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 Lets learn a little about MH4U

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PostSubject: Lets learn a little about MH4U   Lets learn a little about MH4U - Page 5 Icon_minitimeFri Jun 27, 2014 2:13 pm

First topic message reminder :

Hello and welcome to todays class, please take a seat. (note though some of these were introduced in MH4 since much of the things shown will be new to the west in 4U what will be referenced will state that 4U will be first introducing it as it is first showing it to the western audiance)

We will start with the amount of monsters and weapon types in each game in each game.

Previous Portable games:
Spoiler:


MH4Ultimate 3DS World wide release

Small: 22 23

Large: 64 72

Total: 86 88 96

up to 97 now actually

(possibility of later DLC monsters rumored but not confirmed)

Weapons:

Sword and Shield, Dual Blades, Great Sword, Long Sword,
Hammer, Hunting Horn, Lance, Gunlance, Switch Axe,
Insect Glaive, Charge Blade, Light Bowgun, Heavy Bowgun, Bow


Monsters we will be seeing in MH4U

Spoiler:


Known areas:

Spoiler:

New mechanics in MH4U (these have also been addapted in Fronteir and were tested in other games prior to being added in the main series of MH. When asked Capcom Japan stated that a lot of the ideas had actually com from fans of the series in the west and tested in several games before being added into Monster Hunter, some of these were used in previous games such as the "lock on feature".)

Air attacks, weapon upswings leading into air attacks, environmental interaction (wall climbing/jumping ect.), Monster cling attacks (being able to hang on the monster for direct attacks)

Capcom stated that MH4U will include even more interaction with monsters, the environment and airial attacks over MH4 though did not go into detail.


Other additions:

Spoiler:

There are many other new additions to MH4U over previous MH games, (I will add more later) if you have questions or would like to post a few or exspand on some yourself please do so.

It seemed to me that a lot of people didn't know just how much the game had actually been updated, though still a core MH game the amount to do has been really increased and Capcom has seemed to gone out of their way to keep people interested in playing and to keep them challenged.

Though much about 4U spacifically is still unknown and Capcom themselves have stated updates over 4U (even with 4 data being able to transfer to 4U in japan), those of us in the west should have a lot to look forward to early next year. If you have given up on MH or are getting a little worn out.. MH4U might be the time to give it one more go.

In the mean time here are some MH4 video's to show what we do know:


Spoiler:

Spoiler:

E3 2014 Treehouse gameplay 30 minutes



More updates: Several monsters now have an "additional" ragemode due to the Feral Wyvern virus giving them additional abilities when fighting them in later HR ranks.


Last edited by dcj91x on Mon Jul 14, 2014 2:05 pm; edited 3 times in total
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PostSubject: Re: Lets learn a little about MH4U   Lets learn a little about MH4U - Page 5 Icon_minitimeThu Sep 18, 2014 10:54 pm

Antari18 wrote:
Nobody commenting new trailer?



- They strengthen Lance/Hammer even more with new attack possibilities (shield advance after evade for lance and quick combo after golf swing for hammer). This have concerned me a little, why those weapons need more buff?
- new "cut" aliment that makes you bleed (you take damage for actions like running,[but not walking!] attacking and rolling). The only way to stop it is to crouch for a while or eat a Well-done Steak.
- new "defend the town" quests which reminds me of arena but with more toys to play - double dragonators, moving cannons shooting explosive ammo etc. Fun stuff.
- for New 3DS there's almost no reload time between areas of the map
- second Circle pad on New 3DS works the same as laptop nub (not sure if I'm ok with this...).
- ︎Selregios weapons will be enhanced with certain abilities - melee weapons will gain sharpness with evading, bows will have close range coatings as powerfull as power coatings and guns will gain the ability to auto-reload one bullet each time you evade.
- There's new G rank hall with shops selling good items (probably bone husks, steaks, bugs, fishes and stuff!)


What I highlighted isn't all that new those were kinda part of MH2 invasion quests where you pretty much had to defend the town against elder dragons that came to attack the town and shen gaoren, but it seems like they are taking a new spin on it which I'm all up for.

Also the hall isn;t all that new either it's the one from MH2 unless there is another one I missed but not complaining we never got that guild hall/city out here in the west so it's new regardless to us.
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PostSubject: Re: Lets learn a little about MH4U   Lets learn a little about MH4U - Page 5 Icon_minitimeThu Sep 18, 2014 11:19 pm

Antari18 wrote:
Nobody commenting new trailer?



