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Ugthorf Yian Kut-Ku
Thank you Points : 28
Monster Hunter Information 3DS friends code: Primary MH Title: Monster Hunter Tri Country of Origin (for connection Speed use): 8
| Subject: Re: The Question Hotline Wed Apr 11, 2012 6:29 pm | |
| - TiroDvD wrote:
- So is it better to make +armor from scratch or convert is from LR armor?
You can't "convert" it. Example: leather helm: High-quality Pelt x2, Killer Beetle x5 to overforge. once overforged, it will still have the same skill points as LR armor. only more defense. You'll never get a second slot on it. leather Helm+: High-qualty Pelt x1; Warm Pelt x4; Killer Beetle x3 this bad boy has dem 2 slots. HQ pelts are tedious, don't waste them overforging. | |
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Axel3 Tigrex
Thank you Points : 7
Monster Hunter Information 3DS friends code: Primary MH Title: Monster Hunter Dynamic Hunting Country of Origin (for connection Speed use): 8
| Subject: Re: The Question Hotline Wed Apr 11, 2012 6:57 pm | |
| - Ugthorf wrote:
- TiroDvD wrote:
- So is it better to make +armor from scratch or convert is from LR armor?
You can't "convert" it.
Example: leather helm: High-quality Pelt x2, Killer Beetle x5 to overforge. once overforged, it will still have the same skill points as LR armor. only more defense. You'll never get a second slot on it.
leather Helm+: High-qualty Pelt x1; Warm Pelt x4; Killer Beetle x3 this bad boy has dem 2 slots.
HQ pelts are tedious, don't waste them overforging.
Never gotten a high quality pelt before... | |
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Ugthorf Yian Kut-Ku
Thank you Points : 28
Monster Hunter Information 3DS friends code: Primary MH Title: Monster Hunter Tri Country of Origin (for connection Speed use): 8
| Subject: Re: The Question Hotline Thu Apr 12, 2012 11:19 am | |
| - Axel3 wrote:
Never gotten a high quality pelt before... 35% drop rate, HR kelbi only, do not stun. Only ~6 kelbi spawn per HR harvest tour= 3 harvest tours to make the set(if you are lucky), or 5 tours to overforge the inferior LR leather. If you have vangis already and just want a mining set, you need only make the HR chest and arms, and just torso up with vangis and overforged urugaan Legs, and then Jaggi Mask. Then just swap talis... transporter if rolling uruktor, fishing tali if doing a FKOF run. | |
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rubinek Popo
Thank you Points : 3
Monster Hunter Information 3DS friends code: Primary MH Title: Monster Hunter Tri Country of Origin (for connection Speed use): 8
| Subject: Re: The Question Hotline Thu Apr 12, 2012 5:54 pm | |
| Why is the Ceadeus Armor called both Selene and Helios? At first I thought it was a difference in translation in US and EU versions, but now I see people running around the EU server with Helios Armor as well. Wtf? | |
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Axel3 Tigrex
Thank you Points : 7
Monster Hunter Information 3DS friends code: Primary MH Title: Monster Hunter Dynamic Hunting Country of Origin (for connection Speed use): 8
| Subject: Re: The Question Hotline Thu Apr 12, 2012 6:25 pm | |
| - rubinek wrote:
- Why is the Ceadeus Armor called both Selene and Helios? At first I thought it was a difference in translation in US and EU versions, but now I see people running around the EU server with Helios Armor as well. Wtf?
