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Project X(cross) Zone
So Project X Zone was just released in North America (not yet in Europe so no spoilers) or not many...
Any ways PXZ is basically.. wel the bigest fan service game ever made and it takes it self about as seriously as an outerspace clown robot monkey dinosaur dancing at a nudie bar... But in a ver serious way. The stratagy can be as intense as Fire Emblem but without having easy or hard modes without making it.. well easy or hard.. And it's one of those games that you start playing and then two hours later realize... "holy crap I thought i've only been playing for ten minutes" and then realize.. this game is as random as this first paragraph dcj wrote.. but in a good way.
So ok.. yea to explain and to back me up on this here are a few coments from some of the reviews so far:
"Project X Zone is a turn-based strategy game with an attack component that makes John McClane from Die Hard look like a wussy. That’s it. Review over."
"Some video games are created to tell a story. Others to make a statement. Others, still, simply for the heck of it."
ok.. those actually tell you nothing at all...
so let's look at a vide that should explaing more about the game:
oh.. did i mention the whole game only uses the japanease voice cast and is english dubed?
hmm... probably should have shown an english trailer then.. here ya go:
ok.. that clears it up a lot more right?.. no ok well skip all that and forget it PXZ is a story combining over 200+ characters from Sega, Capcom, Namco/Bandi and all worked together by Monolith Soft... Yeah that's cool. It's stratagy turned base rts then a fighting-ish battle scene with a lot of specil attacks and support characters..
oh what characters are in it.. well here are a few of the 200 or so in it:
Yea. Pretty much is. I think one of the reviews put it best when they said:
"I'm ten hours into Namco Bandai's massive tactical RPG cross-over for the 3DS, and Tron Bonne just asked Tekken's Jin Kazama who violated his cornflakes this morning. "I don't eat cornflakes." With dialogue like this, who needs plot?
If you really need a story to justify 60 characters from .hack, Valkyria Chronicles, Mega Man, Street Fighter, Resonance of Fate, Virtua Fighter, Tales of Vesperia, Space Channel 5, God Eater, Sakura Wars, Dead Rising and more are teaming up to take on familiar enemies on familiar battlefields, then perhaps Project X Zone is not for you."
^ Actually a lot of people are saying the game it's self is really fun and comparing it to the stratagy element in Fire Emblem: Awakening.. I personally wouldn't compare the two but do enjoy the battle system so far and think it's quite relaxing and fun.. it doesn't have a difficulty level but can be more or less challenging as you see fit really and is a quite leangthy game...
though it has two major draw backs for a 3ds game and well a game with these characters in general:
1. it has no street pass function.. this completely baffles me... it seems like there would be some sort of information sharing of some kind worked in but there is not.
2. no multiplayer of any kind??? really this should be there. either local multplayer battles or online co-op.. it just seems fitting. though the game is long enough and does not really need it it just seems like something that really should have been in the game. with all the character choices and stages in the game it would have been an amazing way to explore all the levels and characters.
No.. no fighting game at all... the battles are close enough. beyond that it would just... well make it into another SSB clone and what would be the point? It is a fun game and well worth playing the way it is.. the demo (as most are) is a poor representation of the actual product.
Besides .. seriously how many cross over fighting games have they already done? They haven't really done any any cross over rts' and not any like this.. And it works out great.
Also.. More Appealing?.. I think the sales of it would differ as it seems to be pretty appealing to a great many so far. Granted not a game for everyone.. I'm pretty sure most are picking it up just for the character roster but being pleasantly suprised by the actual game.
sucks at fighting games so dismisses the idea of one completely
@Dcj: with a lineup of 200+ characters from titles across 3 different companies, i would have liked to see some better utilization of a fighting game implemented. Even if it was just a side feature after you beat the game. like if they're gonna implement it at all, might as well go all the way with it. It's like taking all the monsters from the Godzilla, Ultraman, Gamera series and making a game focusing more on the shit going on around them with minor usage of combat gameplay.
since there's no multi whatsoever, it's less concerning. But still, would have been a better fighter with such a huge lineup.
Better utilization Oto??? My 10 hours of play begs to differe and so does the sales and reviews so far. The interactions you get in PXZ between the characters and them working together in teams and groups and together you could never get in a fighting game.. all you could really get there is.. well them fighting each other.. basically:
"I am Megaman, I will defeat you"
"I am Dante my demon powers are no match"
Where in PXZ as is you get
[i]"Hey kid wake up.. Oww"
"Don't kick me you'll scratch the paint job."
"That was some nasty fall you took I think I figured out why you didn't die from it."
"It's going to take a lot more than that, you'd at least need spikes or lava."[i]
though the story may not be great you still get character interaction that you could never get in a fighting game and a lot more gameplay challenge and customization overall than you could ever get in a fighting game...
Honestly.. to put this many characters in a cross overgame and make it a fighting game would be a co-out and a waste. Also.. you already have Street Fightert versus capcom.. streetfighter vs namcon.. namco vs.. and so on.. they finally did something original for once and it paid off.