- new "defend the town" quests which reminds me of arena but with more toys to play - double dragonators, moving cannons shooting explosive ammo etc. Fun stuff.
- for New 3DS there's almost no reload time between areas of the map

The defend the town quests sound like how it was before Tri with either Lao Shan Lung, or Shen Gaoren attacking the fort, or when any of them along with Teostra/Lunastra and Kushala Daora would attack. If it's the same it's nothing new.

We still don't have word of if we are getting New 3ds yet or if there will be a trade-in program.
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PostSubject: Re: Lets learn a little about MH4U   Lets learn a little about MH4U - Page 5 Icon_minitimeFri Sep 19, 2014 8:32 pm

I recon that they main intention with New 3DS was to boost sales in Japan, as even Smash Bros. release didn't sell that much new systems. The reason was that pretty much every jap have at least one 3DS right now. Hovever I highly doubt they won't release New 3DS worldwide. It happened only once with Game Boy Light but those were different times.

About this new "defend the town" quests. I wrote it down because it's actually something new for 4th gen revealed in this trailer. Unless you have superpowers there's no way you're aware of it existing, so there's really no point in saying it's nothing new. I think it's worth mentioning in terms of new additions to the game for anyone who didn't have experience with all games in the series.

I'm not sure if I'm correct but music from the first part of the trailer sounds like main theme from Selregios (theme monster of MH4G). Sounds really good Yes by vort
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PostSubject: Re: Lets learn a little about MH4U   Lets learn a little about MH4U - Page 5 Icon_minitimeSat Sep 20, 2014 5:21 am



Animal Crossing crossover!?!?!


There have also DLC episodes been anounced that have some short storylines with returning characters from earlier games. there has been no word about if this is free or paid DLC but seeing as Episode1 has 4 of these small stories it seems likely that this will be paid DLC.
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Antari18
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PostSubject: Re: Lets learn a little about MH4U   Lets learn a little about MH4U - Page 5 Icon_minitimeSat Sep 20, 2014 8:42 am

Tomderdepp wrote:
There have also DLC episodes been anounced that have some short storylines with returning characters from earlier games. there has been no word about if this is free or paid DLC but seeing as Episode1 has 4 of these small stories it seems likely that this will be paid DLC.

Hell Nooo... if they'll go like Mario Kart 8 way with DLC this is really a major change in the main series which I'm not happy about. And it's probably all thanks to damn Nintendo forcing promotion of their own franchises. If it happens it's only a matter of time when they make events fully paid. This is not a good news for hunters... just look how many events they present for MH4 in japan. Imagine you need to pay for all.
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PostSubject: Re: Lets learn a little about MH4U   Lets learn a little about MH4U - Page 5 Icon_minitimeSat Sep 20, 2014 12:28 pm

God I hope they do not add that if not it will fuck up the series for me especially if there is equipment locked to it.
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PostSubject: Re: Lets learn a little about MH4U   Lets learn a little about MH4U - Page 5 Icon_minitimeSat Sep 20, 2014 1:26 pm

Well If the DLC structure didn't change that much from the 3U, than it'll be possible to join those DLC quests if someone (who bought it earlier) host it for you. I can't imagine though how will this work for Capcom as only few would buy it that way. On the other hand if joining this quests will be banned for those who didn't pay for DLC, it'll be really hard to find party for those quests. Solo only? Weird...
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PostSubject: Re: Lets learn a little about MH4U   Lets learn a little about MH4U - Page 5 Icon_minitimeSat Sep 20, 2014 2:04 pm

Antari18 wrote:
Well If the DLC structure didn't change that much from the 3U, than it'll be possible to join those DLC quests if someone (who bought it earlier) host it for you. I can't imagine though how will this work for Capcom as only few would buy it that way. On the other hand if joining this quests will be banned for those who didn't pay for DLC, it'll be really hard to find party for those quests. Solo only? Weird...

good point. well propably they will be free...
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PostSubject: Re: Lets learn a little about MH4U   Lets learn a little about MH4U - Page 5 Icon_minitimeSat Sep 20, 2014 6:53 pm

If they are story elements, I'd think they'd be Offline things. I don't see a huge problem with this, even if they "gate off content" with these, it'll be like playing Freedom Unite/Portable 3rd, and having Tigrex Armor, versus playing MH3U and having Lagiacrus Armor, maybe they'll find a way to put "new" monsters in that are just monsters you can trade parts for. That way everyone has access to those Armors and Weapons, but the ones who have bought the DLC have missions to fight and can get those parts maybe easier than the trade pieces.

