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 Irritating Game Mechanics

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Yamatsu
Sephastus
Ares
DanielisAwesome52
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DanielisAwesome52
Cephalos
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PostSubject: Irritating Game Mechanics   Irritating Game Mechanics Icon_minitimeThu May 16, 2013 11:54 am

Getting really annoyed with monsters in rage. I work my @$$ off to exhaust them, then prevent them from eating, and rather then that situation being an opening, the monster just rages, gets back every once of strength it lost, regains every move it couldn't do when tired, etc.

One instance in the Raths, they can't shoot fire when exhausted but no matter how hard I work to keep them tired all they do is Rage, even if I wait for them to calm down, the moment I attack, they rage again.

Then the other issues is how with Rathian her poison is contained in the spines on her tail, and alot of sources state this. But when you cut her tail, she can still poison you. Like I highly doubt she has poison spines in her tail stump.

Brachy as well, there should be some detriment to the monster when you break certain parts, like Brachs arms, it should be harder for him to re-slime them. It happens with Peco and his beak (not his damn flints though) it should happen with Rathian's Tail, the games say it happens with Lagi's back, but he uses his lighting just as (if not more) often when his back is broken.

And with the exhaustion thing, there should be an exhausted rage state. Since exhaustion tends to remove at least on move from a monster, if they rage when tired, they should get the boosted stats etc (maybe less than normal) but still be unable to use their stamina dependant moves.

Examples, Agni and his Lava Laser. Logic and Biology would dictate that to fire that beam it would require the material, or ammo, to shoot. they gave him an organ that explains how it works, but say if he's exhausted and can't fire it should be because he doesn't have the bile or whatever from a food source. Which he doesn't suddenly gain by just changing his mood.

Also Peco, if he can't flame when tired, he shouldn't be able to spit, if he can smack his flint and only spark, its obvious he sparks and spit to cause the explosion. Same situation as Agni.

Although Barroth doesn't really violate biolgy when raged, it'd still be cool if he had limited Mud, I've had one fling mud five times without re-mudding. Also it'd be nice if he couldn't flick mud with his head when the ridge it cleaved off

Oh and has anyone noticed that when you cut Barioth's tail, the Ice has the same range as with the tail, even though the tip is gone (you can actually stand between the stub and ice and not get hit)

Also small Monsters (from what I tend to consider honorary Small Silver crown and down) Monster hit boxes tend to get EXTREMELY wonky? it makes sense with the Event Pecos and Phantom Uragaan, but any Rathian whose hips are under the top of your head can step next to you and hit you, or tail spin and hit you outside her radius

And one more annoying thing, freaking monsters fighting like computers. Thats the reason I hate fighting games. Agni will belly slide in front of you, but not just in front of you, if you dodge roll or dive before he fully builds up momentum he'll adjust the perfect amount so you'll be in the center of his body, Rathalos will shoot fireballs extremely precisely so a non Evasion+ or Evade Distance dodge will NOT get you far enough from the edge of the flame. Also Pink Rathian can adjust her side step flying move just enough to hit you (and any teammates near you) in a straight line with her tail. Brachy can surgically adjust his jump so the extremely wide explosions can't be dodge rolled away (ie the direction his head is facing) or anything less than 45ยบ degrees towards and behind him. I get that its supposed to be an increase in difficulty, but their needs to be a level of logic, their MONSTERS, no matter how smart they are, no matter how many hunters they've killed, they cannot be able to predict things that only the CPU picks up, like your control stick tilts, or your button presses. It happens in fighting games all the time, you press a button, and the computer reacts before your character does because the cpu decides its own actions before your physical button press if processed

Just a bunch of functions that really irritate me when fighting certain monsters. Some seem deliberate, just to piss you off, while others oversights in programming or just plain design
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Ares
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PostSubject: Re: Irritating Game Mechanics   Irritating Game Mechanics Icon_minitimeThu May 16, 2013 12:43 pm

As if 3U weren't already easy enough.
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DanielisAwesome52
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PostSubject: Re: Irritating Game Mechanics   Irritating Game Mechanics Icon_minitimeThu May 16, 2013 1:30 pm

I don't think so, sure it feels easy sometimes, but when I actually challenge a monster, or have to do a quest I haven't done yet something always gets me.