Selene for girls Helios for boys (I think) It may be selene for gunning, Helios for blade master... | |
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Lucas Rathalos
Thank you Points : 63
Monster Hunter Information 3DS friends code: Primary MH Title: Monster Hunter Generations Country of Origin (for connection Speed use):
| Subject: Re: The Question Hotline Thu Apr 12, 2012 7:22 pm | |
| Same goes for Hinata and Yamato (Jhen) and Bard and Scholar (Guild) | |
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TiroDvD Popo
Thank you Points : 17
Monster Hunter Information 3DS friends code: Primary MH Title: Monster Hunter Tri Country of Origin (for connection Speed use): 8
| Subject: Re: The Question Hotline Fri Apr 13, 2012 10:20 am | |
| OK now it's bugging me. 1) what does "randies" mean 2) that is the etymology of this term? | |
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quidam Deviljho
Thank you Points : 135
Monster Hunter Information 3DS friends code: Primary MH Title: Monster Hunter Tri Country of Origin (for connection Speed use): 8
| Subject: Re: The Question Hotline Fri Apr 13, 2012 11:01 am | |
| randies means randoms.
refers to people you just met online (as opposed to friends or people you met up on the wiki or something like that) | |
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Axel3 Tigrex
Thank you Points : 7
Monster Hunter Information 3DS friends code: Primary MH Title: Monster Hunter Dynamic Hunting Country of Origin (for connection Speed use): 8
| Subject: Re: The Question Hotline Fri Apr 13, 2012 6:48 pm | |
| - TiroDvD wrote:
- OK now it's bugging me. 1) what does "randies" mean 2) that is the etymology of this term?
As quidam said this means random people. But it is generally used for random people who are fast to cart and are cocky and mean. | |
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Win32error Lead Admin
Thank you Points : 89
Monster Hunter Information 3DS friends code: Primary MH Title: Monster Hunter Tri Country of Origin (for connection Speed use): 8
| Subject: Re: The Question Hotline Fri Apr 13, 2012 6:52 pm | |
| Nope. Randies simply means everyone you don't know. Meaning you are a randie to everyone aside from your friends. It's often true that randies have less skill, or at least less motivation than people you know (you don't wanna suck in front of your friends, right).
Randumbs would probably be the term you are looking for. | |
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It's meh Seregios
Thank you Points : 60
| Subject: Re: The Question Hotline Fri Apr 13, 2012 7:24 pm | |
| Quick question about agnaktor.
When agnaktor is broken and beaten senseless, and has cooled off, does his exposed areas still count as a heated agnaktor hit or an "armor" hit?
As in: Heated agnaktor takes in the most damage when hit. People break his body, chest, claws, tail, face, etc. Then agnakor cools down and people still attack. Would the cooled down agnaktor still have the defensive properties of armor mode or the vulnerability of heated mode? | |
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Leonhardt Yian Garuga
Thank you Points : 13
Monster Hunter Information 3DS friends code: Primary MH Title: Monster Hunter Generations Country of Origin (for connection Speed use): USA
| Subject: Re: The Question Hotline Fri Apr 13, 2012 11:54 pm | |
| - It's meh wrote:
- Quick question about agnaktor.
When agnaktor is broken and beaten senseless, and has cooled off, does his exposed areas still count as a heated agnaktor hit or an "armor" hit?
As in: Heated agnaktor takes in the most damage when hit. People break his body, chest, claws, tail, face, etc. Then agnakor cools down and people still attack. Would the cooled down agnaktor still have the defensive properties of armor mode or the vulnerability of heated mode? since you technically broke the "armor" part of agna i wud assume it wud be counted as the heated mode... | |
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It's meh Seregios
Thank you Points : 60
| Subject: Re: The Question Hotline Sat Apr 14, 2012 1:32 am | |
| - Leonhardt wrote:
- It's meh wrote:
- Quick question about agnaktor.
When agnaktor is broken and beaten senseless, and has cooled off, does his exposed areas still count as a heated agnaktor hit or an "armor" hit?
As in: Heated agnaktor takes in the most damage when hit. People break his body, chest, claws, tail, face, etc. Then agnakor cools down and people still attack. Would the cooled down agnaktor still have the defensive properties of armor mode or the vulnerability of heated mode? since you technically broke the "armor" part of agna i wud assume it wud be counted as the heated mode... But when it's heated, you can hit the legs at green sharpness. Cooled down, you bounce! HOW THE FU-dge :D | |
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Axel3 Tigrex
Thank you Points : 7
Monster Hunter Information 3DS friends code: Primary MH Title: Monster Hunter Dynamic Hunting Country of Origin (for connection Speed use): 8
| Subject: Re: The Question Hotline Sat Apr 14, 2012 8:00 am | |
| - It's meh wrote:
- Leonhardt wrote:
- It's meh wrote:
- Quick question about agnaktor.