And the Nintendo Felyne Costumes, A. Probably won't be that great, and if they are will be great for the same reason other Armors are. B. Are no different than Japan having exclusive access to Pirate J Items, and Metal Gear Costumes, Metal Gear Crossover Missions, Frontier having Attack on Titan Costumes and Weapons, getting a crap ton of Anime memorabilia in their games, etc.

And lastly Nintendo isn't "forcing" promotion, They are doing what Sony would not, they are using their influence and power to drive sales for MH4U to an Audience that most likely wouldn't have any interest in this series at face value, but would actually enjoy the in depth gameplay, like what they've come to expect from the Nintendo Genre. Us on the Forum and in Japan already love this game, we get hyped seeing new and old monsters, but the whole rest of the Western Gaming audience is probably put off seeing these creatures that have no relevance to them, heck even the numbers sound off putting, when us MH fans hear 50-70 monsters we get excited, but when someone whose grown up used to "thousands of enemies/guns/players" a couple Monsters doesn't seem that interesting.
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PostSubject: Re: Lets learn a little about MH4U   Lets learn a little about MH4U - Page 5 Icon_minitimeSat Sep 20, 2014 8:51 pm

They're not making this game for western audience. They're making it primarily for Japan. The rest of the world is just indirect market. And all those DLC packs comes in Japan first. So quoting your statement "in Japan they already love this game" so why they do this? It's obvious it wasn't Capcom idea.

By "forcing" I mean putting too many of their franchises into MH4G like Animal Crossing, Zelda or Mario. Thank God Sony didn't do stuff like that on their consoles. I'm not exited for those new "Nintendo influence" costumes other than most people. I think they're unnecessary additions which kind of destroys the feeling of the series. They look so obnoxious and cheesy - completely out of place. If I want to play Mario guess what? I play Mario, not MH. And if that DLC will be paid, I'm sure it's Nintendo fault. It'll be the same as with Fire Emblem Awakening. There's some content for free but also paid DLC packs.
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PostSubject: Re: Lets learn a little about MH4U   Lets learn a little about MH4U - Page 5 Icon_minitimeSat Sep 20, 2014 9:20 pm

Well they're making the games at the same time (for once) So despite Japan getting all these things first, the decisions have to be made with international release in mind.

Since Sony didn't do any of this, none of us here in the west saw a localized Portable 3rd and P3rdHD, If Nintendo wasn't "forcing their influence" (because its not like Monster Hunter hasn't had ridiculous crossovers already (Don't you dare try to tell me One Piece makes anymore sense than Zelda or Mario, in the Monster Hunter Series) None of the users on this sight would see an English version of 4G, you'd/we'd all absolutely have to import not only the game (and guess our ways around the menus) but have to import a Japanese 3DS, so grin and bear it, although not sure how much a soothing balm really hurts.

And as long as the DLC content comes a decent amount of time after the current game finished development, It's just like buying a cheaper new game, that's still compatible with your current one. Can you really tell me you wouldn't have bought a DLC pack for MH3U 6 months after is release if it added Monsters like Tigrex, Kushaola, Akantor, etc? Heck I would have in a heartbeat, and my time count would be much higher than it is now.

And lastly it wouldn't be Nintendo's "fault" that MH4U would have paid DLC, you're acting like the word pay is a huge slight on your existence, again as long as their not flat out gating in game content off (which Nintendo has NEVER done, and are setting a good precedence of NOT EVER doing, Hyrule Warriors getting new packs about 2 or so months apart way after the game comes out, Mario Kart not getting anything until 6 Months and a Year afterwards) You have no reason to complain about paying for some actually new content. If its something like a new Map, at least 3 maybe 4 new monsters and all the Weapons and Armor that would come with that, I'd drop at least 12 bucks on that, and considering how awesome this "'horrendous, money grubbing, DLC pushing, evil corporation'" has been about those prices in the west, it might be only like 7 bucks for all that content.
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PostSubject: Re: Lets learn a little about MH4U   Lets learn a little about MH4U - Page 5 Icon_minitimeSun Sep 21, 2014 1:44 am

Gating monsters is just bad business seeing as it would lock players from the content since most of us would not be willing to pay for content that is more than likely locked in the game. If it is true dlc that would cause issues with compatibility across each game so I can not agree with you paying for new monsters and maps is no better than what free to play mmos do it gives players not willing to pay for the bullshit content a huge disadvantage. I'm sorry if you planned to have this content in from the start it should have been kept in not ripped out or left incomplete. I am more willing to forgive free to play mmos because you are not paying to play the game so you should at least be willing to support the game if you like it enough but not a game like this where you are already paying 40 dollars upfront or 60 is paying for collectors edition.
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PostSubject: Re: Lets learn a little about MH4U   Lets learn a little about MH4U - Page 5 Icon_minitimeSun Sep 21, 2014 6:24 am

@DanielisAwesome52: I see you're a die hard Nintendo fan (not fanboy I hope). Sorry but I have objective insight so it looks like we can't agree here. So let's better leave it here.

