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 Monster Hunter U Q&A thread

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laoshanicrus
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PostSubject: Monster Hunter U Q&A thread   Monster Hunter U Q&A thread Icon_minitimeMon Nov 05, 2012 7:31 pm

this is a thread to post questions for monster hunter U (both wiiu and 3ds versions),
just ask anything related to mhu gameplay,tips,general info,etc.




examples

Spoiler:


Last edited by laoshanicrus on Tue Nov 06, 2012 10:01 am; edited 1 time in total
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PostSubject: Re: Monster Hunter U Q&A thread   Monster Hunter U Q&A thread Icon_minitimeMon Nov 05, 2012 7:33 pm

well... I am guessing that this kind of questions will start poping up as soon as we start playing the game. (besides I think this thread was already created)

but oh well, might as well start with a first question.

the healing hammer is an event weapon?
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PostSubject: Re: Monster Hunter U Q&A thread   Monster Hunter U Q&A thread Icon_minitimeMon Nov 05, 2012 9:37 pm

黒曜石は砕けない
Goal: Hunt a Brachydios
Location: Volcano (day)
Time Limit: 50 min.
Reward: 15900z
Contract Fee: 1460z
Conditions: HR 6 or higher
Special Reward: 不砕のダイヤ
Unlocks: クレイジー・D (hammer)

Yes.. It's an event weapon.

Here's a link to all event quests items know so far.

http://mh3gsd.jimdo.com/event-quests/
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PostSubject: Re: Monster Hunter U Q&A thread   Monster Hunter U Q&A thread Icon_minitimeMon Nov 12, 2012 1:35 am

Say... Did they change the damage divider for the Switch Axe?
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PostSubject: Re: Monster Hunter U Q&A thread   Monster Hunter U Q&A thread Icon_minitimeMon Nov 12, 2012 11:22 pm

Though the bow guns got the most noticeable change in MH3U one MHtri, the armors and weapons as well as damage rations and defence did reglcieve slight tweaks as well to compensate for the new monsters and other additions as well as to fix a few things Capcom saw as improvements.

Most of these seem to be minor things on the surface bit do add up to make big improvements through the little details. Honestly, I can't tell you all the numbers hand how exactly they have changed and to what existent but most of it deals with damage and hit zones as far as weapons go.
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PostSubject: Re: Monster Hunter U Q&A thread   Monster Hunter U Q&A thread Icon_minitimeTue Nov 13, 2012 12:09 am

MHWF wrote:
Though the bow guns got the most noticeable change in MH3U one MHtri, the armors and weapons as well as damage rations and defence did reglcieve slight tweaks as well to compensate for the new monsters and other additions as well as to fix a few things Capcom saw as improvements.

Most of these seem to be minor things on the surface bit do add up to make big improvements through the little details. Honestly, I can't tell you all the numbers hand how exactly they have changed and to what existent but most of it deals with damage and hit zones as far as weapons go.

well, the switch axe's divider has indeed been changed.
instead of being 5.4, it's now 4.6, which is the same as the hunting horn for MH3U.

the number isn't really all too important though, since all it does is show your displayed attack.

The swax will just have smaller numbers now, that's all. the true raw isn't any different.
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PostSubject: Re: Monster Hunter U Q&A thread   Monster Hunter U Q&A thread Icon_minitimeTue Nov 13, 2012 9:58 am

^ Thanks for the explanation.
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PostSubject: Re: Monster Hunter U Q&A thread   Monster Hunter U Q&A thread Icon_minitimeWed Nov 28, 2012 8:59 pm

A little question about the quests...

is it going to be like tri that you have an offline mode, kind of story based and you have quest up to G rank and you have online mode with other harder guild quests up to G rank

or

is it going to be like FU where you have an offline mode with quests up to G rank but those are the same quests you have in online, like, if youget to G rank offline you are actually on G rank online and vice-versa?
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PostSubject: Re: Monster Hunter U Q&A thread   Monster Hunter U Q&A thread Icon_minitimeWed Nov 28, 2012 9:41 pm

You go all the way up through G rank offline. However the quests ranking overall has been a bit reworked from what it was in Unite and other games. So while it is similar its not completely the same either.

Now online... Capcom has still withheld information on that at this time.
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PostSubject: Re: Monster Hunter U Q&A thread   Monster Hunter U Q&A thread Icon_minitimeWed Nov 28, 2012 9:43 pm

well, if he have two different G ranks...

this is going to be a looooooooong run
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PostSubject: Re: Monster Hunter U Q&A thread   Monster Hunter U Q&A thread Icon_minitimeMon Dec 10, 2012 1:31 pm

Just had a random thought while playing in the Tundra in Tri, Ultimate has dynamic shadows in the shaped of the monster

But do they get reflections in the Ice, Shallow water, etc? (and your hunter in the rank 3 house if that's in it)

Just thought it was weird that you can see surroundings and environments in the reflections, like in Area 9 of D. Island, but none of the monsters or hunters get em

