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 Monster Hunter U Q&A thread

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laoshanicrus
Najarala
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PostSubject: Monster Hunter U Q&A thread   Monster Hunter U Q&A thread - Page 24 Icon_minitimeMon Nov 05, 2012 7:31 pm

First topic message reminder :

this is a thread to post questions for monster hunter U (both wiiu and 3ds versions),
just ask anything related to mhu gameplay,tips,general info,etc.




examples

Spoiler:


Last edited by laoshanicrus on Tue Nov 06, 2012 10:01 am; edited 1 time in total
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Sai_
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PostSubject: Re: Monster Hunter U Q&A thread   Monster Hunter U Q&A thread - Page 24 Icon_minitimeThu Jun 06, 2013 8:23 pm

There's nothing too interesting to explore. You can fully explore a map as many times as you want with enough observation within 50 minutes. I don't ever recall region exploration without a quest timer. You're not missing much since the only significant parts of a map are its secret areas and shortcuts.
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Ticky
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PostSubject: Re: Monster Hunter U Q&A thread   Monster Hunter U Q&A thread - Page 24 Icon_minitimeThu Jun 06, 2013 8:30 pm

Ok I guess you're right, I guess it's just not having that option that bothers me, more of the principle.

Anyways, a few more newby questions:

-When I accept a quest, what do the different color squares above my head represent?
-What's the difference between accepting quests at the moga village and the tavern area?

That's it for now, I'm sure I'll think of more in a bit...
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PostSubject: Re: Monster Hunter U Q&A thread   Monster Hunter U Q&A thread - Page 24 Icon_minitimeThu Jun 06, 2013 8:35 pm

I assume by "except" you mean "accept" (Note that both have an entirely different meaning).

Green represents gathering quests, red represents slaying quests, grey represents capturing quests, and blue represents Arena quests.

There is no difference between the two. Tanzia Port just has G Rank and a few exclusive monsters. Although some low rank monsters can only be fought in village because there is no Tanzia Port version of it, such as Great Froggi if I recall correctly.
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PostSubject: Re: Monster Hunter U Q&A thread   Monster Hunter U Q&A thread - Page 24 Icon_minitimeThu Jun 06, 2013 8:54 pm

Thanks for answering. and yes I meant accept...
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Ticky
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PostSubject: Re: Monster Hunter U Q&A thread   Monster Hunter U Q&A thread - Page 24 Icon_minitimeFri Jun 07, 2013 11:09 am

Ok how does the day/night cycle work in the village? How do I know when it's been a day? And when is it ever night in the moga woods?

Also, how do you know your village level?
When you do the harvest tour, do the same monsters appear as usual?
Also, how do you choose night or day when free hunting?
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PostSubject: Re: Monster Hunter U Q&A thread   Monster Hunter U Q&A thread - Page 24 Icon_minitimeFri Jun 07, 2013 11:34 am

you get the option, once you reach high rank village quests (5 star onwards i think?), to pick day or night time when you go to moga woods.

village level = stars

harvest tour afaik doesnt have guaranteed monsters, at the very least the monsters will be different each time.

you probably dont have the option cause you're not in high rank village yet.
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evahnulahm
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PostSubject: Re: Monster Hunter U Q&A thread   Monster Hunter U Q&A thread - Page 24 Icon_minitimeFri Jun 07, 2013 11:36 am

Ticky wrote:
Ok how does the day/night cycle work in the village? How do I know when it's been a day? And when is it ever night in the moga woods?

Also, how do you know your village level?
When you do the harvest tour, do the same monsters appear as usual?
Also, how do you choose night or day when free hunting?

Day and Night is now divided into Day = Low Rank and Night = High Rank. You only get night when you clear Cedeus and then defeat Purple Ludroth.

Village level is low or high rank and is subdivided into levels so just look at the quests available and that is your current available level.

Harvest tour is generally always the same, there does seem to be a difference in mining on a normal hunt quest, ie better items and rocks.

When available to you, when you go to enter Moga Woods, you will be given a pop up option of hunting day or night. There will also be a forecast for day and night once you have access to it.
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Rathian
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PostSubject: Re: Monster Hunter U Q&A thread   Monster Hunter U Q&A thread - Page 24 Icon_minitimeFri Jun 07, 2013 11:36 am

When you reach high rank in the village, you get the option to hunt high rank monsters in the Moga Woods. You can tell a day has passed by looking at the Moga Forecast, for instance if you see that today's forecast is a G.Jaggi and tomorrow's is Royal Ludroth; when you complete a mission and today's new forecast is Royal Ludroth, a day has passed. Before going to the Moga Woods, you will be prompted to choose whether you want to hunt in the day or night. If you select day, you will hunt low-rank monsters in the day. If you choose night, you will hunt high rank monsters in the night.