I just tell you this - those crossovers have nothing to do with localisation of 4G. Your "based" Nintendo didn't localise MH4 no matter how awesome they "try" to promote it for western audience with their awesome cross-game events and characters. And it's not like they have money issues like Sony with PSP to actually not localise it. If you're telling me that somebody (novice MH player) will buy MH4G only because "there's mario, zelda and isabelle from AC in it", than you must be joking.

Nintendo did some fine job with live events and marketing so far (and more of it will come at the end of the year I suppose) but putting their own characters into so many games is just not right (MK8 on top of my head). It's all about this Amiibo thing. They make it so we'll get used to seeing Nintendo characters in every second game for their system no matter genre or visual style.

Paid DLC is bad for this game and it's making from it MMO based on microtransactions in the long run. If those quests present some unique armors and weapons ("some very special rewards await players who beat the quest"), like +10 skills earrings from Tri or weapons like Lightning Blaze, than it's putting those who didn't buy DLC behing serious paywall and in huge disadvantage. It's routine in most MMOs but I don't want this to happen to this series after so long.

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PostSubject: Re: Lets learn a little about MH4U   Lets learn a little about MH4U - Page 5 Icon_minitimeSun Sep 21, 2014 12:55 pm

I highly doubt they will make paid dlc it has always been something free at least from freedom 2 on not sure about the original either way extra content has been in the portable games for years now and none has ever been paid. That being said with fans like daniel I can see it being added really killing the series for me frontier has extra content like this and it bothers me there too but it's an mmo so it's going to get a free pass unfortunately and no one will think twice before paying. As for event weapons I do not care for them personally so it's not something I'd lose sleep over but still it would rub me the wrong way since it's content I am locked away from even if I do not care for the reward I do care for the quests bound to them. Also I am not the type of person who would say if it does not affect me why should I care? I should care it's hurting the community I am part of even if I am not being affected the fan base is being affected.

As for the nintendo influenced dlc I could give two shits about in all honesty to me it looks really out of place in some aspects but this is monster hunter this is something I am used to already. I just hope they do not go over the top with it its nice to have a few things but after a while it will lose it's novelty and become obnoxious.
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PostSubject: Re: Lets learn a little about MH4U   Lets learn a little about MH4U - Page 5 Icon_minitimeSun Sep 21, 2014 4:59 pm



Hmm I'm not sure what to think about his roar. Looks like something lower than Narga (super low earplugs?) - it stops you only for a second and gives you too much time to react imo. No more superman dive needed? Maybe they realised it's too hard with CUT (status?) so they nerf his roar? Either way looks weird. Gives you so many openings.
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PostSubject: Re: Lets learn a little about MH4U   Lets learn a little about MH4U - Page 5 Icon_minitimeMon Sep 22, 2014 10:05 am

Just FYI... The Nintendo additions (all the extra stuff were pretty much capcoms on doing just like the Sonic additions) The Link outfit and cat mario suits from 4 were the influenced from nintendo but everything else was just up to capcom..

And hey guess what You don't have to use any of it if you don't want to so it wont affect your game in anyway if you don't want it to.

@Antari18 I agree with you on a bit of points. Nintendo putting their own characters into their own products though.. well you can't blame them do they do it too much, yeah but does sony and micro do the same same thing.. yeah. Not with their own characters but with their own rules and regulations and promotions with things. All companies do that to promote themselves just in diferent ways. If you look and know what to look for it's there with nintendo it's just more simple to spot.

And no for the main series the items won't be paid DLC. We will hear about that long in advance and Nintendo like all the games with Paid dlc has been pretty open with it.