When agnaktor is broken and beaten senseless, and has cooled off, does his exposed areas still count as a heated agnaktor hit or an "armor" hit?
As in: Heated agnaktor takes in the most damage when hit. People break his body, chest, claws, tail, face, etc. Then agnakor cools down and people still attack. Would the cooled down agnaktor still have the defensive properties of armor mode or the vulnerability of heated mode? since you technically broke the "armor" part of agna i wud assume it wud be counted as the heated mode... But when it's heated, you can hit the legs at green sharpness. Cooled down, you bounce! HOW THE FU-dge :D Think of it like this Hit a rock when it's hard and you bounce, break the rock hit the gooey stuff (made up) and don't bounce | |
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It's meh Seregios
Thank you Points : 60
| Subject: Re: The Question Hotline Sat Apr 14, 2012 3:50 pm | |
| - Axel3 wrote:
Think of it like this Hit a rock when it's hard and you bounce, break the rock hit the gooey stuff (made up) and don't bounce Well, I'm not talking about bouncing, and I said that a broken agnaktor claw will still cause some bouncing with certain weapons (at like green or blue... I think blue.) when agnaktor is cooled down. What I want to know, is if a broken agnaktor cooled down will have the same defensive properties as a heated agnaktor. A cooled down agnaktor not only becomes extremely tough skinned when he's not broken up, but your attacks also deal less damage (raw damage that is), but what about a broken agnaktor? The strong cooled down areas are no longer existent, but there is now fresh skin. However, what gets me is the claws. Regardless of being broken, agnaktor's claws still retain some strengthening when it cools down. What I wish to know is if agnaktor still takes in reduced damage in cool down mode even when he's broken up. My suspicions say that agnaktor loses his defensive properties, but his claws are a bit of a problem.. (Well, I think his claws still stay a bit strong, I can remember bouncing with green sharpness with the Long sword without a full spirit bar, but when agnaktor heated up, I cut through the claws. I might not have made correct observations and I'll correct myself with a few tests against agnaktor to make sure... But that'll take a while since I'd have to be playing the game which I'm not able to do atm) EDIT: Longsword is able to cut through agnaktor's claws.. Lance was a different story. Strange thing though, I was unable to cut through agy's front claws for a while.. but suddenly I was able to cut through them when I broke his entire body (head, body, tail, etc.)....... ?.? *messes with agnaktor some more* Final edit: Agnaktor's claws are linked together with magic so unless both front claws are broken, you can't cut through them when agy is cooled down, it's the same with the back claws. HOW ABOUT THAT | |
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Axel3 Tigrex
Thank you Points : 7
Monster Hunter Information 3DS friends code: Primary MH Title: Monster Hunter Dynamic Hunting Country of Origin (for connection Speed use): 8
| Subject: Re: The Question Hotline Sun Apr 15, 2012 8:17 am | |
| This message was posted accidentally now deleted
Last edited by Axel3 on Sun Apr 15, 2012 8:20 am; edited 1 time in total (Reason for editing : Hmmm...) | |
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Axel3 Tigrex
Thank you Points : 7
Monster Hunter Information 3DS friends code: Primary MH Title: Monster Hunter Dynamic Hunting Country of Origin (for connection Speed use): 8
| Subject: Re: The Question Hotline Sun Apr 15, 2012 8:19 am | |
| - Spoiler:
- It's meh wrote:
- Axel3 wrote:
Think of it like this Hit a rock when it's hard and you bounce, break the rock hit the gooey stuff (made up) and don't bounce Well, I'm not talking about bouncing, and I said that a broken agnaktor claw will still cause some bouncing with certain weapons (at like green or blue... I think blue.) when agnaktor is cooled down.
