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 A bit of advice regarding some armor skills

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haruno
Atalanta
bill_the_noob
juniglee
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juniglee
Kelbi



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A bit of advice regarding some armor skills Empty
PostSubject: A bit of advice regarding some armor skills   A bit of advice regarding some armor skills Icon_minitimeMon Jun 17, 2013 4:43 am

I'd like to know how crucial Sharpness +1 is as an armor skill. I main Longswords, with the occasional Lance.

My current set is as follows:
Jhen Helm (G-Rank)
Miralis Chest
Jhen Gloves (G-Rank)
Jhen Waist (G-Rank)
Jhen Greaves (G-Rank)

With an Attack +4/Health +10 Charm (have nothing better), and with 1 slot weapon, I have the following skills:
Rock Steady
Attack Up (L)
Mind's Eye
Focus
Health +20

Will probably try to farm up either an Attack +5/no slot or Attack +4/1 slot Talisman when I can. Or I can slot in Attack +1 in my armor, in exchange for having -10 Potential.

I'd like to know how important Sharpness +1 is for a Blademaster because I am thinking of making a Gold Rathian armor set. With all the available slots to it, I can probably get something like:
Rock Steady
Protection
Great Fate
Partbreaker

I think that set might be my go to set for multiple monster quests, just to improve quest rewards, specifically when it comes to hunting mantles and all that. Except that I would most likely end up using White sharpness weapons. I think that set above might go perfect with Mizar's Asterism (since it has inherent Sharpness +1 and Mind's Eye), which I am currently trying to make, but I am still crap at Switch Axes (but practising). I can't kill Lucent Narga by myself yet however, those poison spikes are rage inducing - but I did it twice with some friends, and have 2 Cloudy Moonshards, so its just a matter of farming the other common stuff like dapples, fangs, tailspikes, and all that.

Another question about Rock Steady is that I noticed it does not block a number of "wind currents" or "tremors". For example, my character is still stunned if:
- I get too close to Gold Rathian/Silver Rathalos
- G-Rank Volvidon does its high jump and slams on the ground
- G-Rank Steel/Uragaan does it's chin ground slam
- G-Rank Black/Diablos does its underground travel right under you, which causes your character to be stunned for a while

I've read around and it says that this might be specific to G-Rank monsters that they require higher level of Wind/Tremor Res, so I just want to know if it's working as intended. In general I can't live without some form of Earplugs.

Thanks for any help.
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bill_the_noob
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A bit of advice regarding some armor skills Empty
PostSubject: Re: A bit of advice regarding some armor skills   A bit of advice regarding some armor skills Icon_minitimeMon Jun 17, 2013 5:36 am

sharp+1 is still a very good skill ; its a boost in damage in most cases, and a lot of monsters need a high sharpness to not bounce.
forget gold ian set, it's terrible, unless you're farming low/high rank monsters; mizar's asterism deserves a better set than gold ian Yes by vort
Rock steady doesnt give tremor res but wind pres/current res low
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juniglee
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A bit of advice regarding some armor skills Empty
PostSubject: Re: A bit of advice regarding some armor skills   A bit of advice regarding some armor skills Icon_minitimeMon Jun 17, 2013 6:51 am

bill_the_noob wrote:
sharp+1 is still a very good skill ; its a boost in damage in most cases, and a lot of monsters need a high sharpness to not bounce.
forget gold ian set, it's terrible, unless you're farming low/high rank monsters; mizar's asterism deserves a better set than gold ian Yes by vort
Rock steady doesnt give tremor res but wind pres/current res low
                            

I see. Thanks for that input. I just thought that Great Fate would be a good skill to have. Otherwise I'd have to farm Lucent Narga for the S+1/Carving Master armor, which I'm not really looking forward to :/

How often would one be expected to re-sharpen the weapon if I use Sharpness +1? I also like having Mind's Eye so that my attacks don't bounce off, as a single bounce off could leave me open for a lethal combo...I'm sure that there are some monsters who have parts that bounce off even with Purple sharpness, so should I try for Sharpness +1 and Mind's Eye on the same set then?
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bill_the_noob
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A bit of advice regarding some armor skills Empty
PostSubject: Re: A bit of advice regarding some armor skills   A bit of advice regarding some armor skills Icon_minitimeMon Jun 17, 2013 9:56 am

great fate is a decent skill, but that's the only one on gold ian

Lucent Narga is very good for farming, 2 offensive skills, a nice defensive one, and enough space to gem <evade+1>  for exemple
Thats the best armor to farm ... lucent narga Yes by vort

