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| Which weapon should I go with? | |
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+3Crystalis Sephastus gamer2075 7 posters | Author | Message |
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gamer2075 Kelbi
Thank you Points : 0
| Subject: Which weapon should I go with? Tue Mar 24, 2015 4:08 pm | |
| I have 3 weapons to choose from and i would like to know more about these weapons.
Switch axc: able to move faster, powerful weapon Long sword: powerful, long reach, easy combos Dual blades: easy to hit small monsters, move faster
If you can tell me what play styler to go with this and what weapon would be good to use. | |
| | | Sephastus Tigrex
Thank you Points : 32
Monster Hunter Information 3DS friends code: Primary MH Title: Monster Hunter Generations Country of Origin (for connection Speed use): USA
| Subject: Re: Which weapon should I go with? Tue Mar 24, 2015 4:25 pm | |
| Welcome to Monster Hunter!
Before we can give any suggestions, how about we learn more about what playstyles you like, and if you are going to be grouping or soloing.
Here are some preliminary suggestions:
None of the weapons you have mentioned have any type of defensive maneuvers, except for the regular dodging. So, you are going to have to learn the big monsters moves fast, or die trying. In order to learn a monsters moveset, the first time you encounter one, just try to walk around as close as possible to it, without your weapon out, and avoid getting hit. You will notice some patterns, and will eventually be able to walk around with your weapon out, to maximize your damage. You will also learn when you HAVE to put your weapon away and dive out of the way (For example, when a Rathalos flies into the air, he WILL do a non-dodgeable homing strike that you can only dive away from.)
Some information about the weapons you have mentioned:
Switch-Axe. Has 2 mode: An Axe mode, and a GS mode. Axe mode is just about the most annoying and least damaging weapon, if all you want to do is the figure 8 move. Trust us, almost any other move will do more damage than that, not to mention the figure 8 will interrupt all other close range hunters in your group. So, learn the big hits of the Axe, and learn how to do the full discharge of your sword mode... when paired with a switchaxe that has paralisys or sleep, you can be the hero of your group. Remember to refill your philes often, if you are going to do sword mode.
Long Sword: One of the best weapons to start out with all around. Easy to start, but hard to master all of its moves. Once you learn how to increase its spirit gauge, you will have a very high-damage, high mobility weapon. I will let the others comment more on this weapon.
Dual Blades: Dual blades are not about doing a lot of damage in 1 hit, but doing multiple hits that add up to much damage. As such, dual blades are best when they have a lot of elemental or status effects, vs raw. With that said, they will loose sharpness very quickly, and sharpening will take you out of the action for a lot of time. Either you will have to switch zones to sharpen, or will have to hope your friends can keep the monster busy enough for in battle sharpening (not recommended for new players).
So pending your comments, I would suggest you try to get good with the long sword, and if possible, get evasion +1 or higher, since you will not have any type of defensive moves (since it is a purely offensive weapon). | |
| | | Crystalis Najarala
Thank you Points : 26
Monster Hunter Information 3DS friends code: 3909-8402-8213 Primary MH Title: Monster Hunter 4 Ultimate Country of Origin (for connection Speed use): USA
| Subject: Re: Which weapon should I go with? Tue Mar 24, 2015 5:41 pm | |
| I'm a dedicated Longsword main (although I'm learning Bow just to branch out a little and give me an excuse to work on a second save file), so I could help a bit here. Longsword is honestly like chess or go, simple to learn, hard to optimize to the maximum potential. It's a fairly quick weapon with a decent reach, and excellent mobility that you have to learn first and get used to through just getting a good amount of experience using it. It can also be powered up, fighting solely at its base level has one of the worst damage outputs in the game. If you know a lot about the monsters you're fighting, you can essentially be attacking the monsters nonstop, all the while moving about thanks to your high built-in mobility and dodging a lot of the incoming attacks just thanks to positioning. It's like a work of art, dancing around the battlefield like that. That's the kind of style a high-level longsword play ends up as. If that's your kind of thing, then go for it, but I can't speak for the other two weapons. I wrote out a more detailed longsword guide if you're really interested, but if you want to wait for other input, don't bother yourself with this massive wall of text. - High Detail LS Guide:
Starting with the basic attacks, your draw and your standard X attack are forward overhead slashes, these are your slowest moves, but also some of your strongest. When doing these, you move yourself forward a little bit, quite important for being able to space yourself and aid your approach. This move can be used twice in a row if you're using the first as a draw attack, otherwise it's just one use. It goes into the A attack, a jab, which is very fast but low damage, and you can sprinkle these in as much as you want, it may be just a little extra, but it adds up after a while. The third attack in the basic combo is an uppercut on the X button, a neat little upswing with a high vertical range. This attack isn't too special aside from being good at hitting high tails like on Rathian, Gravios, and the like, and can combo back into an overhead to repeat the combo. It's also worth noting that you can use the circle pad and adjust your angle with the jab and the uppercut, so you can better hit the monster instead of being awkwardly to the side a bit.