What I want to know, is if a broken agnaktor cooled down will have the same defensive properties as a heated agnaktor. A cooled down agnaktor not only becomes extremely tough skinned when he's not broken up, but your attacks also deal less damage (raw damage that is), but what about a broken agnaktor? The strong cooled down areas are no longer existent, but there is now fresh skin. However, what gets me is the claws. Regardless of being broken, agnaktor's claws still retain some strengthening when it cools down.
What I wish to know is if agnaktor still takes in reduced damage in cool down mode even when he's broken up.
My suspicions say that agnaktor loses his defensive properties, but his claws are a bit of a problem.. (Well, I think his claws still stay a bit strong, I can remember bouncing with green sharpness with the Long sword without a full spirit bar, but when agnaktor heated up, I cut through the claws. I might not have made correct observations and I'll correct myself with a few tests against agnaktor to make sure... But that'll take a while since I'd have to be playing the game which I'm not able to do atm) EDIT: Longsword is able to cut through agnaktor's claws.. Lance was a different story. Strange thing though, I was unable to cut through agy's front claws for a while.. but suddenly I was able to cut through them when I broke his entire body (head, body, tail, etc.)....... ?.? *messes with agnaktor some more*
Final edit:
Agnaktor's claws are linked together with magic so unless both front claws are broken, you can't cut through them when agy is cooled down, it's the same with the back claws. HOW ABOUT THAT
I'm think that they will have the same. Damage, as you said, went the front claws have been broken Winedit: If you really have to quote large pieces of text, please use spoiler tags. | |
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Chips Shagaru Magala
Thank you Points : 108
Monster Hunter Information 3DS friends code: Primary MH Title: Monster Hunter Tri Country of Origin (for connection Speed use): Sun
| Subject: Re: The Question Hotline Mon Apr 16, 2012 2:21 pm | |
| I'm pretty sure a broken armored Agna has the same defensive properties as a heated one, however I'm not sure how elemental damage takes into a effect.
As for the claws, a non heated broken claw, can still make some green sharped weapons bounce I presume, just because the bouncing properties are different.
Like Uragaan's Chin. Even a Purple Cut attack bounces (Lvl 3 Ala Revolution GS Charge). But White/Purple Blunt attacks hit it just fine etc.
So I'm assuming Agna's claws when not heated (but broken) still retain a higher level of bounce? or whatever the term is called xD. Maybe that's why Agnaktor is ADV in LR Online? xD | |
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It's meh Seregios
Thank you Points : 60
| Subject: Re: The Question Hotline Mon Apr 16, 2012 3:05 pm | |
| - Chips wrote:
- I'm pretty sure a broken armored Agna has the same defensive properties as a heated one, however I'm not sure how elemental damage takes into a effect.
As for the claws, a non heated broken claw, can still make some green sharped weapons bounce I presume, just because the bouncing properties are different.
Like Uragaan's Chin. Even a Purple Cut attack bounces (Lvl 3 Ala Revolution GS Charge). But White/Purple Blunt attacks hit it just fine etc.