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PostSubject: Re: Monster Hunter U Q&A thread   Monster Hunter U Q&A thread - Page 24 Icon_minitimeFri Jun 07, 2013 11:37 am

evahnulahm wrote:
Ticky wrote:
Ok how does the day/night cycle work in the village? How do I know when it's been a day? And when is it ever night in the moga woods?

Also, how do you know your village level?
When you do the harvest tour, do the same monsters appear as usual?
Also, how do you choose night or day when free hunting?

Day and Night is now divided into Day = Low Rank and Night = High Rank. You only get night when you clear Cedeus and then defeat Purple Ludroth.

Village level is low or high rank and is subdivided into levels so just look at the quests available and that is your current available level.

Harvest tour is generally always the same, there does seem to be a difference in mining on a normal hunt quest, ie better items and rocks.

When available to you, when you go to enter Moga Woods, you will be given a pop up option of hunting day or night. There will also be a forecast for day and night once you have access to it.

damn your speed evahnulahm xD
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dcj91x
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PostSubject: Re: Monster Hunter U Q&A thread   Monster Hunter U Q&A thread - Page 24 Icon_minitimeFri Jun 07, 2013 11:55 am

Sai_ wrote:

There is no difference between the two. Tanzia Port just has G Rank and a few exclusive monsters. Although some low rank monsters can only be fought in village because there is no Tanzia Port version of it, such as Great Froggi if I recall correctly.


There are actually quite a few differences. First "Port" quest can be done solo or multiplayer while Village is only Solo. Post also offers "Hunters For Hire" which you can use once you StreetPass/or acquier someones guild card online. You also have different quests sets for low and high ranks as well as the mentioned G-Rank. Port Low monsters and POrt High monaters (in most cases) should have greater attack and health than the Village versions. Port further offers the Challenge quests, event quests and Granny Go to.

Village on the other hand offers more Low rank quests and more High rank quests as well as allows you to follow the ummm Story Line. You will also be able to get Shakalaka masks and other items in the Village you can not get by playing port only.

A good ballance of the two, both port and village exploration will help you have a more complete experiance.
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PostSubject: Re: Monster Hunter U Q&A thread   Monster Hunter U Q&A thread - Page 24 Icon_minitimeFri Jun 07, 2013 12:25 pm

dcj91x wrote:
Sai_ wrote:

There is no difference between the two. Tanzia Port just has G Rank and a few exclusive monsters. Although some low rank monsters can only be fought in village because there is no Tanzia Port version of it, such as Great Froggi if I recall correctly.


There are actually quite a few differences. First "Port" quest can be done solo or multiplayer while Village is only Solo. Post also offers "Hunters For Hire" which you can use once you StreetPass/or acquier someones guild card online. You also have different quests sets for low and high ranks as well as the mentioned G-Rank. Port Low monsters and POrt High monaters (in most cases) should have greater attack and health than the Village versions. Port further offers the Challenge quests, event quests and Granny Go to.

Village on the other hand offers more Low rank quests and more High rank quests as well as allows you to follow the ummm Story Line. You will also be able to get Shakalaka masks and other items in the Village you can not get by playing port only.

A good ballance of the two, both port and village exploration will help you have a more complete experiance.

Not to mention Arena quests can only be done in Port :P
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PostSubject: Re: Monster Hunter U Q&A thread   Monster Hunter U Q&A thread - Page 24 Icon_minitimeFri Jun 07, 2013 6:14 pm

Do monsters regain a percentage of health when fleeing areas during a fight?
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PostSubject: Re: Monster Hunter U Q&A thread   Monster Hunter U Q&A thread - Page 24 Icon_minitimeFri Jun 07, 2013 6:26 pm

^ no.

there are only 2 ways monsters regain any health: 1: by sleeping and 2: That darn peco!!!!!

Monster can regain stamina however by going into rage mode or eating (in some case taking a nice bath under a waterfall...)
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PostSubject: Re: Monster Hunter U Q&A thread   Monster Hunter U Q&A thread - Page 24 Icon_minitimeFri Jun 07, 2013 9:08 pm

don't forget 3. bowgun heal shot
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PostSubject: Re: Monster Hunter U Q&A thread   Monster Hunter U Q&A thread - Page 24 Icon_minitimeSun Jun 09, 2013 7:51 pm

I see a lot of people online who continually fire arrows into monsters with a lvl 1 charge (not using a kelbi bow). What does more damage on an idol monster, continually firing lvl 1 charges or using lvl 3 charges?
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PostSubject: Re: Monster Hunter U Q&A thread   Monster Hunter U Q&A thread - Page 24 Icon_minitimeSun Jun 09, 2013 11:57 pm