A very important feature of the LS is the fade slash. Press X+A together to do it. It has a wide horizontal range because it's a sweeping attack, but that's only noteworthy when clearing out annoying crap like Jaggi. The useful part is that it's a moderately strong attack that moves you a good distance, like an evade would. This is super good for repositioning yourself so that you can continue to attack a monster without letting up. However, while it's good for getting out of the way, the fade slash itself has no invincibility frames, so make sure you're out of the monster's hitbox entirely. You can use it after any pretty much any other move, so if a monster's about to attack, you can just interrupt your combo and use this. The default motion is directly backwards, but you can use the circle pad to move left or right as well.
The third main part of the longsword is by far the most important, and that's the Spirit Gauge. This builds up when landing attacks, and when you max out the bar, you'll flash red, and that'll prevent the bar from automatically decreasing and give you a small attack boost, all for about 30 seconds. However, you can use the Gauge even when it's not full, it's just handier to do so. By pressing R, you'll attack using the Spirit Gauge and do an attack called a Spirit Slash. They're quite high in damage relative to your other attacks, and are a combo in itself. The first one is a diagonal slash to the left, the second one is a diagonal slash to the right. The third one is actually three attacks in one, you only need to press R once for it, and you'll make two quick strikes before slashing down overhead. The fourth and most important is the Spirit Roundslash, a wide sweeping attack with a huge hitbox. Using this will automatically sheath your weapon in a cool animation, but landing a hit with it will also make your Spirit Gauge glow. The default is empty, the first level is white, the second level is yellow, and the third level is red. They give you an attack boost of 5% for white, 10% for yellow, and a whopping 30% for red. If you land a Spirit Roundslash while red, it'll just extend your red duration for 10 more seconds. However, not landing a Spirit Roundslash in a while will make your bar revert to zero. White will last about 6 minutes at the max, 4 for yellow, and only 2 for red, so make it count. One more thing to note about the Spirit Combo is that after each Spirit Slash (except for the three-hit one), you can press X to do an extra, normal attack. It's not only important because it adds more damage, but it also adds to your Spirit Gauge so that it stays higher, and therefore you don't have to start the combo with a near-full bar just to do a Spirit Combo. Like, you'll start the combo, expending gauge for the first attack, and gain some back with the followup, then expend more gauge for the second attack, gain a little bit back with the followup, and then use up more for the third and fourth spirit attacks.
New to MH4U that wasn't in 3U, you can combo fade slashes into a Spirit Combo. By pressing R after a fade slash, you'll do a cool spinning approach slash that also uses your Spirit Gauge. It makes you move forward, which is important for further aiding with positioning. Also, if you were to continue with pressing R, you'd go right into Spirit 3, just to provide an idea of where it inserts you in the combo. However, after your approach slash, you can also do an uppercut by pressing X before going into Spirit 3. It's different than your regular X->A->A uppercut since you can't flow into that combo from this one, but you can do a fade slash after this different uppercut to give you a second infinite combo of fade slash -> approach slash -> uppercut 2. It's a cool thing to know, since this approach slash can give you a shortcut to your Spirit Roundslash and help you land it faster, if you have less time to hit the monster.