So I'm assuming Agna's claws when not heated (but broken) still retain a higher level of bounce? or whatever the term is called xD. Maybe that's why Agnaktor is ADV in LR Online? xD I've made some observations myself, and discovered/found out XD that the claws are linked together in defensive properties. Unless both claws are broken (Front and back claws respectively) you can't cut through them when agnaktor cools off, even with purple sharpness (unless that weapon was a GS or a LS which have boosted sharpness levels in certain conditions XD) Elemental damage is the same when agy is heated and cooled so that's not really an issue :D Agy is indeed quite a strange monster and imo one of the more difficult monsters in this game since it can be pretty much be extremely tough skinned, and that can throw newer players off. I learned my lesson when I fought agy for the first time... As soon as he went under ground and just kept jumping around, I was a dead hunter. If agnaktor actually does lose defense then awesome! | |
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dcj91x Fatalis
Thank you Points : 284
Monster Hunter Information 3DS friends code: Primary MH Title: Monster Hunter 3 Ultimate WiiU Country of Origin (for connection Speed use): US
| Subject: Re: The Question Hotline Mon Apr 16, 2012 5:49 pm | |
| ^Correct. That is also why claw rewards are attached. I believe the defence and rewards are only linked by 3 if I recall correctly though not all 4 claws. | |
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Chips Shagaru Magala
Thank you Points : 108
Monster Hunter Information 3DS friends code: Primary MH Title: Monster Hunter Tri Country of Origin (for connection Speed use): Sun
| Subject: Re: The Question Hotline Mon Apr 16, 2012 6:38 pm | |
| - dcj91x wrote:
- ^Correct. That is also why claw rewards are attached. I believe the defence and rewards are only linked by 3 if I recall correctly though not all 4 claws.
You have to break all 4 for Agnaktor Claw/+ rewards. Although Agnaktor Claws/+ can just be carved from it. Which is why I always prefer break all claws and carve, rather than break all claws and than capping. | |
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Guest Guest
| Subject: Re: The Question Hotline Tue Apr 17, 2012 1:38 pm | |
| Ok so I understand that to activate a gem You need ten points but when you look at the gems info it says for example assault jewel says attack up +10 (s) attack up +20 (m) attack up +30 (L) does thismean i only need one jewel to activate it?
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Win32error Lead Admin
Thank you Points : 89
Monster Hunter Information 3DS friends code: Primary MH Title: Monster Hunter Tri Country of Origin (for connection Speed use): 8
| Subject: Re: The Question Hotline Tue Apr 17, 2012 2:51 pm | |
| - metalman123 wrote:
- Ok so I understand that to activate a gem You need ten points but when you look at the gems info it says for example assault jewel says attack up +10 (s) attack up +20 (m) attack up +30 (L) does thismean i only need one jewel to activate it?
1. You probably mean +10 for attack up small, 15 for M, 20 for L. 2. No. In order to get attack up L, you'll need to get 20 points. Yes, that is quite a lot. | |
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Ugthorf Yian Kut-Ku
Thank you Points : 28
Monster Hunter Information 3DS friends code: Primary MH Title: Monster Hunter Tri Country of Origin (for connection Speed use): 8
| Subject: Re: The Question Hotline Tue Apr 17, 2012 3:01 pm | |
| - Win32error wrote:
- metalman123 wrote:
- Ok so I understand that to activate a gem You need ten points but when you look at the gems info it says for example assault jewel says attack up +10 (s) attack up +20 (m) attack up +30 (L) does thismean i only need one jewel to activate it?
1. You probably mean +10 for attack up small, 15 for M, 20 for L.
2. No. In order to get attack up L, you'll need to get 20 points. Yes, that is quite a lot. Since it is not stated here: Attack Jewel: +1 attack. (10 to activate AuS) Assault Jewel: +3 attack. (3 assault and 1 attack jewel will activate AuS) Onsalught Jewel: +5 attack. (2 to activate AuS.) | |
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Leonhardt Yian Garuga
Thank you Points : 13
Monster Hunter Information 3DS friends code: Primary MH Title: Monster Hunter Generations Country of Origin (for connection Speed use): USA
| Subject: Re: The Question Hotline Tue Apr 17, 2012 3:42 pm | |
| - Win32error wrote:
- metalman123 wrote:
- Ok so I understand that to activate a gem You need ten points but when you look at the gems info it says for example assault jewel says attack up +10 (s) attack up +20 (m) attack up +30 (L) does thismean i only need one jewel to activate it?
1. You probably mean +10 for attack up small, 15 for M, 20 for L.
2. No. In order to get attack up L, you'll need to get 20 points. Yes, that is quite a lot. im so good, i hav ATTACK DOWN LARGE (on an ian set ofc) :hicc: but yea, 20 points is hard to get if u use low rank armors D: | |
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