I know its a lot of programming and graphic intensive, but since they've improved freaking everything and included shadows that the might of gotten to that
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PostSubject: Re: Monster Hunter U Q&A thread   Monster Hunter U Q&A thread Icon_minitimeMon Dec 10, 2012 2:41 pm

I have looked over several of the screen shoots and videos again... I do not see any reflections.. only the shodowing..
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PostSubject: Re: Monster Hunter U Q&A thread   Monster Hunter U Q&A thread Icon_minitimeMon Dec 10, 2012 4:21 pm

Just as a question, are the bowguns modular like they are in Tri, or are they fixed like in P3rd. If no, that would be quite disappointing as that was the main reason why I liked bowguns in Tri.
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PostSubject: Re: Monster Hunter U Q&A thread   Monster Hunter U Q&A thread Icon_minitimeMon Dec 10, 2012 4:49 pm

They are differnt than in Tri.. but not the same as in p3rd either...

To explain:

You only have 2 sets of guns, Heavy and light but within those you have more customization than you did in p3rd as well as (with many other weapons) a reworking of the damage as bit. If and when I get a chance, if someone else does not already know first hand, I will se if I can find more spacific details for you.
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PostSubject: Re: Monster Hunter U Q&A thread   Monster Hunter U Q&A thread Icon_minitimeTue Dec 11, 2012 8:18 pm

Curious if anyone knows if there's a translated list of hunting horn music. I need to start memorizing!
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PostSubject: Re: Monster Hunter U Q&A thread   Monster Hunter U Q&A thread Icon_minitimeTue Dec 11, 2012 8:38 pm

I have not been able to find one, perhaps someone will create it soon
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PostSubject: Re: Monster Hunter U Q&A thread   Monster Hunter U Q&A thread Icon_minitimeSun Dec 30, 2012 8:34 am

I was wondering how the HR system works. I read it's ranks 1 to 8 or so, but how would leveling work? Are hunter ranks the same as in tri? Can someone explain please?
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PostSubject: Re: Monster Hunter U Q&A thread   Monster Hunter U Q&A thread Icon_minitimeSun Dec 30, 2012 10:40 am

I'll go ahead and say that it's not the same as in Tri. But I'd have to look around to find the full differences. I know it's a bit of a cross between the system freedom unite and Tri had but can't remember off the top of my head.

Once I get the chance to find it ill try posting it.
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PostSubject: Re: Monster Hunter U Q&A thread   Monster Hunter U Q&A thread Icon_minitimeSun Dec 30, 2012 12:31 pm

I think it starts off the same way as Unite and P3rd, where each time you beat an urgent quest, you unlock the next level of quests and gain a rank. Once you beat Guran Miraosu, it goes into a Tri-style HR system. Your Guild points turn into HR points and you continue to rank up past HR 9.
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PostSubject: Re: Monster Hunter U Q&A thread   Monster Hunter U Q&A thread Icon_minitimeWed Jan 16, 2013 12:18 pm

A'ight, I got a question; How exactly do headsets connect to the gamepad? My headset's cable splits off into one for the mic and one for audio and, as far as I'm aware, the Wii U gamepad only has one headphone jack and that's right here, on the top:
Monster Hunter U Q&A thread Mg_2399-copy
If I ever want to use voice chat on Ultimate, am I gonna have to fork over some money for a separate headset?
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PostSubject: Re: Monster Hunter U Q&A thread   Monster Hunter U Q&A thread Icon_minitimeWed Jan 16, 2013 12:39 pm

The WiiU gamepad is designed for the newer headsets that only use the single jacks. Much like the ones that come with Iphones and the big head sets with the mics..

you can buy and adaptor however.

Though as of right now MH3U does not have voicechat/videochat but it is "Strongly" suggested that the western day one patch will add these.
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PostSubject: Re: Monster Hunter U Q&A thread   Monster Hunter U Q&A thread Icon_minitimeThu Jan 31, 2013 2:04 am

so i had a question im not sure if anyones asked this so im sorry if im repeating a question. so i have a japanese 3ds and im getting the japanese version of this game. will i be able to play americans who have this game?
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PostSubject: Re: Monster Hunter U Q&A thread   Monster Hunter U Q&A thread Icon_minitimeThu Jan 31, 2013 9:44 am

No.

Though it will be likely EU and US can play together because of game differences in mh3g and mh3u Japan and the west will not be able to play together.
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PostSubject: Re: Monster Hunter U Q&A thread   Monster Hunter U Q&A thread Icon_minitimeMon Feb 04, 2013 12:40 am

Will the demo be a hard copy or will it be dowloadable content for Wii U?
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PostSubject: Re: Monster Hunter U Q&A thread   Monster Hunter U Q&A thread Icon_minitimeMon Feb 04, 2013 12:51 am

Sai_ wrote:
Will the demo be a hard copy or will it be dowloadable content for Wii U?
downloadable, i doubt they will not make use of this eshop feature
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