- @X Kitsune X wrote:
So all slicing attacks have a 1.06 multiplier, and the SnS gets a 1.40 damage multiplier as standard huh? So if my SnS has 252 power and I use a horizontal slash...
252(/100*6)*1.46 = 58.6 damage, without taking into account hitzones?
Class multipliers are actually pretty useless.
The number may as well not exist and true raw should only be shown.
Here is a SNS attacking an aptonoth.
Hit 1: ([182 + 1.4 x 0] x 1 x 0.16 x 1 x 1 x 1 x 1.05 x 1.2 x 1.06 / 1.4 + [220 x 1] x 1 x 0.55 x 1 / 10) x 1 x 1 = 39
Now I'm gonna go by these numbers one by one:
Hit 1: = This is your hit
(([182 + 1.4 x 0]) = This is gonna end up being your displayed attack. 182 is the base number for the peco chopper, 1.4 is your weapon class. The 0 changes with might pills and Demon drugs or attack up skills. The higher your weapon class divider, the higher the number will be.
x 1 = Not sure what the technical name for this is, but this number is changed according to what your skill is, skills like Fortify or Adrenaline/heroics. This number is pretty unique since it's applied to the damage as well as being multiplied and added to your displayed damage.
Adrenaline+2 and ATL will make the peco chopper have a displayed attack of 273
x 0.16 = This number is your attack type. The more powerful the attack you use, the higher this number will be, and the more damage you will do.
x 1 = If someone could fill me in on this, I'd like that... Though, I think these are applied to other weapons like the LS or something, I could be wrong)
x 1 = (same as above)
x 1 = (same as above)
x 1.05 = Your sharpness variable, the higher sharpness level you have, the stronger your attacks will be. Sharpness isn't some fancy color to find out what you can just cut through, it also determines how strong you are, so remember to keep that in mind.
x 1.2 = The monster hitzone. The bigger the number the more damage you do.
More monsters have lower hitzone values, reducing the amount of damage you do, like agnaktor in armor mode.
x 1.06 = The SNS special multiplier, which boosts the cutting damage. This number is not given with shield based attacks.
/ 1.4 = Your class divider. This will divide what your damage is or divide your displayed attack.
+ (Now for the additional element damage!)
[220 x 1] = This will be your displayed element damage. 220 is your base element, and 1 is the variable that can be changed by having element attack up (1.2).
x 1 = Your sharpness variable.
x 0.55 = the resistance zone, the higher the number, the more element you deal.
x 1 / 10) = Not too sure if these are together, but focus on that /10, since that will divide your total displayed element by 10. So if you had 500, you'd actually have 50.
x 1 = (Same as other numbers I'm not too familiar with XD)
x 1 = (this is the status variable, so when the monster is paralyzed the number is 1.05, and 2 when the monster is sleeping) So, since this is separate from the weapon, this number will only increase the damage done.
= 39 = Your total damage actually given.
I hope this helps you out.