I need some tips/tricks for defeating a dire miralis.(I'm doing this solo on the 3DS)
The first time I faced it, I was'nt to worried,but as time went by,my potions and time limit were getting down by the count...so..any tips?I'm using a gunlance that appeared in ancient shard,and its fully upgraded..Should I use slime?
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PostSubject: Re: Monster Hunter U Q&A thread   Monster Hunter U Q&A thread - Page 24 Icon_minitimeMon Jun 10, 2013 7:35 am

Use Slime GL (Dios GL) with Sharpness+1, artillety expert and bombardier. Abuse dragonator. In the beggining destroy glowing area on his tail. On land stay in his crouch and focus on legs. When he falls down attack it's hands untill they broke. Bring cha-cha with lamp mask and kayamba in artillery mask. Remember to attack and not block all the time. With gunlance you shouldn't use too many potions too. He should be dead after 40 minutes max. I'm also doing it solo and that's how i roll. The first time i face it i was using dragon lance but now i use found slime to be better on him.
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Andy124
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PostSubject: Re: Monster Hunter U Q&A thread   Monster Hunter U Q&A thread - Page 24 Icon_minitimeTue Jun 11, 2013 1:53 am

2nd attempt....Time..it screwed me over again.
I used brahy G armor with almost fully upgraded long sword.asdfjkl;
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PostSubject: Re: Monster Hunter U Q&A thread   Monster Hunter U Q&A thread - Page 24 Icon_minitimeTue Jun 11, 2013 7:49 am

I used the DS with dragon and thunder elements on it. With a few Mega Dash Juices, spamming Demon mode attacks on him kills him in about 10-15 minutes solo.
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PostSubject: Re: Monster Hunter U Q&A thread   Monster Hunter U Q&A thread - Page 24 Icon_minitimeThu Jun 13, 2013 10:45 am

Can you only get slick axe's in DI and Volcano? I never seem to get them in Flooded forest, Misty Peaks, Sandy Plains, or the Tundra.
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PostSubject: Re: Monster Hunter U Q&A thread   Monster Hunter U Q&A thread - Page 24 Icon_minitimeThu Jun 13, 2013 11:07 am

evahnulahm wrote:
Can you only get slick axe's in DI and Volcano? I never seem to get them in Flooded forest, Misty Peaks, Sandy Plains, or the Tundra.
You can get slick axes from DI and the Volcano? Holy cow where?

Anyways, I have gotten slick axes from the Sandy Plains' secret area
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PostSubject: Re: Monster Hunter U Q&A thread   Monster Hunter U Q&A thread - Page 24 Icon_minitimeThu Jun 13, 2013 11:22 am

^From the secret areas like any other map basically.

The technique I used to get mine was pretty fast:

1) Low defense or no armor
2) Dual Azurous Quest in 6*
3)Eat for explorer, Fish and Drink iirc
4)Use Voucers if not fresh
5)Gather
6) Go die
7)Rinse, Repeat.

Worked for me, got all the slickaxe's I needed for my combo book award in about 20 minutes.
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Antari18
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PostSubject: Re: Monster Hunter U Q&A thread   Monster Hunter U Q&A thread - Page 24 Icon_minitimeThu Jun 13, 2013 7:02 pm

Got question about guns, ammo and recoil. Need clarification if i need recoil down+1 on my arken antiphon, i use it for normal lv2 spam? Siege mode and without.

The same question about eclipse gambit, Pierce lv2, lv3?

I also use griffon blazooka but in this case i'm 100% sure that recoil down+1 is required for pierce shots.
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Rathian
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PostSubject: Re: Monster Hunter U Q&A thread   Monster Hunter U Q&A thread - Page 24 Icon_minitimeFri Jun 14, 2013 8:58 am

You don't need Recoil Down+1 on Normal Shots, it's really a waste. You really want Normal Up and Evade Extender as your top skills, following that I would add and other damage skill. Pierce shots should always be backed up by Recoil Down+1, same for pellets. Some instances that you wouldn't need it (or rather would be difficult to get) would be for Pierce Adrenaline/ Heroics setups.
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Antari18
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PostSubject: Re: Monster Hunter U Q&A thread   Monster Hunter U Q&A thread - Page 24 Icon_minitimeFri Jun 14, 2013 9:32 am

Ow thx for answer! Recently i got sick tali Evade distance+5, Expert+9. So I made Evade extender, Challenger+2, crit eye+2, Normal up set. So when monster is enraged i got AuL, 50% affinity and buff from normal up.
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