Another important feature to note is that you can jab attack after a roll by pressing X. Inserting these whenever possible is essential to maximizing your damage output, just like with the jab attacks during your combos.
Additionally, while with all weapons you can attack while jumping off of a ledge, it's a cool thing to note that you can attack with your Spirit Gauge off of a ledge as well, highly accelerating your Spirit Combo if you want to go through with it. It replaces your Spirit 3 attack (only does two slashes in midair though), so the very next attack is your Roundslash.
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| | | InstaCakes Kecha Wacha
Thank you Points : 2
Monster Hunter Information 3DS friends code: Primary MH Title: Monster Hunter 4 Ultimate Country of Origin (for connection Speed use): Spain
| Subject: Re: Which weapon should I go with? Wed Mar 25, 2015 7:36 am | |
| My advice? Get the MH4U demo, and try all the weapon types to your heart's content. I'm serious.
Play on Experienced, because you barely take damage on Beginner. For the first run or two, take on the Great Jaggi, with the weapon tutorial enabled. Before rushing off to fight it, though, try slashing at the air a few times, maybe attack the Aptonoths in Area 1 to get a feel for the weapon. Once you have an idea of how to fight with it, go get dat Jaggi. Once you've killed Great Jaggi, move up to Tetsucabra, who is an actual threat and WILL send you back to base camp if you approach it in a purely hack-and-slash manner. Remember, there's no shame in sheathing your weapon! Sometimes, you're gonna need to panic-dive or chug a potion/ration/some jerky/whatever. | |
| | | Phazon Xenomorph Admin
Thank you Points : 97
Monster Hunter Information 3DS friends code: Primary MH Title: Monster Hunter Freedom Unite Country of Origin (for connection Speed use):
| Subject: Re: Which weapon should I go with? Wed Mar 25, 2015 6:48 pm | |
| There is no ultimate weapon or playstyle. The best thing to do is try every weapon out for yourself and see what fits you. Every weapon type is capable of killing every monster in the game, just differences in attack motions, spots you can hit, etc... so try them all and see what works best. | |
| | | th8827 Cephalos
Thank you Points : 2
Monster Hunter Information 3DS friends code: 0533-4039-4608 Primary MH Title: Monster Hunter Generations Country of Origin (for connection Speed use): United States
| Subject: Re: Which weapon should I go with? Thu Mar 26, 2015 1:30 am | |
| The ultimate weapon is whatever you like to hunt with. You will do best if you enjoy the playstyle and are comfortable with the movess, not what some random person on the internet says is the best. | |
| | | X Kitsune X Bnahabra
Thank you Points : 8
Monster Hunter Information 3DS friends code: Primary MH Title: Monster Hunter 4 Ultimate Country of Origin (for connection Speed use): 8
| Subject: Re: Which weapon should I go with? Mon Mar 30, 2015 7:31 am | |
| Welcome to the forums, and to the world of Monster Hunter :D First off, I'd recommend trying everything and seeing what one fits your playstyle best - InstaCakes made a really good point about using the demo to test things out before jumping in to the main game. The Sword and Shield is one of my favourite weapons in the game and is often recommended for new players due to it's fast combos, ease of movement, and the block being a nice save in dire situations. However, when I first started playing, I really struggled with the game until I picked up the Hammer, oddly enough! Everyone's playstyle is different, and you'll probably find that your playstyle changes as you gain experience with the game and the monsters. Try all the weapons now, but don't just stick to one - in a few months, try the other weapons again and see how you feel - you might end up loving a weapon you previously hated once you get used to the way a monster behaves | |
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