MH4U is also still Japan centered.. remember that so pretty much everything about it is focused on what Capjap knows those in japan want. Not until Nintendo started bringing the produceres of MH here to promote MH4U did they even realise how much the west even cared about Monster Hunter.. So a more western dedicated MH wont even be started on until possibly MH5 or 6.. at that time we may see a more dedicated focus to our marketing, our likes and so on but for now MH4U is what it is.. And you know what? It's pretty good. It's not the best and has a lot of faults still but so far it seems a lot better than anything we've had in a long time on any system.
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PostSubject: Re: Lets learn a little about MH4U   Lets learn a little about MH4U - Page 5 Icon_minitimeWed Oct 08, 2014 3:58 pm

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PostSubject: Re: Lets learn a little about MH4U   Lets learn a little about MH4U - Page 5 Icon_minitimeWed Oct 08, 2014 10:38 pm

Well shit that actually looks cool.
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PostSubject: Re: Lets learn a little about MH4U   Lets learn a little about MH4U - Page 5 Icon_minitimeThu Oct 09, 2014 1:58 am

i really like the Metroid gear.

The taiko drum still remains my favorite tho
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PostSubject: Re: Lets learn a little about MH4U   Lets learn a little about MH4U - Page 5 Icon_minitimeThu Oct 09, 2014 2:40 pm

From early leaks:

Kogath wrote:
Newly revealed “Extreme State” (極限状態) as shown here affecting Rajang (who couldn’t be infected in MH4 by Gore Magala).

So the new Extreme monsters in MH4G are:

- Immune to traps/status effects
- Cannot flinch
- Have Super armor
- Immune to elemental dmg

This sounds ridiculous! I'm really curious how speedruns will look like since classic status gunner will be useless here. Only raw/slime abuse? Time will tell!
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PostSubject: Re: Lets learn a little about MH4U   Lets learn a little about MH4U - Page 5 Icon_minitimeFri Oct 10, 2014 2:06 am

if they are immune to satus and element, will they even be affected by slime?
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PostSubject: Re: Lets learn a little about MH4U   Lets learn a little about MH4U - Page 5 Icon_minitimeFri Oct 10, 2014 3:43 am

Antari18 wrote:
From early leaks:

Kogath wrote:
Newly revealed “Extreme State” (極限状態) as shown here affecting Rajang (who couldn’t be infected in MH4 by Gore Magala).

So the new Extreme monsters in MH4G are:

- Immune to traps/status effects
- Cannot flinch
- Have Super armor
- Immune to elemental dmg

This sounds ridiculous! I'm really curious how speedruns will look like since classic status gunner will be useless here. Only raw/slime abuse? Time will tell!

I think this will kill speed runs for the most part status, traps and stagger are a big thing to speed runs and depending if they also raise the HP as well speed runs could basically become obsolete unless there is this super raw weapon and slime I think would work as a status effect so pretty sure they would be immune to that as well. So really you need god tier gear and still they are making it anal to try to speed run. Though I do see someone figuring something out eventually but would probably still scare away people since it won't be nearly as easy as before and would be heavily gear and skill based.
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Monster Hunter Information
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Primary MH Title: Monster Hunter 4 Ultimate
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PostSubject: Re: Lets learn a little about MH4U   Lets learn a little about MH4U - Page 5 Icon_minitimeFri Oct 10, 2014 6:28 am

They already confirmed that Extreme Status can be removed by using "purification stones". Mehh kind of disappointing... There's no challenge since they seem to be infinite.

Final Online Boss seem to spread new "oil" status. There's even skill blocking it. He looks like huge mutated barroth. Seriously, what is this thing?!
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Phazon Xenomorph
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Phazon Xenomorph


Thank you Points : 97

Monster Hunter Information
3DS friends code:
Primary MH Title: Monster Hunter Freedom Unite
Country of Origin (for connection Speed use):

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PostSubject: Re: Lets learn a little about MH4U   Lets learn a little about MH4U - Page 5 Icon_minitimeFri Oct 10, 2014 7:48 am

Oh my god....That metroid armor...using nothing else now....
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Antari18
Seltas Queen
Antari18


Thank you Points : 9

Monster Hunter Information
3DS friends code:
Primary MH Title: Monster Hunter 4 Ultimate
Country of Origin (for connection Speed use): 8

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PostSubject: Re: Lets learn a little about MH4U   Lets learn a little about MH4U - Page 5 Icon_minitimeFri Oct 10, 2014 5:58 pm



Teostra G rank GS. Rare 10. 1248 raw. Huge purple. 690 slime. I'm sold.
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PostSubject: Re: Lets learn a little about MH4U   Lets learn a little about MH4U - Page 5 Icon_minitime

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