I haven't touched the GS, SnS, Hammer, HH, or HBG, nor do I have the resources to seriously use the LBG, I mainly DB, LS when DB doesnt have the power I need, or if I get seriously miffed I GL (I also Lance underwater)

I can handle certain monsters no problem, but if its not Jaggi, Arzu, Lago, or Volvi, something goes wrong. It took me and my brother grinding the highest Zinogre weps we could, bringing 3 sets of Barrel Bombs L+ and every trap and Hand Bomb we could bring just to beat Pink Rathian and Green Plesi
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Sephastus
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PostSubject: Re: Irritating Game Mechanics   Irritating Game Mechanics Icon_minitimeThu May 16, 2013 2:16 pm

I know what you mean Daniels, and honestly, its all about getting used to the mechanics and learning proper evasion techniques.

Monster Hunter is not "easy" like many people here would like to make you believe. Pick up a stranger from the streets and give them G-Rank equipment and put them vs low rank lagiacrus, and most likely they will triple cart.

Learning monster moves, camera angles, weapon specific tricks, when to heal, when to run, when to dive, what are the monster's "undodgable moves", the range of certain strikes... heck there is tons of things you learn as you are playing the game.

If you have been coming up with MH from other versions, this game feels much easier. but in reality, the AI is much smarter than in older MH. Prior MH had a difficulty spike because the monsters had wider hit-boxes, and their hits were much stronger. You were forced to minutely learn what things to avoid, and frustration would be your best friend and teacher. If you had the patience, you would learn and win.

By comparison, MH3U feels much easier... but, the AI knows how to use it's skill-set much better. Their attacks are not static either. Duramboros, for example, will move his tail to your position mid swing. It can only do this a few degrees in each direction, but it does. Rathalos, as you have mentioned, also does this with his fireball, but only if you are directly in front of him. Lagiacrus with tackle you as long as you are 90degrees or so in a cone in front of him... he adjusts mid tackle. Most monster have this type of adjusting, which was not present in most other versions of MH.

This is not a case for just giving up, but mainly to try to learn what you can and can't do, and adjust your fighting style. Keep at it, and you will notice monsters will also be "easy" to you in no time.
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Yamatsu
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PostSubject: Re: Irritating Game Mechanics   Irritating Game Mechanics Icon_minitimeThu May 16, 2013 3:24 pm

Rathalos going into rage mode.
Roar > fireball /pokr/
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DanielisAwesome52
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PostSubject: Re: Irritating Game Mechanics   Irritating Game Mechanics Icon_minitimeThu May 16, 2013 3:46 pm

That's what I'm talking about, I don't mind a high level AI. But because when i get frustrated instead of getting mad (right away mind you) my higher reasoning kicks in (for a few hunts, until I can't stand the frustration no more) and I start seeing why I'm getting frustrated. Sometimes its my own weariness or just flat out inability to focus, but most of the time I start noticing when I press a button, rather than an immediate movement the game seems to recognize the button before the action, and I end up hit by a computer unwittingly favoring itself.

I do tend to "give up" for short bouts just to refocus or pull away, I'll admit despite the CPU I enjoy Tri U. It's an issue I have with games like Tekken and Street Fighter, the computer controlled fighter actions and my actions get ran through the same programming, the same system and probably the same CPU threads, which results in the computers absolute accurate "inputs" over riding the best I can do with a physical medium.

I can also dodge alot of those moves like Leviathan hip checks, Rath fire balls and Ian Tails, and sometimes angry Brachy jumps. But its the little details I've noticed that irritate me, their adjusting happens before my character even starts the roll animation most of the time, or because I HAVE to tilt the Control stick before moving, and I have to release the R button a few milliseconds before pressing B or I'll dive, the game notices the button presses not the Hunter's movement, and adjusts for that. If their was a reasonable delay in their adjustments equal to the delay in Hunter actions it would make sense, bu that doesn't happen

(also as a small note it's sort of irritating that you can't hop or roll immediately after loosing an arrow on the bow, you can do it on both bowguns and they have actual recoil, figure a bow you'd be able to move even faster, not a huge deal just sorta doesn't make sense to me)
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dcj91x
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PostSubject: Re: Irritating Game Mechanics   Irritating Game Mechanics Icon_minitimeThu May 16, 2013 4:34 pm

The problem with a lot of the game "mechanics" and well most things, isn't the game but often who we ourselves percieve them. We don't just take the game as being a game and for what it is. For some it is very challenging and the way they play it makes it that way, others play it differently and it does not seem as challenging for them. It's different for everyone based on their point of veiw. Even the "Cheap" mechanics that some hate so much...