Sharp+1 and re-sharpening is very weapon dependent
There are many monsters in G rank where  you'll bounce on certain parts at sharp+1; i.lagi and a.lagi head for example, and while a.lagi hardhorn is a quest reward i dont think i.lagi hardhorn is, you need to break it.
So while a bounce is usually a good indication that you are not hitting a weak spot, there a valid reasons to do that, so mind's eye is a good skill too.
Having mind's eye AND sharp+1 will be difficult without the earring since fencing jewels give negative towards sharp+1 afair ; easier to do with honed blade Yes by vort
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Atalanta
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A bit of advice regarding some armor skills Empty
PostSubject: Re: A bit of advice regarding some armor skills   A bit of advice regarding some armor skills Icon_minitimeMon Jun 17, 2013 8:08 pm

bill_the_noob wrote:

Having mind's eye AND sharp+1 will be difficult without the earring since fencing jewels give negative towards sharp+1 afair ; easier to do with honed blade Yes by vort

Getting Mind's Eye and Sharp+1 is actually quite doable. Here's a set with Mind's Eye, Sharp+1, Rock Steady, and Focus, and you can do it with any 3 slot talisman (as long as it doesn't have negative points towards those skills).

Armor Set with Mind's Eye, Sharp+1, Rock Steady, Focus:
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juniglee
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A bit of advice regarding some armor skills Empty
PostSubject: Re: A bit of advice regarding some armor skills   A bit of advice regarding some armor skills Icon_minitimeMon Jun 17, 2013 9:01 pm

Atalanta wrote:
bill_the_noob wrote:

Having mind's eye AND sharp+1 will be difficult without the earring since fencing jewels give negative towards sharp+1 afair ; easier to do with honed blade Yes by vort

Getting Mind's Eye and Sharp+1 is actually quite doable. Here's a set with Mind's Eye, Sharp+1, Rock Steady, and Focus, and you can do it with any 3 slot talisman (as long as it doesn't have negative points towards those skills).

Armor Set with Mind's Eye, Sharp+1, Rock Steady, Focus:

Ah I was under the impression I could do multiple thanks, but looks like I can't. But this is what I was looking for. I don't think a lack of AuL would hinder me much if I have Sharpness +1. But that Handicraft Jewel 3's are gonna be a pain lol.

Thanks!
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haruno
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A bit of advice regarding some armor skills Empty
PostSubject: Re: A bit of advice regarding some armor skills   A bit of advice regarding some armor skills Icon_minitimeTue Jun 18, 2013 5:11 am

Oh god........... why are people recommending minds eye now? It's a terrible terrible skill, if you're bouncing at G rank with purple you're hitting a spot you shouldn't be hitting.
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E&Troy
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A bit of advice regarding some armor skills Empty
PostSubject: Re: A bit of advice regarding some armor skills   A bit of advice regarding some armor skills Icon_minitimeTue Jun 18, 2013 9:20 pm

haruno wrote:
Oh god........... why are people recommending minds eye now? It's a terrible terrible skill, if you're bouncing at G rank with purple you're hitting a spot you shouldn't be hitting.

haruno: You have to take into account that perhaps some people may not know the monster they are fighting very well and can't position themselves well enough to hit anything else. After all, not everyone has mastered every monster. Also, haruno, I've noticed that too often, when people have questions, you fairly often post how terrible of their recommendations are, or how bad this is, or how bad that is, and so on. Why don't you say something nice, or at least give some advice of your own without letting everyone know (in a rude way) that you dislike their suggestions?

Back on topic: Sharpness +1 is a great skill for blademasters. Unless you have an upgraded Alatreon weapon, which has natural purple sharpness, and doesn't benefit from Sharpness +1. Also, about Minds Eye, It is a good skill, especially if you have a tendency to accidentally bounce on things, where it ends up costing you a faint. It has happened to me, but not a whole lot. Razor Sharp is also a good skill, which is why I really like the Hallow Jhen armor. Since it comes with both Razor Sharp and Sharpness +1.

EDIT - Also, even some skilled players will accidentally hit a part of a monster where they bounce, and it can end up costing them a faint. They can also hit a spot that they'd bounce, if they're attacking and their weapon loses it's purple sharpness.
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juniglee
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A bit of advice regarding some armor skills Empty
PostSubject: Re: A bit of advice regarding some armor skills   A bit of advice regarding some armor skills Icon_minitimeTue Jun 18, 2013 9:33 pm

I guess for me it's also the fact that Purple sharpness does not tend to last very long, and if my weapon drops to White, I would not want to stop attacking just to re-sharpen my weapon. Which is why I like Mind's Eye so that I don't get killed by a random bounce. I've been in too many situations where one wrong roll, or one weapon bounce actually led to me getting combo'ed without me being able to put much of a fight back.

