios Party,
Game Party and
Food Poisoning Party, but also absolute bollocks-ups like
Namco Museum Remix.
Half-arsed Sonic revivalsHeres a good idea to stay on friendly terms with the over-persistent fans (the ones who bought
Sonic 2006 and pretended it didn't have faults) - with every new Sonic game made, announce he's going 'back to his roots' and add some stupid gimmick anyway. Brilliant.
Call of Duty 21 Total War Edition: Mission to Wipe Dog Shit on Hitler's TieSelf-explanatory.
The continued existence of the biggest past-its-sell-by-date franchise of all timeNow this is the one that will get many people posting their dissatisfaction, addressing minor inconsistencies or just SHOUTING VERY LOUD. Well its my opinion so nothing you can do about it. Anyway, Pokemon. Its...running out of ideas. Firstly, theres been like twenty
Mystery Dungeon games and forty
Pokemon Ranger games (started out alright, eventually you found out the aim of the game was to catch as many pokemon as you could before your arm wore out) and the strange one-or-two offs like
Zoo Keeper...wait
Pokemon Link and the
Pokemon Rumble games, and while graphics are graphics, when all the pokemon look like a 4 year old's drawing of them, somethings not right. (when they can only remember the vague shape, colour and where the eyes go) As for the main thing itself...
Black/White just feels a bit old. And catch em all? 600+ pokemon? A cute idea with 151 of them, but this many...no.
Games that rely on tiny challenges and collectibles to make up for the short and easy main gameThis mainly comes from
Wario Land: Shake Dimension, but I'm sure other games are just the same. But still that game was a disappointment. Main game was tiny and 85% of the completion rate was composed of doing tiny challenges and finding objects. The actual stages and bosses were very creative - couldn't they have added some more stages instead of 'find this' or 'collect all of that'?