MH isn't just suppose to challenge you in difficulty but in your way of thinking as well. Observation of the monsters, how they behave at different levels, what gear/weapons works best for which monster.. What works best for you. What each skills do, when is the best time to capture/carve... How do I keep Kyanba from getting me killed. All of that is differnt elements to MH and in many ways the "lerning and experiance" process of that seems to have been lost.

We don't challenge ourselves and exspect the game to do all of that for us most of the time. Too simple, too difficult, not this, not that, needs this, needs that... and so on...



Yea rambling I know but the whole point of MH as i understood it was to Hunt Monsters.. and hunting means:

Hunting (n): seeking out: the process of searching carefully for something, usually over a period of time, to chase or search for (game or other wild animals) for the purpose of catching or killing.

it's a learning process.. you get better and learn about the monsters you are hunting and seek out. No game is going to be perfect.. there will always



... It's a game. Lern how it works and enjoy it for what it is. It's not perfect but then if it was there would be no need to ever have another one.
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E&Troy
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PostSubject: Re: Irritating Game Mechanics   Irritating Game Mechanics Icon_minitimeThu May 16, 2013 4:53 pm

The thing that annoys me the most, is how the Game Pad Joy stick thingy that moves my character is so sensitive, that my character is always turning completely around with the bow. Meaing, I walk into range of a monster with my bow, start charging it, still running towards it, stop and press the button that allows me to fine tune my aiming, by allowing me to aim up and down, as well as side to side. But as I let up on the joy stick thingy that moves my character, it turns my character around. I guess, when I let up on the joy stick thing, I accidentally move it about 89 degrees toward me, which makes my character turn around... -_-
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DanielisAwesome52
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PostSubject: Re: Irritating Game Mechanics   Irritating Game Mechanics Icon_minitimeThu May 16, 2013 6:49 pm

dcj, the thing is your right it should be about hunting monster, and for the most part it is, but what happens is those monsters, rather than use moves more creatively, or combo in different ways, just turn into pure computers when you up the difficulty. Your right its MONSTER Hunter, not COMPUTER Hunter

and E& Troy I totally agree, I never have the issue of letting go and running backwards, but when im bowing I try not to use the aimer but it gets difficult to really hit the monster when just walking because you turn so far.

Actually I noticed that both control Sticks aren't being used as full Analog, the Right's the worst as its just an emulated D-Pad (even left to right, i get mh only has the set up and down angles) but the left is just a D-Pad with Eight states, Full on, Half on, and Off, so you can't tease out a slower than crawl crawl, or a faster than crawl, slower than walk walk.

I actually read an article where the guy complained the Circle Pad Pro didn't have sensitivity when he got it with MH3U but thats not the CPP's fault because it calibrates the same as the normal CP
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Atalanta
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PostSubject: Re: Irritating Game Mechanics   Irritating Game Mechanics Icon_minitimeThu May 16, 2013 7:17 pm

The AIs definitely got better, even the small monster AI.

IMO, the most irritating mechanic is now Baggis, Wroggis, and Jaggis will wake a sleeping large monster in their area, denying you to get the sleep damage multiplier or easy cap. I haven't had a quest ruined by them yet, but certainly prolonged a few hunts. In particular, they go after sleeping Raths like flies to rotting fruit.

Although I did see an Aptonoth get a wing break on an Azure Los during a Moga Woods free hunt recently. Sometimes, the AI works for you.
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PostSubject: Re: Irritating Game Mechanics   Irritating Game Mechanics Icon_minitimeThu May 16, 2013 7:29 pm

Honestly G rank is where the AI is actually creative.
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