If anything I'm using Sharpness +1 for the damage boost, rather than it being able to cut through almost anything.
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bill_the_noob
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A bit of advice regarding some armor skills Empty
PostSubject: Re: A bit of advice regarding some armor skills   A bit of advice regarding some armor skills Icon_minitimeWed Jun 19, 2013 6:36 am

mind's eye is bad with hunting horn and swax (maybe other weapons i dont use) , and useless on many monsters. But unlike Tri, its not useless anymore on hammer (triple pound buffed/SP nerfed) and LS (no more endless spirit spam) 
pretty useful on some monsters; either  because it's unpleasant to bounce (on a pissed uragaan or b.blos Yes by vort ), or because you want to break a specific hard part (quoting myself)
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A bit of advice regarding some armor skills Empty
PostSubject: Re: A bit of advice regarding some armor skills   A bit of advice regarding some armor skills Icon_minitimeWed Jun 19, 2013 10:02 am

I feel that Mind's Eye is dependent on the user. I personally don't use it on my armors unless I'm using a full set with the skill built in. Like Bill said, you don't need it on HH or SWAX due to the ESP that can be used using the song buff and sword mode. With Dual Swords, you don't really need it because when in Demon Mode your attacks won't bounce. The only time I've actually appreciated Mind's Eye is fighting Glacial Agnaktor when in Armor Mode, or when attacking Gold/Silver's head and tail. Other than that, you really shouldn't bounce on most monsters in G-Rank.
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PostSubject: Re: A bit of advice regarding some armor skills   A bit of advice regarding some armor skills Icon_minitimeWed Jun 19, 2013 10:50 am

i think minds eye is a waste of a skill. just don't hit places you would bounce.
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A bit of advice regarding some armor skills Empty
PostSubject: Re: A bit of advice regarding some armor skills   A bit of advice regarding some armor skills Icon_minitimeWed Jun 19, 2013 11:01 am

^What about taking a melee weapon to a monster who has that shit of "lel you'll bounce on this with purple?" Mind's eye seems like a useful skill for weapons that don't have attacks which ignore bouncing. Would be handy for breaking abyssal/ivory lagi horns, or silver/gold head and tail.
Situational, yeah, but useful.
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PostSubject: Re: A bit of advice regarding some armor skills   A bit of advice regarding some armor skills Icon_minitimeWed Jun 19, 2013 11:18 am

or someone else could break that part :|
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PostSubject: Re: A bit of advice regarding some armor skills   A bit of advice regarding some armor skills Icon_minitimeWed Jun 19, 2013 11:22 am

solo's where it's at

yo
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PostSubject: Re: A bit of advice regarding some armor skills   A bit of advice regarding some armor skills Icon_minitimeWed Jun 19, 2013 11:36 am

i play the game to get everything, not to waste time soloing stuff that was made for 4 players and having less fun (for me it's less fun, i'm not cracking your likings or anything)
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A bit of advice regarding some armor skills Empty
PostSubject: Re: A bit of advice regarding some armor skills   A bit of advice regarding some armor skills Icon_minitimeWed Jun 19, 2013 11:43 am

Vortiene wrote:
or someone else could break that part :|

yeah, i'll equip ma beautiful gold ian armor & guan dao, warp to camp while kayamba & cha cha (or the group i'm leeching) break a.lagi horns  or kill lagi for me Yes by vort
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PostSubject: Re: A bit of advice regarding some armor skills   A bit of advice regarding some armor skills Icon_minitimeWed Jun 19, 2013 10:00 pm

Most of the time I have to solo, since I don't own a Wii U and 3DS doesn't let you play online (hooray for MH4 online functionality for 3DS). Like for example, I'm currently trying for Miralis Hellwings to make my Steady Lv3 gem. I could be wrong, but my belief is that I have to hit his "wing" (the thing that spouts magma on his back shoulders) and break that before I can break his arm, as I've never gotten his arm to break otherwise. As a matter of fact, my Lance attacks bounce off his wing with White sharpness, and as I mentioned Purple sharpness does not usually last very long, so I'd not want to stop and sharpen my weapon everytime it dropped to white.

It's just a matter of personal preference and Mind's Eye + some form of Earplugs is usually some sort of insurance against random faints, for a rather unspectacular player like me.

Also, got me a Handicraft +5 no slots charm last night, so that eases pressure on farming for Deviljho Gems Yes by vort
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A bit of advice regarding some armor skills Empty
PostSubject: Re: A bit of advice regarding some armor skills   A bit of advice regarding some armor skills Icon_minitimeThu Jun 20, 2013 10:40 am

I actually like Gold Ian. My reasons are as follows but mainly because, honestly Ultimate is a lot more forgiving on what armor you use than Tri.

1. You dont have to skill for high attack (ie sharpness +1, AUL, CE +3) like i always tried to do in Tri because with 3-4 people the monsters just get rolled no matter what. 
2. I like being able to break parts easily as well as get possible extra stuff with Great Luck
3. Protection is ok for saving potions.
4. Tons of slots to gem in several different b skills of your choosing.

For instance, I have about 5-6 different sets that i use depending on what I am fighting.
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