A rail shooter is a type of action-based video game. In a rail shooter the player control is limited to directing where to fire a virtual gun or move their avatar around the screen; the player does not control the path their avatar takes from the start to the end (although they may be able to pause that movement), as if the player is tied to a rail like a roller coaster.
Metroid is just as "on-rails" as Starfox, you just get to go backwards on them if you feel like
By that logic, Super Mario Sunshine is on-rails, too.
Every game is going to require you to accomplish certain tasks or acquire certain objects to complete the game, it wouldn't be called "completing the game" otherwise. Most of those games are also going to be "A to B navigation" in one way or another, it doesn't make it on-rails.
Either way, my point still stands; They'd be better off staying as two separate games.
Last edited by Snagglux on Wed May 23, 2012 7:34 pm; edited 1 time in total
Yes, I can read the context. And the context is that he was talking about games. And whenever the term "on rails" is used when talking about a game, it's a RAIL SHOOTER. Not just a linear game. Did you even READ the description I posted? Or are you unable to comprehend simple words?
Then why did you post it? As i said, they were using bad wording, because it didn't have anything to do with rail shooters. It was about how linear or open world metroid/starfox are. Which is only connected with rail shooters in the fact that those almost always are 100% linear.
That's why i said context: You posted about something with similar wording but an entirely different meaning.